UltimateZoneBuilder/Source/Core/Geometry/LinedefSide.cs
MaxED 15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00

122 lines
3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Geometry
{
/// <summary>
/// This is used to indicate a side of a line without the need for a sidedef.
/// </summary>
public sealed class LinedefSide
{
#region ================== Constants
#endregion
#region ================== Variables
private Linedef line;
private bool front;
#endregion
#region ================== Properties
public Linedef Line { get { return line; } set { line = value; } }
public bool Front { get { return front; } set { front = value; } }
#endregion
#region ================== Constructor / Disposer
/// <summary>
/// This is used to indicate a side of a line without the need for a sidedef.
/// </summary>
public LinedefSide()
{
// Initialize
}
/// <summary>
/// This is used to indicate a side of a line without the need for a sidedef.
/// </summary>
public LinedefSide(Linedef line, bool front)
{
// Initialize
this.line = line;
this.front = front;
}
/// <summary>
/// This makes a copy of the linedef side.
/// </summary>
public LinedefSide(LinedefSide original)
{
// Initialize
this.line = original.line;
this.front = original.front;
}
// Destructor
~LinedefSide()
{
}
#endregion
#region ================== Methods
// This compares a linedef side
public static bool operator ==(LinedefSide a, LinedefSide b)
{
if((object.Equals(a, null)) && (object.Equals(b, null))) return true;
if((!object.Equals(a, null)) && (object.Equals(b, null))) return false;
if((object.Equals(a, null)) && (!object.Equals(b, null))) return false;
return (a.line == b.line) && (a.front == b.front);
}
// This compares a linedef side
public static bool operator !=(LinedefSide a, LinedefSide b)
{
if((object.Equals(a, null)) && (object.Equals(b, null))) return false;
if((!object.Equals(a, null)) && (object.Equals(b, null))) return true;
if((object.Equals(a, null)) && (!object.Equals(b, null))) return true;
return (a.line != b.line) || (a.front != b.front);
}
//mxd. Addeed to make compiler a bit more happy...
public override int GetHashCode()
{
return base.GetHashCode();
}
//mxd. Addeed to make compiler a bit more happy...
public override bool Equals(object obj)
{
if(object.Equals(obj, null)) return false;
LinedefSide other = (LinedefSide)obj;
return (this.line == other.line) && (this.front == other.front);
}
#endregion
}
}