mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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8218a5d906
Nodes Viewer mode: added more boilerplate to classic nodes reader. Thing Filters Form: program configuration was not marked as changed when saving thing filters. Cosmetic layout fixes in Thing/Linedef/Sector Info panels. Cosmetic text fixes in several Map Analysis results. Internal: debug console is now cleared when creating a new map. Updated ZDoom_DECORATE.cfg.
2120 lines
66 KiB
C#
2120 lines
66 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using System.Runtime.InteropServices;
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using CodeImp.DoomBuilder.Actions;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Config;
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using Microsoft.Win32;
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using SlimDX.Direct3D9;
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using System.Drawing;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Types;
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using System.Threading;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder
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{
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public static class General
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{
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#region ================== API Declarations
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[DllImport("devil.dll")]
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private static extern void ilInit();
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[DllImport("user32.dll")]
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internal static extern bool LockWindowUpdate(IntPtr hwnd);
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[DllImport("kernel32.dll", EntryPoint = "RtlZeroMemory", SetLastError = false)]
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internal static extern void ZeroMemory(IntPtr dest, int size);
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[DllImport("kernel32.dll", EntryPoint = "RtlMoveMemory", SetLastError = false)]
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internal static extern unsafe void CopyMemory(void* dst, void* src, uint length);
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[DllImport("user32.dll", EntryPoint = "SendMessage", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
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internal static extern int SendMessage(IntPtr hwnd, uint Msg, int wParam, int lParam);
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[DllImport("user32.dll", SetLastError = true)]
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internal static extern bool MessageBeep(MessageBeepType type);
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[DllImport("kernel32.dll")]
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internal extern static IntPtr LoadLibrary(string filename);
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[DllImport("kernel32.dll")]
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internal extern static bool FreeLibrary(IntPtr moduleptr);
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[DllImport("user32.dll")]
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internal static extern IntPtr CreateWindowEx(uint exstyle, string classname, string windowname, uint style,
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int x, int y, int width, int height, IntPtr parentptr, int menu,
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IntPtr instanceptr, string param);
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[DllImport("user32.dll")]
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internal static extern bool DestroyWindow(IntPtr windowptr);
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[DllImport("user32.dll")]
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internal static extern int SetWindowPos(IntPtr windowptr, int insertafterptr, int x, int y, int cx, int cy, int flags);
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[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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private static extern uint GetShortPathName([MarshalAs(UnmanagedType.LPTStr)] string longpath, [MarshalAs(UnmanagedType.LPTStr)]StringBuilder shortpath, uint buffersize);
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//[DllImport("user32.dll")]
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//internal static extern int SetScrollInfo(IntPtr windowptr, int bar, IntPtr scrollinfo, bool redraw);
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//[DllImport("user32.dll")]
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//internal static extern int GetScrollInfo(IntPtr windowptr, int bar, IntPtr scrollinfo);
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#endregion
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#region ================== Constants
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// SendMessage API
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internal const int WM_USER = 0x400;
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internal const int WM_SYSCOMMAND = 0x112;
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internal const int SC_KEYMENU = 0xF100;
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internal const int CB_SETITEMHEIGHT = 0x153;
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//internal const int CB_SHOWDROPDOWN = 0x14F;
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//internal const int EM_GETSCROLLPOS = WM_USER + 221;
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//internal const int EM_SETSCROLLPOS = WM_USER + 222;
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//internal const int SB_HORZ = 0;
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//internal const int SB_VERT = 1;
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//internal const int SB_CTL = 2;
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//internal const int SIF_RANGE = 0x1;
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//internal const int SIF_PAGE = 0x2;
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//internal const int SIF_POS = 0x4;
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//internal const int SIF_DISABLENOSCROLL = 0x8;
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//internal const int SIF_TRACKPOS = 0x16;
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//internal const int SIF_ALL = SIF_RANGE + SIF_PAGE + SIF_POS + SIF_TRACKPOS;
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// Files and Folders
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private const string SETTINGS_FILE = "GZBuilder.cfg";
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private const string SETTINGS_DIR = "Doom Builder";
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private const string LOG_FILE = "GZBuilder.log";
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private const string GAME_CONFIGS_DIR = "Configurations";
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private const string COMPILERS_DIR = "Compilers";
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private const string PLUGINS_DIR = "Plugins";
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private const string SCRIPTS_DIR = "Scripting";
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private const string SCREENSHOTS_DIR = "Screenshots"; //mxd
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private const string SNIPPETS_DIR = "Snippets"; //mxd
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private const string SETUP_DIR = "Setup";
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private const string SPRITES_DIR = "Sprites";
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private const string HELP_FILE = "Refmanual.chm";
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// SCROLLINFO structure
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/*internal struct ScrollInfo
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{
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public int size; // size of this structure
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public uint mask; // combination of SIF_ constants
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public int min; // minimum scrolling position
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public int max; // maximum scrolling position
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public uint page; // page size (scroll bar uses this value to determine the appropriate size of the proportional scroll box)
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public int pos; // position of the scroll box
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public int trackpos; // immediate position of a scroll box that the user is dragging
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}*/
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#endregion
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#region ================== Variables
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// Files and Folders
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private static string apppath;
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private static string setuppath;
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private static string settingspath;
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private static string logfile;
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private static string temppath;
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private static string configspath;
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private static string compilerspath;
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private static string scriptspath;
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private static string snippetspath; //mxd
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private static string screenshotspath; //mxd
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private static string pluginspath;
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private static string spritespath;
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// Main objects
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private static Assembly thisasm;
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private static MainForm mainwindow;
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private static ProgramConfiguration settings;
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private static MapManager map;
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private static EditingManager editing;
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private static ActionManager actions;
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private static HintsManager hints; //mxd
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private static PluginManager plugins;
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private static ColorCollection colors;
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private static TypesManager types;
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private static Clock clock;
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private static ErrorLogger errorlogger;
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private static Mutex appmutex;
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// Configurations
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private static List<ConfigurationInfo> configs;
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private static List<CompilerInfo> compilers;
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private static List<NodebuilderInfo> nodebuilders;
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private static Dictionary<string, ScriptConfiguration> scriptconfigs;
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private static Dictionary<string, ScriptConfiguration> compiledscriptconfigs; //mxd
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// States
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private static bool debugbuild;
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// Command line arguments
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private static string[] cmdargs;
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private static string autoloadfile;
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private static string autoloadmap;
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private static string autoloadconfig;
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private static bool autoloadstrictpatches;
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private static DataLocationList autoloadresources;
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private static bool delaymainwindow;
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private static bool nosettings;
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//misc
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private static readonly Random random = new Random(); //mxd
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#endregion
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#region ================== Properties
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public static Assembly ThisAssembly { get { return thisasm; } }
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public static string AppPath { get { return apppath; } }
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public static string TempPath { get { return temppath; } }
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public static string ConfigsPath { get { return configspath; } }
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internal static string SettingsPath { get { return settingspath; } } //mxd
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internal static string LogFile { get { return logfile; } } //mxd
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public static string CompilersPath { get { return compilerspath; } }
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public static string PluginsPath { get { return pluginspath; } }
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public static string SpritesPath { get { return spritespath; } }
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public static string SnippetsPath { get { return snippetspath; } } //mxd
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public static string DefaultScreenshotsPath { get { return screenshotspath; } } //mxd
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public static ICollection<string> CommandArgs { get { return Array.AsReadOnly(cmdargs); } }
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internal static MainForm MainWindow { get { return mainwindow; } }
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public static IMainForm Interface { get { return mainwindow; } }
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public static ProgramConfiguration Settings { get { return settings; } }
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public static ColorCollection Colors { get { return colors; } }
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internal static List<ConfigurationInfo> Configs { get { return configs; } }
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internal static List<NodebuilderInfo> Nodebuilders { get { return nodebuilders; } }
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internal static List<CompilerInfo> Compilers { get { return compilers; } }
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internal static Dictionary<string, ScriptConfiguration> ScriptConfigs { get { return scriptconfigs; } }
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internal static Dictionary<string, ScriptConfiguration> CompiledScriptConfigs { get { return compiledscriptconfigs; } } //mxd
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public static MapManager Map { get { return map; } }
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public static ActionManager Actions { get { return actions; } }
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public static HintsManager Hints { get { return hints; } } //mxd
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internal static PluginManager Plugins { get { return plugins; } }
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public static Clock Clock { get { return clock; } }
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public static bool DebugBuild { get { return debugbuild; } }
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internal static TypesManager Types { get { return types; } }
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public static string AutoLoadFile { get { return autoloadfile; } }
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public static string AutoLoadMap { get { return autoloadmap; } }
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public static string AutoLoadConfig { get { return autoloadconfig; } }
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public static bool AutoLoadStrictPatches { get { return autoloadstrictpatches; } }
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public static DataLocationList AutoLoadResources { get { return new DataLocationList(autoloadresources); } }
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public static bool DelayMainWindow { get { return delaymainwindow; } }
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public static bool NoSettings { get { return nosettings; } }
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public static EditingManager Editing { get { return editing; } }
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public static ErrorLogger ErrorLogger { get { return errorlogger; } }
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#endregion
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#region ================== Configurations
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// This returns the game configuration info by filename
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internal static ConfigurationInfo GetConfigurationInfo(string filename)
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{
