mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
1c769eec3f
Sound Environment Mode: sound environments can now be picked by editing sound environment things. Sound Environment Mode: detected sound environments names are now used as item names in the tree view. Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199). Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy... Updated ZDoom_DECORATE.cfg.
959 lines
27 KiB
C#
959 lines
27 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using System.Text.RegularExpressions;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class WADReader : DataReader
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{
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#region ================== Constants
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#endregion
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#region ================== Structures
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private struct LumpRange
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{
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public int start;
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public int end;
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}
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#endregion
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#region ================== Variables
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// Source
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private WAD file;
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private bool is_iwad;
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private bool strictpatches;
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// Lump ranges
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private List<LumpRange> flatranges;
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private List<LumpRange> invertedflatranges; //mxd
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private List<LumpRange> patchranges;
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private List<LumpRange> spriteranges;
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private List<LumpRange> textureranges;
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private List<LumpRange> colormapranges;
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private List<LumpRange> voxelranges; //mxd
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#endregion
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#region ================== Properties
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public bool IsIWAD { get { return is_iwad; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public WADReader(DataLocation dl) : base(dl)
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{
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General.WriteLogLine("Opening WAD resource '" + location.location + "'");
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if(!File.Exists(location.location))
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throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
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// Initialize
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file = new WAD(location.location, true);
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is_iwad = (file.Type == WAD.TYPE_IWAD);
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strictpatches = dl.option1;
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patchranges = new List<LumpRange>();
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spriteranges = new List<LumpRange>();
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flatranges = new List<LumpRange>();
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textureranges = new List<LumpRange>();
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colormapranges = new List<LumpRange>();
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voxelranges = new List<LumpRange>(); //mxd
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// Find ranges
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FindRanges(patchranges, General.Map.Config.PatchRanges, "patches");
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FindRanges(spriteranges, General.Map.Config.SpriteRanges, "sprites");
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FindRanges(flatranges, General.Map.Config.FlatRanges, "flats");
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FindRanges(textureranges, General.Map.Config.TextureRanges, "textures");
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FindRanges(colormapranges, General.Map.Config.ColormapRanges, "colormaps");
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FindRanges(voxelranges, General.Map.Config.VoxelRanges, "voxels");
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//mxd
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invertedflatranges = new List<LumpRange>();
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if(flatranges.Count > 0)
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{
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//add range before the first flatrange
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if (flatranges[0].start > 0)
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{
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LumpRange range = new LumpRange {start = 0, end = flatranges[0].start - 1};
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invertedflatranges.Add(range);
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}
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//add ranges between flatranges
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for(int i = 1; i < flatranges.Count; i++)
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{
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LumpRange range = new LumpRange { start = flatranges[i - 1].end + 1, end = flatranges[i].start - 1 };
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invertedflatranges.Add(range);
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}
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//add range after the last flatrange
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if(flatranges[flatranges.Count - 1].end < file.Lumps.Count - 1)
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{
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LumpRange range = new LumpRange { start = flatranges[flatranges.Count - 1].end + 1, end = file.Lumps.Count - 1 };
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invertedflatranges.Add(range);
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}
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}
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else // No flat ranges? Make one giant range then...
