mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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193 lines
5 KiB
C#
193 lines
5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public abstract class BaseClassicMode : ClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public BaseClassicMode()
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{
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// Initialize
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This occurs when the user presses Copy. All selected geometry must be marked for copying!
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public override bool OnCopyBegin()
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{
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General.Map.Map.MarkAllSelectedGeometry(true, false);
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// Return true when anything is selected so that the copy continues
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// We only have to check vertices for the geometry, because without selected
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// vertices, no complete structure can exist.
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return (General.Map.Map.GetMarkedVertices(true).Count > 0) ||
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(General.Map.Map.GetMarkedThings(true).Count > 0);
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}
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// This is called when something was pasted.
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public override void OnPasteEnd()
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{
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General.Map.Map.ClearAllSelected();
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General.Map.Map.SelectMarkedGeometry(true, true);
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// Switch to EditSelectionMode
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EditSelectionMode editmode = new EditSelectionMode();
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editmode.Pasting = true;
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General.Editing.ChangeMode(editmode);
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}
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// Double-clicking
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public override void OnMouseDoubleClick(MouseEventArgs e)
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{
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base.OnMouseDoubleClick(e);
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int k = 0;
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if(e.Button == MouseButtons.Left) k = (int)Keys.LButton;
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if(e.Button == MouseButtons.Middle) k = (int)Keys.MButton;
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if(e.Button == MouseButtons.Right) k = (int)Keys.RButton;
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if(e.Button == MouseButtons.XButton1) k = (int)Keys.XButton1;
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if(e.Button == MouseButtons.XButton2) k = (int)Keys.XButton2;
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// Double select-click? Make that the same as single edit-click
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if(General.Actions.GetActionByName("builder_classicselect").KeyMatches(k))
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{
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Action a = General.Actions.GetActionByName("builder_classicedit");
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if(a != null) a.Invoke();
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}
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}
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#endregion
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#region ================== Actions
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[BeginAction("placevisualstart")]
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public void PlaceVisualStartThing()
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{
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Thing thingfound = null;
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// Not during volatile mode
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if(this.Attributes.Volatile) return;
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// Mouse must be inside window
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if(!mouseinside) return;
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// Go for all things
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List<Thing> things = new List<Thing>(General.Map.Map.Things);
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foreach(Thing t in things)
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{
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if(t.Type == General.Map.Config.Start3DModeThingType)
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{
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if(thingfound == null)
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{
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// Move this thing
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t.Move(mousemappos);
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thingfound = t;
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}
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else
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{
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// One was already found and moved, delete this one
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t.Dispose();
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}
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}
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}
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// No thing found?
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if(thingfound == null)
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{
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// Make a new one
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Thing t = General.Map.Map.CreateThing();
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t.Type = General.Map.Config.Start3DModeThingType;
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t.Move(mousemappos);
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t.UpdateConfiguration();
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General.Map.ThingsFilter.Update();
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thingfound = t;
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}
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// Make sure that the found thing is between ceiling and floor
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thingfound.DetermineSector();
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if(thingfound.Position.z < 0.0f) thingfound.Move(thingfound.Position.x, thingfound.Position.y, 0.0f);
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if(thingfound.Sector != null)
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{
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if((thingfound.Position.z + 50.0f) > (thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight))
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thingfound.Move(thingfound.Position.x, thingfound.Position.y,
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thingfound.Sector.CeilHeight - thingfound.Sector.FloorHeight - 50.0f);
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}
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// Update Visual Mode camera
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General.Map.VisualCamera.PositionAtThing();
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// Redraw display to show changes
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General.Interface.RedrawDisplay();
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}
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#endregion
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}
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}
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