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// Go for all config infos
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foreach(ConfigurationInfo ci in configs)
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{
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// Check if filename matches
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if(string.Compare(Path.GetFileNameWithoutExtension(ci.Filename),
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Path.GetFileNameWithoutExtension(filename), true) == 0)
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{
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// Return this info
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return ci;
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}
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}
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// None found
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return null;
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}
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// This loads and returns a game configuration
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private static Configuration LoadGameConfiguration(string filename)
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{
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// Make the full filepathname
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string filepathname = Path.Combine(configspath, filename);
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// Load configuration
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try
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{
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// Try loading the configuration
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Configuration cfg = new Configuration(filepathname, true);
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// Check for erors
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if(cfg.ErrorResult)
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{
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// Error in configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the game configuration file \"" + filename + "\". " +
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"Error in file \"" + cfg.ErrorFile + "\" near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
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return null;
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}
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// Check if this is a Doom Builder 2 config
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if(cfg.ReadSetting("type", "") != "Doom Builder 2 Game Configuration")
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{
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// Old configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the game configuration file \"" + filename + "\". " +
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"This configuration is not a Doom Builder 2 game configuration.");
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return null;
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}
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// Return config
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return cfg;
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}
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catch(Exception e)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the game configuration file \"" + filename + "\". " + e.GetType().Name + ": " + e.Message);
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General.WriteLog(e.StackTrace);
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return null;
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}
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}
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// This loads all game configurations
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private static void LoadAllGameConfigurations()
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{
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Configuration cfg;
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string fullfilename;
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// Display status
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mainwindow.DisplayStatus(StatusType.Busy, "Loading game configurations...");
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// Make array
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configs = new List<ConfigurationInfo>();
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// Go for all cfg files in the configurations directory
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string[] filenames = Directory.GetFiles(configspath, "*.cfg", SearchOption.TopDirectoryOnly);
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foreach(string filepath in filenames)
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{
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// Check if it can be loaded
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cfg = LoadGameConfiguration(Path.GetFileName(filepath));
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if(cfg != null)
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{
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fullfilename = Path.GetFileName(filepath);
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ConfigurationInfo cfginfo = new ConfigurationInfo(cfg, fullfilename);
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// Add to lists
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General.WriteLogLine("Registered game configuration '" + cfginfo.Name + "' from '" + fullfilename + "'");
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configs.Add(cfginfo);
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}
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}
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// Sort the configs
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configs.Sort();
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}
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// This loads all nodebuilder configurations
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private static void LoadAllNodebuilderConfigurations()
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{
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Configuration cfg;
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IDictionary builderslist;
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// Display status
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mainwindow.DisplayStatus(StatusType.Busy, "Loading nodebuilder configurations...");
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// Make array
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nodebuilders = new List<NodebuilderInfo>();
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// Go for all cfg files in the compilers directory
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string[] filenames = Directory.GetFiles(compilerspath, "*.cfg", SearchOption.AllDirectories);
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foreach(string filepath in filenames)
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{
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try
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{
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// Try loading the configuration
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cfg = new Configuration(filepath, true);
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// Check for erors
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if(cfg.ErrorResult)
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{
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// Error in configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the compiler configuration file \"" + Path.GetFileName(filepath) + "\". " +
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"Error in file \"" + cfg.ErrorFile + "\" near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
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}
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else
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{
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// Get structures
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builderslist = cfg.ReadSetting("nodebuilders", new Hashtable());
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foreach(DictionaryEntry de in builderslist)
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{
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// Check if this is a structure
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if(de.Value is IDictionary)
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{
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try
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{
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// Make nodebuilder info
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nodebuilders.Add(new NodebuilderInfo(Path.GetFileName(filepath), de.Key.ToString(), cfg));
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}
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catch(Exception e)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the nodebuilder configuration '" + de.Key + "' from \"" + Path.GetFileName(filepath) + "\". Error: " + e.Message);
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}
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}
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}
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}
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}
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catch(Exception)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the compiler configuration file \"" + Path.GetFileName(filepath) + "\".");
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}
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}
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// Sort the list
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nodebuilders.Sort();
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}
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// This loads all script configurations
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private static void LoadAllScriptConfigurations()
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{
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Configuration cfg;
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string[] filenames;
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// Display status
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mainwindow.DisplayStatus(StatusType.Busy, "Loading script configurations...");
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// Make collection
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scriptconfigs = new Dictionary<string, ScriptConfiguration>(StringComparer.Ordinal);
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compiledscriptconfigs = new Dictionary<string, ScriptConfiguration>(StringComparer.Ordinal); //mxd
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// Go for all cfg files in the scripts directory
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filenames = Directory.GetFiles(scriptspath, "*.cfg", SearchOption.TopDirectoryOnly);
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foreach(string filepath in filenames)
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{
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try
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{
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// Try loading the configuration
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cfg = new Configuration(filepath, true);
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// Check for erors
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if(cfg.ErrorResult)
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{
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// Error in configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the script configuration file \"" + Path.GetFileName(filepath) + "\". " +
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"Error in file \"" + cfg.ErrorFile + "\" near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
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}
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else
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{
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try
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{
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// Make script configuration
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ScriptConfiguration scfg = new ScriptConfiguration(cfg);
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string filename = Path.GetFileName(filepath);
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scriptconfigs.Add(filename.ToLowerInvariant(), scfg);
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//mxd. Store acc compilers in a separate dictionary
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if(scfg.ScriptType == ScriptType.ACS)
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compiledscriptconfigs.Add(filename.ToLowerInvariant(), scfg);
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}
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catch(Exception e)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the script configuration \"" + Path.GetFileName(filepath) + "\". Error: " + e.Message);
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}
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}
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}
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catch(Exception e)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the script configuration file \"" + Path.GetFileName(filepath) + "\". Error: " + e.Message);
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General.WriteLogLine(e.StackTrace);
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}
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}
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}
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// This loads all compiler configurations
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private static void LoadAllCompilerConfigurations()
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{
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Configuration cfg;
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Dictionary<string, CompilerInfo> addedcompilers = new Dictionary<string, CompilerInfo>(StringComparer.Ordinal);
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IDictionary compilerslist;
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string[] filenames;
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// Display status
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mainwindow.DisplayStatus(StatusType.Busy, "Loading compiler configurations...");
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// Make array
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compilers = new List<CompilerInfo>();
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// Go for all cfg files in the compilers directory
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filenames = Directory.GetFiles(compilerspath, "*.cfg", SearchOption.AllDirectories);
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foreach(string filepath in filenames)
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{
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try
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{
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// Try loading the configuration
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cfg = new Configuration(filepath, true);
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// Check for erors
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if(cfg.ErrorResult)
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{
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// Error in configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the compiler configuration file \"" + Path.GetFileName(filepath) + "\". " +
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"Error in file \"" + cfg.ErrorFile + "\" near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
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}
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else
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{
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// Get structures
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compilerslist = cfg.ReadSetting("compilers", new Hashtable());
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foreach(DictionaryEntry de in compilerslist)
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{
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// Check if this is a structure
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if(de.Value is IDictionary)
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{
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// Make compiler info
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CompilerInfo info = new CompilerInfo(Path.GetFileName(filepath), de.Key.ToString(), Path.GetDirectoryName(filepath), cfg);
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if(!addedcompilers.ContainsKey(info.Name))
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{
|
|
compilers.Add(info);
|
|
addedcompilers.Add(info.Name, info);
|
|
}
|
|
else
|
|
{
|
|
errorlogger.Add(ErrorType.Error, "Compiler \"" + info.Name + "\" is defined more than once. The first definition in " + addedcompilers[info.Name].FileName + " will be used.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Unable to load configuration
|
|
errorlogger.Add(ErrorType.Error, "Unable to load the compiler configuration file \"" + Path.GetFileName(filepath) + "\". " + e.GetType().Name + ": " + e.Message);
|
|
General.WriteLogLine(e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This returns a nodebuilder by name
|
|
internal static NodebuilderInfo GetNodebuilderByName(string name)
|
|
{
|
|
// Go for all nodebuilders
|
|
foreach(NodebuilderInfo n in nodebuilders)
|
|
{
|
|
// Name matches?