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{
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LumpRange range = new LumpRange {start = 0, end = file.Lumps.Count - 1};
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invertedflatranges.Add(range);
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}
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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General.WriteLogLine("Closing WAD resource '" + location.location + "'");
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// Clean up
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file.Dispose();
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Management
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// Return a short name for this data location
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public override string GetTitle()
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{
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return Path.GetFileName(location.location);
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}
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// This suspends use of this resource
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public override void Suspend()
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{
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file.Dispose();
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base.Suspend();
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}
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// This resumes use of this resource
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public override void Resume()
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{
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file = new WAD(location.location, true);
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is_iwad = (file.Type == WAD.TYPE_IWAD);
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base.Resume();
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}
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// This fills a ranges list
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private void FindRanges(List<LumpRange> ranges, IDictionary rangeinfos, string rangename)
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{
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Dictionary<LumpRange, KeyValuePair<string, string>> failedranges = new Dictionary<LumpRange, KeyValuePair<string, string>>(); //mxd
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Dictionary<int, bool> successfulrangestarts = new Dictionary<int, bool>(); //mxd
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Dictionary<int, bool> failedrangestarts = new Dictionary<int, bool>(); //mxd
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foreach(DictionaryEntry r in rangeinfos)
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{
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// Read start and end
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string rangestart = General.Map.Config.ReadSetting(rangename + "." + r.Key + ".start", "");
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string rangeend = General.Map.Config.ReadSetting(rangename + "." + r.Key + ".end", "");
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if((rangestart.Length > 0) && (rangeend.Length > 0))
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{
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// Find ranges
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int startindex = file.FindLumpIndex(rangestart);
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while(startindex > -1)
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{
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LumpRange range = new LumpRange();
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range.start = startindex;
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range.end = file.FindLumpIndex(rangeend, startindex);
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if(range.end > -1)
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{
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if(!successfulrangestarts.ContainsKey(startindex)) successfulrangestarts.Add(startindex, false); //mxd
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ranges.Add(range);
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startindex = file.FindLumpIndex(rangestart, range.end);
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}
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else
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{
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//mxd
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if (!failedrangestarts.ContainsKey(startindex))
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{
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failedranges.Add(range, new KeyValuePair<string, string>(rangestart, rangeend)); //mxd
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failedrangestarts.Add(startindex, false);
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}
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startindex = -1;
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}
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}
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}
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}
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//mxd. Display warnings for unclosed ranges
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foreach (KeyValuePair<LumpRange, KeyValuePair<string, string>> group in failedranges)
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{
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if(successfulrangestarts.ContainsKey(group.Key.start)) continue;
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General.ErrorLogger.Add(ErrorType.Warning, "'" + group.Value.Key + "' range at index " + group.Key.start + " is not closed in '" + location.location + "' ('" + group.Value.Value + "' marker is missing)!");
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}
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}
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#endregion
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#region ================== Palette
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// This loads the PLAYPAL palette
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public override Playpal LoadPalette()
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Look for a lump named PLAYPAL
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Lump lump = file.FindLump("PLAYPAL");
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if(lump != null) return new Playpal(lump.Stream); // Read the PLAYPAL from stream
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return null; // No palette
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}
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#endregion
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#region ================== Colormaps
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// This loads the textures
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public override ICollection<ImageData> LoadColormaps()
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{
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List<ImageData> images = new List<ImageData>();
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string rangestart, rangeend;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Read ranges from configuration
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foreach(DictionaryEntry r in General.Map.Config.ColormapRanges)
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{
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// Read start and end
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rangestart = General.Map.Config.ReadSetting("colormaps." + r.Key + ".start", "");
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rangeend = General.Map.Config.ReadSetting("colormaps." + r.Key + ".end", "");
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if((rangestart.Length > 0) && (rangeend.Length > 0))
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{
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// Load texture range
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LoadColormapsRange(rangestart, rangeend, ref images);
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}
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}
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// Add images to the container-specific texture set
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foreach(ImageData img in images)
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textureset.AddFlat(img);
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// Return result
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return images;
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}
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// This loads a range of colormaps
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private void LoadColormapsRange(string startlump, string endlump, ref List<ImageData> images)
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{
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int startindex, endindex;
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ColormapImage image;
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// Continue until no more start can be found
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startindex = file.FindLumpIndex(startlump);
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while(startindex > -1)
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{
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// Find end index
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endindex = file.FindLumpIndex(endlump, startindex + 1);
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if(endindex > -1)
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{
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// Go for all lumps between start and end exclusive
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for(int i = startindex + 1; i < endindex; i++)
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{
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// Lump not zero-length?
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if(file.Lumps[i].Length > 0)
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{
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// Make the image object
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image = new ColormapImage(file.Lumps[i].Name);
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// Add image to collection
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images.Add(image);
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}
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}
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}
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// Find the next start
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startindex = file.FindLumpIndex(startlump, startindex + 1);
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}
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}
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// This finds and returns a colormap stream
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public override Stream GetColormapData(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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Lump lump;
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// Strictly read patches only between C_START and C_END?
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if(strictpatches)
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{
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// Find the lump in ranges
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foreach(LumpRange range in colormapranges)
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{
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lump = file.FindLump(pname, range.start, range.end);
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if(lump != null) return lump.Stream;
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}
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}
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else
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{
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// Find the lump anywhere
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lump = file.FindLump(pname);
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if(lump != null) return lump.Stream;
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}
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return null;
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}
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#endregion
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#region ================== Textures
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// This loads the textures
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public override ICollection<ImageData> LoadTextures(PatchNames pnames)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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List<ImageData> images = new List<ImageData>();
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float defaultscale = General.Map.Config.DefaultTextureScale; //mxd
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// Load two sets of textures, if available
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Lump lump = file.FindLump("TEXTURE1");
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if(lump != null)
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{
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LoadTextureSet("TEXTURE1", lump.Stream, ref images, pnames);
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if(images.Count > 0) images.RemoveAt(0); //mxd. The first TEXTURE1 texture cannot be used. Let's remove it here
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}
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lump = file.FindLump("TEXTURE2");
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if(lump != null) LoadTextureSet("TEXTURE2", lump.Stream, ref images, pnames);
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// Read ranges from configuration
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foreach(LumpRange range in textureranges)
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{
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// Go for all lumps between start and end exclusive
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for(int i = range.start + 1; i < range.end; i++)
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{
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// Lump not zero length?
