UltimateZoneBuilder/Source/Core/Config/CompilerInfo.cs
MaxED abdeb84728 Map compilers are no longer copied to a temporary folder when compiling map lumps.
Script editor: incorrect line numbers were displayed in Errors list.
2014-05-15 13:16:30 +00:00

94 lines
2.6 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections;
using System.Collections.Generic;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Compilers;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public sealed class CompilerInfo
{
#region ================== Constants
#endregion
#region ================== Variables
private readonly string filename;
private readonly string name;
private readonly string programfile;
private readonly string programinterface;
private readonly string path;
private readonly List<string> files;
#endregion
#region ================== Properties
public string FileName { get { return filename; } }
public string Name { get { return name; } }
public string Path { get { return path; } }
public string ProgramFile { get { return programfile; } }
public string ProgramInterface { get { return programinterface; } }
public List<string> Files { get { return files; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal CompilerInfo(string filename, string name, string path, Configuration cfg)
{
General.WriteLogLine("Registered compiler configuration '" + name + "' from '" + filename + "'");
// Initialize
this.filename = filename;
this.path = path;
this.name = name;
this.files = new List<string>();
// Read program file and interface
this.programfile = cfg.ReadSetting("compilers." + name + ".program", "");
this.programinterface = cfg.ReadSetting("compilers." + name + ".interface", "");
// Make list of files required
IDictionary cfgfiles = cfg.ReadSetting("compilers." + name, new Hashtable());
foreach(DictionaryEntry de in cfgfiles)
{
if(de.Key.ToString() != "interface" && de.Key.ToString() != "program")
files.Add(de.Value.ToString());
}
}
#endregion
#region ================== Methods
// This creates the actual compiler interface
internal Compiler Create()
{
return Compiler.Create(this);
}
#endregion
}
}