|
|
if(n.Name == name) return n;
|
|
}
|
|
|
|
// Cannot find that nodebuilder
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Startup
|
|
|
|
// Main program entry
|
|
[STAThread]
|
|
internal static void Main(string[] args)
|
|
{
|
|
// Determine states
|
|
#if DEBUG
|
|
debugbuild = true;
|
|
#else
|
|
debugbuild = false;
|
|
//mxd. Custom exception dialog.
|
|
AppDomain.CurrentDomain.UnhandledException += CurrentDomainOnUnhandledException;
|
|
Application.ThreadException += Application_ThreadException;
|
|
#endif
|
|
|
|
// Enable OS visual styles
|
|
Application.EnableVisualStyles();
|
|
Application.DoEvents(); // This must be here to work around a .NET bug
|
|
ToolStripManager.Renderer = new ToolStripProfessionalRenderer(new TanColorTable());
|
|
|
|
// Hook to DLL loading failure event
|
|
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
|
|
|
|
// Set current thread name
|
|
Thread.CurrentThread.Name = "Main Application";
|
|
|
|
// Application is running
|
|
appmutex = new Mutex(false, "gzdoombuilder"); //"doombuilder2"
|
|
|
|
// Get a reference to this assembly
|
|
thisasm = Assembly.GetExecutingAssembly();
|
|
|
|
// Find application path
|
|
//Uri localpath = new Uri(Path.GetDirectoryName(thisasm.GetName().CodeBase));
|
|
//apppath = Uri.UnescapeDataString(localpath.AbsolutePath);
|
|
apppath = Path.GetDirectoryName(Application.ExecutablePath); //mxd. What was the point of using Uri here (other than to prevent lauching from a shared folder)?
|
|
|
|
// Setup directories
|
|
temppath = Path.GetTempPath();
|
|
setuppath = Path.Combine(apppath, SETUP_DIR);
|
|
settingspath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), SETTINGS_DIR);
|
|
configspath = Path.Combine(apppath, GAME_CONFIGS_DIR);
|
|
compilerspath = Path.Combine(apppath, COMPILERS_DIR);
|
|
pluginspath = Path.Combine(apppath, PLUGINS_DIR);
|
|
scriptspath = Path.Combine(apppath, SCRIPTS_DIR);
|
|
snippetspath = Path.Combine(apppath, SNIPPETS_DIR); //mxd
|
|
screenshotspath = Path.Combine(apppath, SCREENSHOTS_DIR).Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar); //mxd
|
|
spritespath = Path.Combine(apppath, SPRITES_DIR);
|
|
logfile = Path.Combine(settingspath, LOG_FILE);
|
|
|
|
// Make program settings directory if missing
|
|
if(!Directory.Exists(settingspath)) Directory.CreateDirectory(settingspath);
|
|
|
|
// Remove the previous log file and start logging
|
|
if(File.Exists(logfile)) File.Delete(logfile);
|
|
General.WriteLogLine("GZDoom Builder " + Application.ProductVersion + " startup"); //mxd
|
|
General.WriteLogLine("Application path: " + apppath);
|
|
General.WriteLogLine("Temporary path: " + temppath);
|
|
General.WriteLogLine("Local settings path: " + settingspath);
|
|
General.WriteLogLine("Command-line arguments: " + args.Length);
|
|
for(int i = 0; i < args.Length; i++)
|
|
General.WriteLogLine("Argument " + i + ": \"" + args[i] + "\"");
|
|
|
|
// Parse command-line arguments
|
|
ParseCommandLineArgs(args);
|
|
|
|
// Load configuration
|
|
General.WriteLogLine("Loading program configuration...");
|
|
settings = new ProgramConfiguration();
|
|
string defaultsettingsfile = Path.Combine(apppath, SETTINGS_FILE);
|
|
string usersettingsfile = nosettings ? defaultsettingsfile : Path.Combine(settingspath, SETTINGS_FILE);
|
|
if(settings.Load(usersettingsfile, defaultsettingsfile))
|
|
{
|
|
// Create error logger
|
|
errorlogger = new ErrorLogger();
|
|
|
|
// Create action manager
|
|
actions = new ActionManager();
|
|
|
|
// Bind static methods to actions
|
|
General.Actions.BindMethods(typeof(General));
|
|
|
|
//mxd. Create hints manager
|
|
hints = new HintsManager();
|
|
|
|
// Initialize static classes
|
|
MapSet.Initialize();
|
|
ilInit();
|
|
|
|
// Create main window
|
|
General.WriteLogLine("Loading main interface window...");
|
|
mainwindow = new MainForm();
|
|
mainwindow.SetupInterface();
|
|
mainwindow.UpdateInterface();
|
|
mainwindow.UpdateThingsFilters();
|
|
|
|
if(!delaymainwindow)
|
|
{
|
|
// Show main window
|
|
General.WriteLogLine("Showing main interface window...");
|
|
mainwindow.Show();
|
|
mainwindow.Update();
|
|
}
|
|
|
|
// Start Direct3D
|
|
General.WriteLogLine("Starting Direct3D graphics driver...");
|
|
try { D3DDevice.Startup(); }
|
|
catch(Direct3D9NotFoundException) { AskDownloadDirectX(); return; }
|
|
catch(Direct3DX9NotFoundException) { AskDownloadDirectX(); return; }
|
|
|
|
// Load plugin manager
|
|
General.WriteLogLine("Loading plugins...");
|
|
plugins = new PluginManager();
|
|
plugins.LoadAllPlugins();
|
|
|
|
// Load game configurations
|
|
General.WriteLogLine("Loading game configurations...");
|
|
LoadAllGameConfigurations();
|
|
|
|
// Create editing modes
|
|
General.WriteLogLine("Creating editing modes manager...");
|
|
editing = new EditingManager();
|
|
|
|
// Now that all settings have been combined (core & plugins) apply the defaults
|
|
General.WriteLogLine("Applying configuration settings...");
|
|
actions.ApplyDefaultShortcutKeys();
|
|
mainwindow.ApplyShortcutKeys();
|
|
foreach(ConfigurationInfo info in configs) info.ApplyDefaults(null);
|
|
|
|
// Load compiler configurations
|
|
General.WriteLogLine("Loading compiler configurations...");
|
|
LoadAllCompilerConfigurations();
|
|
|
|
// Load nodebuilder configurations
|
|
General.WriteLogLine("Loading nodebuilder configurations...");
|
|
LoadAllNodebuilderConfigurations();
|
|
|
|
// Load script configurations
|
|
General.WriteLogLine("Loading script configurations...");
|
|
LoadAllScriptConfigurations();
|
|
|
|
// Load color settings
|
|
General.WriteLogLine("Loading color settings...");
|
|
colors = new ColorCollection(settings.Config);
|
|
|
|
// Create application clock
|
|
General.WriteLogLine("Creating application clock...");
|
|
clock = new Clock();
|
|
|
|
// Create types manager
|
|
General.WriteLogLine("Creating types manager...");
|
|
types = new TypesManager();
|
|
|
|
//mxd. init gzdoom builder
|
|
GZBuilder.GZGeneral.Init();
|
|
|
|
// Do auto map loading when window is delayed
|
|
if(delaymainwindow)
|
|
mainwindow.PerformAutoMapLoading();
|
|
|
|
// All done
|
|
General.WriteLogLine("Startup done");
|
|
mainwindow.DisplayReady();
|
|
|
|
// Show any errors if preferred
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during program statup!");
|
|
if(!delaymainwindow && General.Settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
|
|
//mxd. Check enabled game configuration
|
|
bool noneenabled = true;
|
|
for(int i = 0; i < configs.Count; i++)
|
|
{
|
|
if(configs[i].Enabled)
|
|
{
|
|
noneenabled = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(noneenabled)
|
|
{
|
|
if(MessageBox.Show("No game configurations are currently enabled.\nPlease enable at least one game configuration", "Warning", MessageBoxButtons.OK) == DialogResult.OK)
|
|
mainwindow.ShowConfiguration();
|
|
}
|
|
|
|
// Run application from the main window
|
|
Application.Run(mainwindow);
|
|
}
|
|
else
|
|
{
|
|
// Terminate
|
|
Terminate(false);
|
|
}
|
|
}
|
|
|
|
// This handles DLL linking errors
|
|
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
|
|
{
|
|
// Check if SlimDX failed loading
|
|
if(args.Name.Contains("SlimDX")) AskDownloadSlimDX();
|
|
|
|
// Return null
|
|
return null;
|
|
}
|
|
|
|
// This asks the user to download DirectX
|
|
private static void AskDownloadDirectX()
|
|
{
|
|
// Cancel loading map from command-line parameters, if any.