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if(file.Lumps[i].Length > 0)
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{
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// Make the image
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SimpleTextureImage image = new SimpleTextureImage(file.Lumps[i].Name, file.Lumps[i].Name, defaultscale, defaultscale);
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// Add image to collection
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images.Add(image);
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}
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else
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{
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// Can't load image without size
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General.ErrorLogger.Add(ErrorType.Error, "Can't load texture '" + file.Lumps[i].Name + "' because it doesn't contain any data.");
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}
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}
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}
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// Load TEXTURES lump file
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int lumpindex = file.FindLumpIndex("TEXTURES");
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while(lumpindex > -1)
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{
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MemoryStream filedata = new MemoryStream(file.Lumps[lumpindex].Stream.ReadAllBytes());
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WADReader.LoadHighresTextures(filedata, "TEXTURES", ref images, null, null);
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filedata.Dispose();
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// Find next
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lumpindex = file.FindLumpIndex("TEXTURES", lumpindex + 1);
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}
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// Add images to the container-specific texture set
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foreach(ImageData img in images) textureset.AddTexture(img);
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// Return result
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return images;
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}
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// This loads the texture definitions from a TEXTURES lump
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public static void LoadHighresTextures(Stream stream, string filename, ref List<ImageData> images, Dictionary<long, ImageData> textures, Dictionary<long, ImageData> flats)
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{
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// Parse the data
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TexturesParser parser = new TexturesParser();
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parser.Parse(stream, filename);
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// Make the textures
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foreach(TextureStructure t in parser.Textures)
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{
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if(t.Name.Length > 0)
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{
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// Add the texture
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ImageData img = t.MakeImage();
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images.Add(img);
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}
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else
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{
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// Can't load image without name
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General.ErrorLogger.Add(ErrorType.Error, "Can't load an unnamed texture from \"" + filename + "\". Please consider giving names to your resources.");
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}
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}
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}
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// This loads a set of textures
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public static void LoadTextureSet(string sourcename, Stream texturedata, ref List<ImageData> images, PatchNames pnames)
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{
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BinaryReader reader = new BinaryReader(texturedata);
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int flags, width, height, patches, px, py, pi;
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uint numtextures;
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byte scalebytex, scalebytey;
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float scalex, scaley, defaultscale;
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byte[] namebytes;
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TextureImage image = null;
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bool strifedata;
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if(texturedata.Length == 0) return;
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// Determine default scale
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defaultscale = General.Map.Config.DefaultTextureScale;
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// Get number of textures
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texturedata.Seek(0, SeekOrigin.Begin);
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numtextures = reader.ReadUInt32();
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// Skip offset bytes (we will read all textures sequentially)
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texturedata.Seek(4 * numtextures, SeekOrigin.Current);
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// Go for all textures defined in this lump
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for(uint i = 0; i < numtextures; i++)
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{
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// Read texture properties
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namebytes = reader.ReadBytes(8);
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flags = reader.ReadUInt16();
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scalebytex = reader.ReadByte();
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scalebytey = reader.ReadByte();
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width = reader.ReadInt16();
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height = reader.ReadInt16();
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patches = reader.ReadInt16();
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// Check for doom or strife data format