|
|
// This causes problems, because when the window is shown, the map will
|
|
// be loaded and DirectX is initialized (which we seem to be missing)
|
|
CancelAutoMapLoad();
|
|
|
|
// Ask the user to download DirectX
|
|
if(MessageBox.Show("This application requires the latest version of Microsoft DirectX 9.0 installed on your computer." + Environment.NewLine +
|
|
"Do you want to install and/or update Microsoft DirectX 9.0 now?", "DirectX Error", MessageBoxButtons.YesNo,
|
|
MessageBoxIcon.Exclamation) == DialogResult.Yes)
|
|
{
|
|
// Go to DirectX End-User Runtime Web Installer page (mxd)
|
|
OpenWebsite("http://www.microsoft.com/en-us/download/details.aspx?id=35");
|
|
}
|
|
|
|
// End program here
|
|
Terminate(false);
|
|
}
|
|
|
|
// This asks the user to download SlimDX (mxd)
|
|
private static void AskDownloadSlimDX()
|
|
{
|
|
// Cancel loading map from command-line parameters, if any.
|
|
// This causes problems, because when the window is shown, the map will
|
|
// be loaded and SlimDX is initialized (which we seem to be missing)
|
|
CancelAutoMapLoad();
|
|
|
|
// Ask the user to download SlimDX
|
|
if(MessageBox.Show("This application requires the latest version of SlimDX for .NET 2.0 installed on your computer." + Environment.NewLine +
|
|
"Do you want to install SlimDX now?", "SlimDX Error", MessageBoxButtons.YesNo,
|
|
MessageBoxIcon.Exclamation) == DialogResult.Yes)
|
|
{
|
|
// Go to SlimDX download page
|
|
OpenWebsite("http://slimdx.org/download.php");
|
|
}
|
|
|
|
// End program here
|
|
Terminate(false);
|
|
}
|
|
|
|
// This parses the command line arguments
|
|
private static void ParseCommandLineArgs(string[] args)
|
|
{
|
|
autoloadresources = new DataLocationList();
|
|
|
|
// Keep a copy
|
|
cmdargs = args;
|
|
|
|
// Make a queue so we can parse the values from left to right
|
|
Queue<string> argslist = new Queue<string>(args);
|
|
|
|
// Parse list
|
|
while(argslist.Count > 0)
|
|
{
|
|
// Get next arg
|
|
string curarg = argslist.Dequeue();
|
|
|
|
// Delay window?
|
|
if(string.Compare(curarg, "-DELAYWINDOW", true) == 0)
|
|
{
|
|
// Delay showing the main window
|
|
delaymainwindow = true;
|
|
}
|
|
// No settings?
|
|
else if(string.Compare(curarg, "-NOSETTINGS", true) == 0)
|
|
{
|
|
// Don't load or save program settings
|
|
nosettings = true;
|
|
}
|
|
// Map name info?
|
|
else if(string.Compare(curarg, "-MAP", true) == 0)
|
|
{
|
|
// Store next arg as map name information
|
|
autoloadmap = argslist.Dequeue();
|
|
}
|
|
// Config name info?
|
|
else if((string.Compare(curarg, "-CFG", true) == 0) ||
|
|
(string.Compare(curarg, "-CONFIG", true) == 0))
|
|
{
|
|
// Store next arg as config filename information
|
|
autoloadconfig = argslist.Dequeue();
|
|
}
|
|
// Strict patches rules?
|
|
else if(string.Compare(curarg, "-STRICTPATCHES", true) == 0)
|
|
{
|
|
autoloadstrictpatches = true;
|
|
}
|
|
// Resource?
|
|
else if(string.Compare(curarg, "-RESOURCE", true) == 0)
|
|
{
|
|
DataLocation dl = new DataLocation();
|
|
|
|
// Parse resource type
|
|
string resourcetype = argslist.Dequeue();
|
|
if(string.Compare(resourcetype, "WAD", true) == 0)
|
|
dl.type = DataLocation.RESOURCE_WAD;
|
|
else if(string.Compare(resourcetype, "DIR", true) == 0)
|
|
dl.type = DataLocation.RESOURCE_DIRECTORY;
|
|
else if(string.Compare(resourcetype, "PK3", true) == 0)
|
|
dl.type = DataLocation.RESOURCE_PK3;
|
|
else
|
|
{
|
|
General.WriteLogLine("Unexpected resource type \"" + resourcetype + "\" in program parameters. Expected \"wad\", \"dir\" or \"pk3\".");
|
|
break;
|
|
}
|
|
|
|
// We continue parsing args until an existing filename is found
|
|
// all other arguments must be one of the optional keywords.
|
|
while(string.IsNullOrEmpty(dl.location))
|
|
{
|
|
curarg = argslist.Dequeue();
|
|
|
|
if((string.Compare(curarg, "ROOTTEXTURES", true) == 0) &&
|
|
(dl.type == DataLocation.RESOURCE_DIRECTORY))
|
|
{
|
|
// Load images in the root directory of the resource as textures
|
|
dl.option1 = true;
|
|
}
|
|
else if((string.Compare(curarg, "ROOTFLATS", true) == 0) &&
|
|
(dl.type == DataLocation.RESOURCE_DIRECTORY))
|
|
{
|
|
// Load images in the root directory of the resource as flats
|
|
dl.option2 = true;
|
|
}
|
|
else if((string.Compare(curarg, "STRICTPATCHES", true) == 0) &&
|
|
(dl.type == DataLocation.RESOURCE_WAD))
|
|
{
|
|
// Use strict rules for patches
|
|
dl.option1 = true;
|
|
}
|
|
else if(string.Compare(curarg, "NOTEST", true) == 0)
|
|
{
|
|
// Exclude this resource from testing parameters
|
|
dl.notfortesting = true;
|
|
}
|
|
else
|
|
{
|
|
// This must be an existing file, or it is an invalid argument
|
|
if(dl.type == DataLocation.RESOURCE_DIRECTORY)
|
|
{
|
|
if(Directory.Exists(curarg))
|
|
dl.location = curarg;
|
|
}
|
|
else
|
|
{
|
|
if(File.Exists(curarg))
|
|
dl.location = curarg;
|
|
}
|
|
|
|
if(string.IsNullOrEmpty(dl.location))
|
|
{
|
|
General.WriteLogLine("Unexpected argument \"" + curarg + "\" in program parameters. Expected a valid resource option or a resource filename.");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add resource to list
|
|
if(!string.IsNullOrEmpty(dl.location))
|
|
autoloadresources.Add(dl);
|
|
}
|
|
// Every other arg
|
|
else
|
|
{
|
|
// No command to load file yet?
|
|
if(autoloadfile == null)
|
|
{
|
|
// Check if this is a file we can load
|
|
if(File.Exists(curarg))
|
|
{
|
|
// Load this file!
|
|
autoloadfile = curarg.Trim();
|
|
}
|
|
else
|
|
{
|
|
// Note in the log that we cannot find this file
|
|
General.WriteLogLine("Cannot find the specified file \"" + curarg + "\"");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This cancels automatic map loading
|
|
internal static void CancelAutoMapLoad()
|
|
{
|
|
autoloadfile = null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Terminate
|
|
|
|
// This is for plugins to use
|
|
public static void Exit(bool properexit)
|
|
{
|
|
// Plugin wants to exit nicely?
|
|
if(properexit)
|
|
{
|
|
// Close dialog forms first
|
|
while((Form.ActiveForm != mainwindow) && (Form.ActiveForm != null))
|
|
Form.ActiveForm.Close();
|
|
|
|
// Close main window
|
|
mainwindow.Close();
|
|
}
|
|
else
|
|
{
|
|
// Terminate, no questions asked
|
|
Terminate(true);
|
|
}
|
|
}
|
|
|
|
// This terminates the program
|
|
internal static void Terminate(bool properexit)
|
|
{
|
|
// Terminate properly?
|
|
if(properexit)
|
|
{
|
|
General.WriteLogLine("Termination requested");
|
|
|
|
// Unbind static methods from actions
|
|
General.Actions.UnbindMethods(typeof(General));
|
|
|
|
// Save colors
|
|
colors.SaveColors(settings.Config);
|
|
|
|
// Save action controls
|
|
actions.SaveSettings();
|
|
|
|
// Save game configuration settings
|
|
foreach(ConfigurationInfo ci in configs) ci.SaveSettings();
|
|
|
|
// Save settings configuration
|
|
if(!General.NoSettings)
|
|
{
|
|
General.WriteLogLine("Saving program configuration...");
|
|
settings.Save(Path.Combine(settingspath, SETTINGS_FILE));
|
|
}
|
|
|
|
// Clean up
|
|
if(map != null) map.Dispose(); map = null;
|
|
if(editing != null) editing.Dispose(); editing = null;
|
|
if(mainwindow != null) mainwindow.Dispose();
|
|
if(actions != null) actions.Dispose();
|
|
if(plugins != null) plugins.Dispose();
|
|
if(types != null) types.Dispose();
|
|
try { D3DDevice.Terminate(); } catch(Exception) { }
|
|
|
|
// Application ends here and now
|
|
General.WriteLogLine("Termination done");
|
|
Application.Exit();
|
|
}
|
|
else
|
|
{
|
|
// Just end now
|
|
General.WriteLogLine("Immediate program termination");
|
|
Application.Exit();
|
|
}
|
|
|
|
// Die.
|
|
Process.GetCurrentProcess().Kill();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// This creates a new map
|
|
[BeginAction("newmap")]
|
|
internal static void NewMap()
|
|
{
|
|
//mxd
|
|
if(map != null && map.Launcher.GameEngineRunning)
|
|
{
|
|
ShowWarningMessage("Cannot create a map while game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
|
|
return;
|
|
}
|
|
|
|
MapOptions newoptions = new MapOptions();
|
|
|
|
// Cancel volatile mode, if any
|
|
editing.DisengageVolatileMode();
|
|
|
|
// Ask the user to save changes (if any)
|
|
if(AskSaveMap())
|
|
{
|
|
// Open map options dialog
|
|
MapOptionsForm optionswindow = new MapOptionsForm(newoptions, true);
|
|
if(optionswindow.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Creating new map...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Clear the display
|
|
mainwindow.ClearDisplay();
|
|
mainwindow.RemoveHintsDocker(); //mxd
|
|
|
|
// Trash the current map, if any
|
|
if(map != null) map.Dispose();
|
|
|
|
// Let the plugins know
|
|
plugins.OnMapNewBegin();
|
|
|
|
// Clear old errors (mxd)
|
|
errorlogger.Clear();
|
|
|
|
// Create map manager with given options
|
|
map = new MapManager();
|
|
if(!map.InitializeNewMap(newoptions))
|
|
{
|
|
// Unable to create map manager
|
|
map.Dispose();
|
|
map = null;
|
|
|
|
// Show splash logo on display
|
|
mainwindow.ShowSplashDisplay();
|
|
}
|
|
|
|
settings.FindDefaultDrawSettings(); //mxd
|
|
|
|
// Let the plugins know
|
|
plugins.OnMapNewEnd();
|
|
|
|
// All done
|
|
mainwindow.SetupInterface();
|
|
mainwindow.RedrawDisplay();
|
|
mainwindow.UpdateThingsFilters();
|
|
mainwindow.UpdateInterface();
|
|
mainwindow.AddHintsDocker(); //mxd
|
|
mainwindow.UpdateGZDoomPanel(); //mxd
|
|
mainwindow.HideInfo(); //mxd
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during loading!");
|
|
if(!delaymainwindow && settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
mainwindow.DisplayReady();
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This closes the current map
|
|
[BeginAction("closemap")]
|
|
internal static void ActionCloseMap() { CloseMap(); }
|
|
internal static bool CloseMap()
|
|
{
|
|
//mxd
|
|
if(map != null && map.Launcher.GameEngineRunning)
|
|
{
|
|
ShowWarningMessage("Cannot close the map while game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
|
|
return false;
|
|
}
|
|
|
|
// Cancel volatile mode, if any
|
|
editing.DisengageVolatileMode();
|
|
|
|
// Ask the user to save changes (if any)
|
|
if(AskSaveMap())
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Closing map...");
|
|
WriteLogLine("Unloading map...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Trash the current map
|
|
if(map != null) map.Dispose();
|
|
map = null;
|
|
|
|
// Clear errors
|
|
errorlogger.Clear();
|
|
|
|
//mxd. Clear Console
|
|
#if DEBUG
|
|
DebugConsole.Clear();
|
|
#endif
|
|
|
|
// Show splash logo on display
|
|
mainwindow.ShowSplashDisplay();
|
|
|
|
// Done
|
|
Cursor.Current = Cursors.Default;
|
|
editing.UpdateCurrentEditModes();
|
|
mainwindow.SetupInterface();
|
|
mainwindow.RedrawDisplay();
|
|
mainwindow.HideInfo();
|
|
mainwindow.UpdateThingsFilters();
|
|
//mxd
|
|
mainwindow.RemoveHintsDocker();
|
|
mainwindow.UpdateGZDoomPanel();
|
|
mainwindow.UpdateInterface();
|
|
mainwindow.DisplayReady();
|
|
WriteLogLine("Map unload done");
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// User cancelled
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// This loads a map from file
|
|
[BeginAction("openmap")]
|
|
internal static void OpenMap()
|
|
{
|
|
if(map != null && map.Launcher.GameEngineRunning) //mxd
|
|
{
|
|
ShowWarningMessage("Cannot open a map while game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
|
|
return;
|
|
}
|
|
|
|
// Cancel volatile mode, if any
|
|
editing.DisengageVolatileMode();
|
|
|
|
// Open map file dialog
|
|
OpenFileDialog openfile = new OpenFileDialog();
|
|
openfile.Filter = "Doom WAD Files (*.wad)|*.wad";
|
|
openfile.Title = "Open Map";
|
|
if(!string.IsNullOrEmpty(settings.LastUsedMapFolder) && Directory.Exists(settings.LastUsedMapFolder)) //mxd
|
|
openfile.InitialDirectory = settings.LastUsedMapFolder; //mxd
|
|
openfile.AddExtension = false;
|
|
openfile.CheckFileExists = true;
|
|
openfile.Multiselect = false;
|
|
openfile.ValidateNames = true;
|
|
if(openfile.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Update main window
|
|
mainwindow.Update();
|
|
|
|
// Open map file
|
|
OpenMapFile(openfile.FileName, null);
|
|
|
|
//mxd
|
|
mainwindow.UpdateGZDoomPanel();
|
|
}
|
|
|
|
openfile.Dispose();
|
|
}
|
|
|
|
//mxd. This loads a different map from same wad file without reloading resources
|
|
[BeginAction("openmapincurrentwad")]
|
|
internal static void OpenMapInCurrentWad()
|
|
{
|
|
if (map == null || string.IsNullOrEmpty(map.FilePathName) || !File.Exists(map.FilePathName))
|
|
{
|
|
Interface.DisplayStatus(StatusType.Warning, "Unable to open map from current WAD!");
|
|
return;
|
|
}
|
|
|
|
//mxd
|
|
if(map.Launcher.GameEngineRunning)
|
|
{
|
|
ShowWarningMessage("Cannot change the map while game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
|
|
return;
|
|
}
|
|
|
|
// Cancel volatile mode, if any
|
|
Editing.DisengageVolatileMode();
|
|
|
|
// Ask the user to save changes (if any)
|
|
if(!AskSaveMap()) return;
|
|
|
|
// Open map options dialog
|
|
ChangeMapForm changemapwindow = new ChangeMapForm(map.FilePathName, map.Options);
|
|
if(changemapwindow.ShowDialog(mainwindow) != DialogResult.OK) return;
|
|
|
|
// If resources don't match, perform regular map loading
|
|
bool resourcesmismatch = changemapwindow.Options.Resources.Count != map.Options.Resources.Count;
|
|
if (!resourcesmismatch)
|
|
{
|
|
for(int i = 0; i < changemapwindow.Options.Resources.Count; i++)
|
|
{
|
|
if(changemapwindow.Options.Resources[i].location != map.Options.Resources[i].location)
|
|
{
|
|
resourcesmismatch = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(resourcesmismatch)
|
|
{
|
|
OpenMapFileWithOptions(map.FilePathName, changemapwindow.Options);
|
|
return;
|
|
}
|
|
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Switching to map '" + changemapwindow.Options.CurrentName + "'...");
|
|
WriteLogLine("Switching to map '" + changemapwindow.Options.CurrentName + "'...");
|
|
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Clear the display
|
|
mainwindow.ClearDisplay();
|
|
mainwindow.RemoveHintsDocker(); //mxd
|
|
|
|
// Let the plugins know
|
|
plugins.OnMapOpenBegin();
|
|
|
|
// Clear old errors
|
|
ErrorLogger.Clear();
|
|
|
|
if(!map.InitializeSwitchMap(changemapwindow.Options)) return;
|
|
|
|
// Clear undo history
|
|
map.UndoRedo.ClearAllUndos();
|
|
map.UndoRedo.ClearAllRedos();
|
|
|
|
settings.FindDefaultDrawSettings(); //mxd
|
|
|
|
// Let the plugins know
|
|
plugins.OnMapOpenEnd();
|
|
|
|
// All done
|
|
mainwindow.SetupInterface();
|
|
mainwindow.RedrawDisplay();
|
|
mainwindow.UpdateThingsFilters();
|
|
mainwindow.UpdateInterface();
|
|
mainwindow.HideInfo();
|
|
mainwindow.AddHintsDocker(); //mxd
|
|
mainwindow.UpdateGZDoomPanel(); //mxd
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during loading!");
|
|
if (!delaymainwindow && Settings.ShowErrorsWindow)
|
|
mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
{
|
|
mainwindow.DisplayReady();
|
|
}
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
// This opens the specified file
|
|
internal static void OpenMapFile(string filename, MapOptions options)
|
|
{
|
|
// Cancel volatile mode, if any
|
|
editing.DisengageVolatileMode();
|
|
|
|
// Ask the user to save changes (if any)
|
|
if(AskSaveMap())
|
|
{
|
|
// Open map options dialog
|
|
OpenMapOptionsForm openmapwindow = (options != null ? new OpenMapOptionsForm(filename, options) : new OpenMapOptionsForm(filename));
|
|
|
|
if(openmapwindow.ShowDialog(mainwindow) == DialogResult.OK)
|
|
OpenMapFileWithOptions(filename, openmapwindow.Options);
|
|
}
|
|
}
|
|
|
|