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if(patches == 0)
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{
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// Ignore 2 bytes and then read number of patches
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texturedata.Seek(2, SeekOrigin.Current);
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patches = reader.ReadInt16();
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strifedata = false;
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}
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else
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{
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// Texture data is in strife format
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strifedata = true;
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}
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// Determine actual scales
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if(scalebytex == 0) scalex = defaultscale; else scalex = 1f / (scalebytex / 8f);
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if(scalebytey == 0) scaley = defaultscale; else scaley = 1f / (scalebytey / 8f);
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// Validate data
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if((width > 0) && (height > 0) && (patches > 0) &&
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(scalex != 0) || (scaley != 0))
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{
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string texname = Lump.MakeNormalName(namebytes, WAD.ENCODING);
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if(texname.Length > 0)
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{
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// Make the image object
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image = new TextureImage(Lump.MakeNormalName(namebytes, WAD.ENCODING),
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width, height, scalex, scaley);
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}
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else
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{
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// Can't load image without name
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General.ErrorLogger.Add(ErrorType.Error, "Can't load an unnamed texture from \"" + sourcename + "\". Please consider giving names to your resources.");
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}
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// Go for all patches in texture
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for(int p = 0; p < patches; p++)
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{
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// Read patch properties
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px = reader.ReadInt16();
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py = reader.ReadInt16();
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pi = reader.ReadUInt16();
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if(!strifedata) texturedata.Seek(4, SeekOrigin.Current);
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// Validate data
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if((pi >= 0) && (pi < pnames.Length))
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{
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if(pnames[pi].Length > 0)
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{
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// Create patch on image
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if(image != null) image.AddPatch(new TexturePatch(pnames[pi], px, py));
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}
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else
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{
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// Can't load image without name
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General.ErrorLogger.Add(ErrorType.Error, "Can't use an unnamed patch referenced in \"" + sourcename + "\". Please consider giving names to your resources.");
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}
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}
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}
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// Add image to collection
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images.Add(image);
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}
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else
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{
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// Skip patches data
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texturedata.Seek(6 * patches, SeekOrigin.Current);
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if(!strifedata) texturedata.Seek(4 * patches, SeekOrigin.Current);
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}
|
|
}
|
|
}
|
|
|
|
// This returns the patch names from the PNAMES lump
|
|
public override PatchNames LoadPatchNames()
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Look for a lump named PNAMES
|
|
Lump lump = file.FindLump("PNAMES");
|
|
if(lump != null) return new PatchNames(lump.Stream); // Read the PNAMES from stream
|
|
return null; // No patch names found
|
|
}
|
|
|
|
// This finds and returns a patch stream
|
|
public override Stream GetPatchData(string pname, bool longname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
if(longname) return null; //mxd
|
|
Lump lump;
|
|
|
|
// mxd. First strictly read patches between P_START and P_END
|
|
foreach(LumpRange range in patchranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
|
|
if (!strictpatches)
|
|
{
|
|
//mxd. Find the lump anywhere EXCEPT flat ranges (the way it's done in ZDoom)
|
|
foreach (LumpRange range in invertedflatranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
|
|
// Find the lump anywhere IN flat ranges
|
|
foreach (LumpRange range in flatranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// This finds and returns a texture stream
|
|
public override Stream GetTextureData(string pname, bool longname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
if(longname) return null; //mxd
|
|
Lump lump;
|
|
|
|
// Find the lump in ranges
|
|
foreach(LumpRange range in textureranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Flats
|
|
|
|
//mxd. This loads the flats
|
|
public override ICollection<ImageData> LoadFlats()
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
List<ImageData> images = new List<ImageData>();
|
|
FlatImage image;
|
|
|
|
foreach(LumpRange range in flatranges)
|
|
{
|
|
if(range.end < range.start + 2) continue;
|
|
|
|
for(int i = range.start + 1; i < range.end; i++)
|
|
{
|
|
// Lump not zero-length?