// This opens the specified file without dialog
|
|
internal static void OpenMapFileWithOptions(string filename, MapOptions options)
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Opening map file...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Clear the display
|
|
mainwindow.ClearDisplay();
|
|
mainwindow.RemoveHintsDocker(); //mxd
|
|
|
|
// Trash the current map, if any
|
|
if(map != null) map.Dispose();
|
|
|
|
// Let the plugins know
|
|
plugins.OnMapOpenBegin();
|
|
|
|
// mxd. Clear old errors
|
|
errorlogger.Clear();
|
|
|
|
// Create map manager with given options
|
|
map = new MapManager();
|
|
if(map.InitializeOpenMap(filename, options))
|
|
{
|
|
// Add recent file
|
|
mainwindow.AddRecentFile(filename);
|
|
|
|
//mxd
|
|
mainwindow.UpdateGZDoomPanel();
|
|
settings.LastUsedMapFolder = Path.GetDirectoryName(filename);
|
|
settings.FindDefaultDrawSettings();
|
|
|
|
// Let the plugins know
|
|
plugins.OnMapOpenEnd();
|
|
|
|
// All done
|
|
mainwindow.SetupInterface();
|
|
mainwindow.RedrawDisplay();
|
|
mainwindow.UpdateThingsFilters();
|
|
mainwindow.UpdateInterface();
|
|
mainwindow.HideInfo();
|
|
mainwindow.AddHintsDocker(); //mxd
|
|
}
|
|
else
|
|
{
|
|
// Unable to create map manager
|
|
map.Dispose();
|
|
map = null;
|
|
|
|
// Show splash logo on display
|
|
mainwindow.ShowSplashDisplay();
|
|
}
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during loading!");
|
|
if(!delaymainwindow && settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
mainwindow.DisplayReady();
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
// This saves the current map
|
|
// Returns tre when saved, false when cancelled or failed
|
|
[BeginAction("savemap")]
|
|
internal static void ActionSaveMap() { SaveMap(); }
|
|
internal static bool SaveMap()
|
|
{
|
|
if(map == null) return false;
|
|
|
|
//mxd
|
|
if (map.Launcher.GameEngineRunning)
|
|
{
|
|
ShowWarningMessage("Cannot save the map while game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
|
|
return false;
|
|
}
|
|
|
|
bool result = false;
|
|
|
|
// Cancel volatile mode, if any
|
|
editing.DisengageVolatileMode();
|
|
|
|
// Check if a wad file is known
|
|
if(map.FilePathName == "")
|
|
{
|
|
// Call to SaveMapAs
|
|
result = SaveMapAs();
|
|
}
|
|
else
|
|
{
|
|
//mxd. Do we need to save the map?
|
|
if (!map.MapSaveRequired(map.FilePathName, SavePurpose.Normal))
|
|
{
|
|
// Still save settings file
|
|
result = map.SaveSettingsFile(map.FilePathName);
|
|
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Info, "Map is up to date. Updated map settings file.");
|
|
|
|
// All done
|
|
mainwindow.UpdateInterface();
|
|
return result;
|
|
}
|
|
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Saving map file...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Set this to false so we can see if errors are added
|
|
errorlogger.IsErrorAdded = false;
|
|
|
|
// Save the map
|
|
plugins.OnMapSaveBegin(SavePurpose.Normal);
|
|
if(map.SaveMap(map.FilePathName, SavePurpose.Normal))
|
|
{
|
|
// Add recent file
|
|
mainwindow.AddRecentFile(map.FilePathName);
|
|
result = true;
|
|
}
|
|
plugins.OnMapSaveEnd(SavePurpose.Normal);
|
|
|
|
// All done
|
|
mainwindow.UpdateInterface();
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during saving!");
|
|
if(!delaymainwindow && settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
mainwindow.DisplayStatus(StatusType.Info, "Map saved in " + map.FileTitle + ".");
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
// This saves the current map as a different file
|
|
// Returns tre when saved, false when cancelled or failed
|
|
[BeginAction("savemapas")]
|
|
internal static void ActionSaveMapAs() { SaveMapAs(); }
|
|
internal static bool SaveMapAs()
|
|
{
|
|
if(map == null) return false;
|
|
|
|
//mxd
|
|
if(map.Launcher.GameEngineRunning)
|
|
{
|
|
ShowWarningMessage("Cannot save the map while a game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
|
|
return false;
|
|
}
|
|
|
|
bool result = false;
|
|
|
|
// Cancel volatile mode, if any
|
|
editing.DisengageVolatileMode();
|
|
|
|
// Show save as dialog
|
|
SaveFileDialog savefile = new SaveFileDialog();
|
|
savefile.Filter = "Doom WAD Files (*.wad)|*.wad";
|
|
savefile.Title = "Save Map As";
|
|
savefile.AddExtension = true;
|
|
savefile.CheckPathExists = true;
|
|
savefile.OverwritePrompt = true;
|
|
savefile.ValidateNames = true;
|
|
savefile.FileName = map.FileTitle; //mxd
|
|
if(savefile.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Check if we're saving to the same file as the original.
|
|
// Because some muppets use Save As even when saving to the same file.
|
|
string currentfilename = (map.FilePathName.Length > 0) ? Path.GetFullPath(map.FilePathName).ToLowerInvariant() : "";
|
|
string savefilename = Path.GetFullPath(savefile.FileName).ToLowerInvariant();
|
|
if(currentfilename == savefilename)
|
|
{
|
|
SaveMap();
|
|
}
|
|
else
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Saving map file...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Set this to false so we can see if errors are added
|
|
errorlogger.IsErrorAdded = false;
|
|
|
|
// Save the map
|
|
plugins.OnMapSaveBegin(SavePurpose.AsNewFile);
|
|
if(map.SaveMap(savefile.FileName, SavePurpose.AsNewFile))
|
|
{
|
|
// Add recent file
|
|
mainwindow.AddRecentFile(map.FilePathName);
|
|
settings.LastUsedMapFolder = Path.GetDirectoryName(map.FilePathName); //mxd
|
|
result = true;
|
|
}
|
|
plugins.OnMapSaveEnd(SavePurpose.AsNewFile);
|
|
|
|
// All done
|
|
mainwindow.UpdateInterface();
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during saving!");
|
|
if(!delaymainwindow && General.Settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
mainwindow.DisplayStatus(StatusType.Info, "Map saved in " + map.FileTitle + ".");
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
}
|
|
|
|
savefile.Dispose();
|
|
return result;
|
|
}
|
|
|
|
|
|
// This saves the current map as a different file
|
|
// Returns tre when saved, false when cancelled or failed
|
|
[BeginAction("savemapinto")]
|
|
internal static void ActionSaveMapInto() { SaveMapInto(); }
|
|
internal static bool SaveMapInto()
|
|
{
|
|
if(map == null) return false;
|
|
|
|
//mxd
|
|
if(map.Launcher.GameEngineRunning)
|
|
{
|
|
ShowWarningMessage("Cannot save the map while game engine is running" + Environment.NewLine + "Please close '" + map.ConfigSettings.TestProgram + "' first.", MessageBoxButtons.OK);
|
|
return false;
|
|
}
|
|
|
|
bool result = false;
|
|
|
|
// Cancel volatile mode, if any
|
|
editing.DisengageVolatileMode();
|
|
|
|
// Show save as dialog
|
|
SaveFileDialog savefile = new SaveFileDialog();
|
|
savefile.Filter = "Doom WAD Files (*.wad)|*.wad";
|
|
savefile.Title = "Save Map Into";
|
|
savefile.AddExtension = true;
|
|
savefile.CheckPathExists = true;
|
|
savefile.OverwritePrompt = false;
|
|
savefile.ValidateNames = true;
|
|
if(savefile.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Saving map file...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Set this to false so we can see if errors are added
|
|
errorlogger.IsErrorAdded = false;
|
|
|
|
// Save the map
|
|
plugins.OnMapSaveBegin(SavePurpose.IntoFile);
|
|
if(map.SaveMap(savefile.FileName, SavePurpose.IntoFile))
|
|
{
|
|
// Add recent file
|
|
mainwindow.AddRecentFile(map.FilePathName);
|
|
result = true;
|
|
}
|
|
plugins.OnMapSaveEnd(SavePurpose.IntoFile);
|
|
|
|
// All done
|
|
mainwindow.UpdateInterface();
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during saving!");
|
|
if(!delaymainwindow && settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
mainwindow.DisplayStatus(StatusType.Info, "Map saved into " + map.FileTitle + ".");
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
savefile.Dispose();
|
|
return result;
|
|
}
|
|
|
|
// This asks to save the map if needed
|
|
// Returns false when action was cancelled
|
|
internal static bool AskSaveMap()
|
|
{
|
|
// Map open and not saved?