|
|
if(file.Lumps[i].Length > 0)
|
|
{
|
|
// Make the image object
|
|
image = new FlatImage(file.Lumps[i].Name);
|
|
|
|
// Add image to collection
|
|
images.Add(image);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Load TEXTURES lump file
|
|
int lumpindex = file.FindLumpIndex("TEXTURES");
|
|
while(lumpindex > -1)
|
|
{
|
|
MemoryStream filedata = new MemoryStream(file.Lumps[lumpindex].Stream.ReadAllBytes());
|
|
WADReader.LoadHighresFlats(filedata, "TEXTURES", ref images, null, null);
|
|
filedata.Dispose();
|
|
|
|
// Find next
|
|
lumpindex = file.FindLumpIndex("TEXTURES", lumpindex + 1);
|
|
}
|
|
|
|
// Add images to the container-specific texture set
|
|
foreach(ImageData img in images) textureset.AddFlat(img);
|
|
|
|
// Return result
|
|
return images;
|
|
}
|
|
|
|
// This loads the flat definitions from a TEXTURES lump
|
|
public static void LoadHighresFlats(Stream stream, string filename, ref List<ImageData> images, Dictionary<long, ImageData> textures, Dictionary<long, ImageData> flats)
|
|
{
|
|
// Parse the data
|
|
TexturesParser parser = new TexturesParser();
|
|
parser.Parse(stream, filename);
|
|
|
|
// Make the textures
|
|
foreach(TextureStructure t in parser.Flats)
|
|
{
|
|
if(t.Name.Length > 0)
|
|
{
|
|
// Add the texture
|
|
ImageData img = t.MakeImage();
|
|
images.Add(img);
|
|
}
|
|
else
|
|
{
|
|
// Can't load image without name
|
|
General.ErrorLogger.Add(ErrorType.Error, "Can't load an unnamed flat from \"" + filename + "\". Please consider giving names to your resources.");
|
|
}
|
|
}
|
|
}
|
|
|
|
// This finds and returns a patch stream
|
|
public override Stream GetFlatData(string pname, bool longname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
if(longname) return null; //mxd
|
|
Lump lump;
|
|
|
|
// Find the lump in ranges
|
|
foreach(LumpRange range in flatranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Sprite
|
|
|
|
// This loads the textures
|
|
public override ICollection<ImageData> LoadSprites()
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
List<ImageData> images = new List<ImageData>();
|
|
|
|
// Load TEXTURES lump file
|
|
int lumpindex = file.FindLumpIndex("TEXTURES");
|
|
while(lumpindex > -1)
|
|
{
|
|
MemoryStream filedata = new MemoryStream(file.Lumps[lumpindex].Stream.ReadAllBytes());
|
|
WADReader.LoadHighresSprites(filedata, "TEXTURES", ref images, null, null);
|
|
filedata.Dispose();
|
|
|
|
// Find next
|
|
lumpindex = file.FindLumpIndex("TEXTURES", lumpindex + 1);
|
|
}
|
|
|
|
// Return result
|
|
return images;
|
|
}
|
|
|
|
// This loads the sprites definitions from a TEXTURES lump
|
|
public static void LoadHighresSprites(Stream stream, string filename, ref List<ImageData> images, Dictionary<long, ImageData> textures, Dictionary<long, ImageData> flats)
|
|
{
|
|
// Parse the data
|
|
TexturesParser parser = new TexturesParser();
|
|
parser.Parse(stream, filename);
|
|
|
|
// Make the textures
|
|
foreach(TextureStructure t in parser.Sprites)
|
|
{
|
|
if(t.Name.Length > 0)
|
|
{
|
|
// Add the sprite
|
|
ImageData img = t.MakeImage();
|
|
images.Add(img);
|
|
}
|
|
else
|
|
{
|
|
// Can't load image without name
|
|
General.ErrorLogger.Add(ErrorType.Error, "Can't load an unnamed sprite from \"" + filename + "\". Please consider giving names to your resources.");
|
|
}
|
|
}
|
|
}
|
|
|
|
// This finds and returns a sprite stream
|
|
public override Stream GetSpriteData(string pname)
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find the lump in ranges
|
|
foreach(LumpRange range in spriteranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// This checks if the given sprite exists
|
|
public override bool GetSpriteExists(string pname)
|
|
{
|
|
Lump lump;
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find the lump in ranges
|
|
foreach(LumpRange range in spriteranges)
|
|
{
|
|
lump = file.FindLump(pname, range.start, range.end);
|
|
if(lump != null) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Voxels (mxd)
|
|
|
|
//mxd. This returns the list of voxels, which can be used without VOXELDEF definition
|
|
public override string[] GetVoxelNames()
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
List<string> voxels = new List<string>();
|
|
Regex spriteName = new Regex(SPRITE_NAME_PATTERN);
|
|
|
|
foreach(LumpRange range in voxelranges)
|
|
{
|
|
if(range.start == range.end) continue;
|
|
|
|
for(int i = range.start + 1; i < range.end; i++)
|
|
{
|
|
if(spriteName.IsMatch(file.Lumps[i].Name)) voxels.Add(file.Lumps[i].Name);
|
|
}
|
|
}
|
|
|
|
return voxels.ToArray();
|
|
}
|
|
|
|
//mxd
|
|
public override KeyValuePair<string, Stream> GetVoxeldefData()
|
|
{
|
|
Lump lump = file.FindLump("VOXELDEF");
|
|
if(lump != null) return new KeyValuePair<string, Stream>("VOXELDEF", lump.Stream);
|
|
return new KeyValuePair<string, Stream>();
|
|
}
|
|
|
|
//mxd. This finds and returns a voxel stream or null if no voxel was found
|
|
public override Stream GetVoxelData(string name)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
Lump lump;
|
|
|
|
foreach(LumpRange range in voxelranges)
|
|
{
|
|
if(range.start == range.end) continue;
|
|
lump = file.FindLump(name, range.start, range.end);
|
|
if(lump != null) return lump.Stream;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Decorate, Gldefs, Mapinfo, etc...