|
|
if(map != null)
|
|
{
|
|
if(map.IsChanged)
|
|
{
|
|
// Ask to save changes
|
|
DialogResult result = MessageBox.Show(mainwindow, "Do you want to save changes to " + map.FileTitle + " (" + map.Options.CurrentName + ")?", Application.ProductName, MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);
|
|
if(result == DialogResult.Yes)
|
|
{
|
|
// Save map
|
|
if(SaveMap())
|
|
{
|
|
// Ask to save changes to scripts
|
|
return map.AskSaveScriptChanges();
|
|
}
|
|
else
|
|
{
|
|
// Failed to save map
|
|
return false;
|
|
}
|
|
}
|
|
else if(result == DialogResult.Cancel)
|
|
{
|
|
// Abort
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Ask to save changes to scripts
|
|
return map.AskSaveScriptChanges();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Ask to save changes to scripts
|
|
return map.AskSaveScriptChanges();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Debug
|
|
|
|
// This shows a major failure
|
|
public static void Fail(string message)
|
|
{
|
|
WriteLogLine("FAIL: " + message);
|
|
#if DEBUG
|
|
Debug.Fail(message);
|
|
#else
|
|
//mxd. Lets notify the user about our Epic Failure before crashing...
|
|
ShowErrorMessage(message, MessageBoxButtons.OK);
|
|
#endif
|
|
Terminate(false);
|
|
}
|
|
|
|
// This outputs log information
|
|
public static void WriteLogLine(string line)
|
|
{
|
|
#if DEBUG
|
|
// Output to consoles
|
|
Console.WriteLine(line);
|
|
DebugConsole.WriteLine(DebugMessageType.LOG, line); //mxd
|
|
#endif
|
|
// Write to log file
|
|
try { File.AppendAllText(logfile, line + Environment.NewLine); }
|
|
catch(Exception) { }
|
|
}
|
|
|
|
// This outputs log information
|
|
public static void WriteLog(string text)
|
|
{
|
|
#if DEBUG
|
|
// Output to consoles
|
|
Console.Write(text);
|
|
DebugConsole.Write(DebugMessageType.LOG, text);
|
|
#endif
|
|
|
|
// Write to log file
|
|
try { File.AppendAllText(logfile, text); }
|
|
catch(Exception) { }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Tools
|
|
|
|
// This swaps two pointers
|
|
public static void Swap<T>(ref T a, ref T b)
|
|
{
|
|
T t = a;
|
|
a = b;
|
|
b = t;
|
|
}
|
|
|
|
// This calculates the bits needed for a number
|
|
public static int BitsForInt(int v)
|
|
{
|
|
int[] LOGTABLE = new[] {
|
|
0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
|
|
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
|
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
|
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 };
|
|
|
|
int r; // r will be lg(v)
|
|
int t, tt;
|
|
|
|
if(Int2Bool(tt = v >> 16))
|
|
{
|
|
r = Int2Bool(t = tt >> 8) ? 24 + LOGTABLE[t] : 16 + LOGTABLE[tt];
|
|
}
|
|
else
|
|
{
|
|
r = Int2Bool(t = v >> 8) ? 8 + LOGTABLE[t] : LOGTABLE[v];
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// This clamps a value
|
|
public static float Clamp(float value, float min, float max)
|
|
{
|
|
return Math.Min(Math.Max(min, value), max);
|
|
}
|
|
|
|
// This clamps a value
|
|
public static int Clamp(int value, int min, int max)
|
|
{
|
|
return Math.Min(Math.Max(min, value), max);
|
|
}
|
|
|
|
// This clamps a value
|
|
public static byte Clamp(byte value, byte min, byte max)
|
|
{
|
|
return Math.Min(Math.Max(min, value), max);
|
|
}
|
|
|
|
//mxd. This clamps angle between 0 and 359
|
|
public static int ClampAngle(int angle)
|
|
{
|
|
return (angle + 360) % 360;
|
|
}
|
|
|
|
//mxd. This clamps angle between 0 and 359
|
|
public static float ClampAngle(float angle)
|
|
{
|
|
return (angle + 360) % 360;
|
|
}
|
|
|
|
//mxd
|
|
public static int Random(int min, int max)
|
|
{
|
|
return random.Next(min, max + 1); //because max is never rolled
|
|
}
|
|
|
|
//mxd
|
|
public static float Random(float min, float max)
|
|
{
|
|
return (float)Math.Round(min + (max - min) * random.NextDouble(), 2);
|
|
}
|
|
|
|
// This returns an element from a collection by index
|
|
public static T GetByIndex<T>(ICollection<T> collection, int index)
|
|
{
|
|
IEnumerator<T> e = collection.GetEnumerator();
|
|
for(int i = -1; i < index; i++) e.MoveNext();
|
|
return e.Current;
|
|
}
|
|
|
|
// This returns the next power of 2
|
|
public static int NextPowerOf2(int v)
|
|
{
|
|
int p = 0;
|
|
|
|
// Continue increasing until higher than v
|
|
while(Math.Pow(2, p) < v) p++;
|
|
|
|
// Return power
|
|
return (int)Math.Pow(2, p);
|
|
}
|
|
|
|
// Convert bool to integer
|
|
internal static int Bool2Int(bool v)
|
|
{
|
|
return v ? 1 : 0;
|
|
}
|
|
|
|
// Convert integer to bool
|
|
internal static bool Int2Bool(int v)
|
|
{
|
|
return (v != 0);
|
|
}
|
|
|
|
// This shows a message and logs the message
|
|
public static DialogResult ShowErrorMessage(string message, MessageBoxButtons buttons)
|
|
{
|
|
// Log the message
|
|
WriteLogLine(message);
|
|
|
|
// Use normal cursor
|
|
Cursor oldcursor = Cursor.Current;
|
|
Cursor.Current = Cursors.Default;
|
|
|
|
// Show message
|
|
IWin32Window window = null;
|
|
if((Form.ActiveForm != null) && Form.ActiveForm.Visible) window = Form.ActiveForm;
|
|
DialogResult result = MessageBox.Show(window, message, Application.ProductName, buttons, MessageBoxIcon.Error);
|
|
|
|
// Restore old cursor
|
|
Cursor.Current = oldcursor;
|
|
|
|
// Return result
|
|
return result;
|
|
}
|
|
|
|
// This shows a message and logs the message
|
|
public static DialogResult ShowWarningMessage(string message, MessageBoxButtons buttons)
|
|
{
|
|
return ShowWarningMessage(message, buttons, MessageBoxDefaultButton.Button1);
|
|
}
|
|
|
|
// This shows a message and logs the message
|
|
public static DialogResult ShowWarningMessage(string message, MessageBoxButtons buttons, MessageBoxDefaultButton defaultbutton)
|
|
{
|
|
// Log the message
|
|
WriteLogLine(message);
|
|
|
|
// Use normal cursor
|
|
Cursor oldcursor = Cursor.Current;
|
|
Cursor.Current = Cursors.Default;
|
|
|
|
// Show message
|
|
IWin32Window window = null;
|
|
if((Form.ActiveForm != null) && Form.ActiveForm.Visible) window = Form.ActiveForm;
|
|
DialogResult result = MessageBox.Show(window, message, Application.ProductName, buttons, MessageBoxIcon.Warning, defaultbutton);
|
|
|
|
// Restore old cursor
|
|
Cursor.Current = oldcursor;
|
|
|
|
// Return result
|
|
return result;
|
|
}
|
|
|
|
// This shows the reference manual
|
|
public static void ShowHelp(string pagefile)
|
|
{
|
|
ShowHelp(pagefile, HELP_FILE);
|
|
}
|
|
|
|
// This shows the reference manual
|
|
public static void ShowHelp(string pagefile, string chmfile)
|
|
{
|
|
// Check if the file can be found in the root
|
|
string filepathname = Path.Combine(apppath, chmfile);
|
|
if(!File.Exists(filepathname))
|
|
{
|
|
// Check if the file exists in the plugins directory
|
|
filepathname = Path.Combine(pluginspath, chmfile);
|
|
if(!File.Exists(filepathname))
|
|
{
|
|
// Fail
|
|
WriteLogLine("ERROR: Can't find the help file \"" + chmfile + "\"");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Show help file
|
|
Help.ShowHelp(mainwindow, filepathname, HelpNavigator.Topic, pagefile);
|
|
}
|
|
|
|
// This returns a unique temp filename
|
|
internal static string MakeTempFilename(string tempdir)
|
|
{
|
|
return MakeTempFilename(tempdir, "tmp");
|
|
}
|
|
|
|
// This returns a unique temp filename
|
|
internal static string MakeTempFilename(string tempdir, string extension)
|
|
{
|
|
string filename;
|
|
const string chars = "abcdefghijklmnopqrstuvwxyz1234567890";
|
|
int i;
|
|
|
|
do
|
|
{
|
|
// Generate a filename
|
|
filename = "";
|
|
for(i = 0; i < 8; i++) filename += chars[Random(0, chars.Length - 1)];
|
|
filename = Path.Combine(tempdir, filename + "." + extension);
|
|
}
|
|
// Continue while file is not unique
|
|
while(File.Exists(filename) || Directory.Exists(filename));
|
|
|
|
// Return the filename
|
|
return filename;
|
|
}
|
|
|
|
// This returns a unique temp directory name
|
|
internal static string MakeTempDirname()
|
|
{
|
|
string dirname;
|
|
const string chars = "abcdefghijklmnopqrstuvwxyz1234567890";
|
|
int i;
|
|
|
|
do
|
|
{
|
|
// Generate a filename
|
|
dirname = "";
|
|
for(i = 0; i < 8; i++) dirname += chars[Random(0, chars.Length - 1)];
|
|
dirname = Path.Combine(temppath, dirname);
|
|
}
|
|
// Continue while file is not unique
|
|
while(File.Exists(dirname) || Directory.Exists(dirname));
|
|
|
|
// Return the filename
|
|
return dirname;
|
|
}
|
|
|
|
// This shows an image in a panel either zoomed or centered depending on size
|
|
public static void DisplayZoomedImage(Panel panel, Image image)
|
|
{
|
|
// Image not null?
|
|
if(image != null)
|
|
{
|
|
// Set the image
|
|
panel.BackgroundImage = image;
|
|
|
|
// Display zoomed
|
|
panel.BackgroundImageLayout = ImageLayout.Zoom;
|
|
}
|
|
}
|
|
|
|
// This calculates the new rectangle when one is scaled into another keeping aspect ratio
|
|
public static RectangleF MakeZoomedRect(Size source, RectangleF target)
|
|
{
|
|
return MakeZoomedRect(new SizeF(source.Width, source.Height), target);
|
|
}
|
|
|
|
// This calculates the new rectangle when one is scaled into another keeping aspect ratio
|
|
public static RectangleF MakeZoomedRect(Size source, Rectangle target)
|
|
{
|
|
return MakeZoomedRect(new SizeF(source.Width, source.Height),
|
|
new RectangleF(target.Left, target.Top, target.Width, target.Height));
|
|
}
|
|
|
|
// This calculates the new rectangle when one is scaled into another keeping aspect ratio
|
|
public static RectangleF MakeZoomedRect(SizeF source, RectangleF target)
|
|
{
|
|
float scale;
|
|
|
|
// Image fits?
|
|
if((source.Width <= target.Width) && (source.Height <= target.Height))
|
|
{
|
|
// Just center
|
|
scale = 1.0f;
|
|
}
|
|
// Image is wider than tall?
|
|
else if((source.Width - target.Width) > (source.Height - target.Height))
|
|
{
|
|
// Scale down by width
|
|
scale = target.Width / source.Width;
|
|
}
|
|
else
|
|
{
|
|
// Scale down by height
|
|
scale = target.Height / source.Height;
|
|
}
|
|
|
|
// Return centered and scaled
|
|
return new RectangleF(target.Left + (target.Width - source.Width * scale) * 0.5f,
|
|
target.Top + (target.Height - source.Height * scale) * 0.5f,
|
|
source.Width * scale, source.Height * scale);
|
|
}
|
|
|
|
// This opens a URL in the default browser
|
|
public static void OpenWebsite(string url)
|
|
{
|
|
RegistryKey key = null;
|
|
Process p = null;
|
|
string browser;
|
|
|
|
try
|
|
{
|
|
// Get the registry key where default browser is stored
|
|
key = Registry.ClassesRoot.OpenSubKey(@"HTTP\shell\open\command", false);
|
|
|
|
// Trim off quotes
|
|
browser = key.GetValue(null).ToString().ToLower().Replace("\"", "");
|
|
|
|
// String doesnt end in EXE?
|
|
if(!browser.EndsWith("exe"))
|
|
{
|
|
// Get rid of everything after the ".exe"
|
|
browser = browser.Substring(0, browser.LastIndexOf(".exe") + 4);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
// Clean up
|
|
if(key != null) key.Close();
|
|
}
|
|
|
|
try
|
|
{
|
|
// Fork a process
|
|
p = new Process();
|
|
p.StartInfo.FileName = browser;
|
|
p.StartInfo.Arguments = url;
|
|
p.Start();
|
|
}
|
|
catch(Exception) { }
|
|
|
|
// Clean up
|
|
if(p != null) p.Dispose();
|
|
}
|
|
|
|
// This returns the short path name for a file
|
|
public static string GetShortFilePath(string longpath)
|
|
{
|
|
const int maxlen = 256;
|
|
StringBuilder shortname = new StringBuilder(maxlen);
|
|
GetShortPathName(longpath, shortname, maxlen);
|
|
return shortname.ToString();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== mxd. Uncaught exceptions handling
|
|
|
|
private static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
|
|
{
|
|
try
|
|
{
|
|
GZBuilder.Windows.ExceptionDialog dlg = new GZBuilder.Windows.ExceptionDialog(e);
|
|
dlg.Setup();
|
|
if(dlg.ShowDialog() == DialogResult.Cancel) Application.Exit();
|
|
}
|
|
catch
|
|
{
|
|
try
|
|
{
|
|
MessageBox.Show("Fatal Windows Forms Error", "Fatal Windows Forms Error", MessageBoxButtons.AbortRetryIgnore, MessageBoxIcon.Stop);
|
|
}
|
|
finally
|
|
{
|
|
Application.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void CurrentDomainOnUnhandledException(object sender, UnhandledExceptionEventArgs e)
|
|
{
|
|
string exceptionmsg = string.Empty;
|
|
|
|
try
|
|
{
|
|
Exception ex = (Exception)e.ExceptionObject;
|
|
exceptionmsg = "An application error occurred: " + ex.Message + "\n\nStack Trace:\n" + ex.StackTrace;
|
|
|
|
// Since we can't prevent the app from terminating, log this to the event log.
|
|
try
|
|
{
|
|
if (!EventLog.SourceExists("ThreadException"))
|
|
EventLog.CreateEventSource("ThreadException", "Application");
|
|
|
|
// Create an EventLog instance and assign its source.
|
|
using (EventLog myLog = new EventLog())
|
|
{
|
|
myLog.Source = "ThreadException";
|
|
myLog.WriteEntry(exceptionmsg);
|
|
}
|
|
}
|
|
catch (Exception exc)
|
|
{
|
|
MessageBox.Show("Could not write the error to the event log.\nReason: "
|
|
+ exc.Message + "\n\nInitial exception:\n" + exceptionmsg, "Fatal Non-UI Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
|
}
|
|
|
|
GZBuilder.Windows.ExceptionDialog dlg = new GZBuilder.Windows.ExceptionDialog(e);
|
|
dlg.Setup();
|
|
dlg.ShowDialog();
|
|
}
|
|
catch(Exception exc)
|
|
{
|
|
try
|
|
{
|
|
MessageBox.Show("Failed to write the error to the event log or to show the Exception Dialog.\n\nReason: "
|
|
+ exc.Message + "\n\nInitial exception:\n" + exceptionmsg, "Fatal Non-UI Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
|
}
|
|
finally
|
|
{
|
|
Application.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|
|
|