|
|
|
|
// This finds and returns a sprite stream
|
|
public override Dictionary<string, Stream> GetDecorateData(string pname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
Dictionary<string, Stream> result = new Dictionary<string, Stream>();
|
|
|
|
// Find all lumps named 'DECORATE'
|
|
int lumpindex = file.FindLumpIndex(pname);
|
|
while(lumpindex > -1)
|
|
{
|
|
//mxd. Since we are using Dictionary, all names should be unique
|
|
result.Add(Path.Combine(file.Filename, pname + "#" + lumpindex), file.Lumps[lumpindex].Stream);
|
|
|
|
// Find next
|
|
lumpindex = file.FindLumpIndex(pname, lumpindex + 1);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//mxd
|
|
public override Dictionary<string, Stream> GetMapinfoData()
|
|
{
|
|
if (issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
Dictionary<string, Stream> streams = new Dictionary<string, Stream>(StringComparer.Ordinal);
|
|
string src = "ZMAPINFO";
|
|
|
|
//should be only one entry per wad
|
|
//first look for ZMAPINFO
|
|
int lumpindex = file.FindLumpIndex(src);
|
|
|
|
//then for MAPINFO
|
|
if (lumpindex == -1)
|
|
{
|
|
src = "MAPINFO";
|
|
lumpindex = file.FindLumpIndex(src);
|
|
}
|
|
|
|
if(lumpindex != -1) streams.Add(src, file.Lumps[lumpindex].Stream);
|
|
return streams;
|
|
}
|
|
|
|
//mxd
|
|
public override Dictionary<string, Stream> GetGldefsData(GameType gameType)
|
|
{
|
|
if (issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
Dictionary<string, Stream> streams = new Dictionary<string, Stream>(StringComparer.Ordinal);
|
|
int lumpindex;
|
|
|
|
//try to load game specific GLDEFS first
|
|
if (gameType != GameType.UNKNOWN)
|
|
{
|
|
string lumpName = Gldefs.GLDEFS_LUMPS_PER_GAME[(int)gameType];
|
|
lumpindex = file.FindLumpIndex(lumpName);
|
|
|
|
if (lumpindex != -1)
|
|
streams.Add(lumpName, file.Lumps[lumpindex].Stream);
|
|
}
|
|
|
|
//should be only one entry per wad
|
|
lumpindex = file.FindLumpIndex("GLDEFS");
|
|
|
|
if (lumpindex != -1) streams.Add("GLDEFS", file.Lumps[lumpindex].Stream);
|
|
return streams;
|
|
}
|
|
|
|
//mxd
|
|
public override Dictionary<string, Stream> GetGldefsData(string location)
|
|
{
|
|
if (issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
Dictionary<string, Stream> streams = new Dictionary<string, Stream>(StringComparer.Ordinal);
|
|
int lumpindex = file.FindLumpIndex(location);
|
|
|
|
if (lumpindex != -1) streams.Add(location, file.Lumps[lumpindex].Stream);
|
|
return streams;
|
|
}
|
|
|
|
//mxd
|
|
public override Dictionary<string, Stream> GetModeldefData()
|
|
{
|
|
return GetGldefsData("MODELDEF");
|
|
}
|
|
|
|
//mxd
|
|
public override Dictionary<string, Stream> GetReverbsData()
|
|
{
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
Dictionary<string, Stream> result = new Dictionary<string, Stream>();
|
|
Lump lump = file.FindLump("REVERBS");
|
|
if(lump != null) result.Add(Path.Combine(location.location, "REVERBS"), lump.Stream);
|
|
return result;
|
|
}
|
|
|
|
//mxd
|
|
internal override MemoryStream LoadFile(string name)
|
|
{
|
|
Lump l = file.FindLump(name);
|
|
|
|
if (l != null)
|
|
{
|
|
l.Stream.Seek(0, SeekOrigin.Begin);
|
|
return new MemoryStream(l.Stream.ReadAllBytes());
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
//mxd
|
|
internal override bool FileExists(string name)
|
|
{
|
|
return file.FindLumpIndex(name) != -1;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|