Build
Added, Visual mode: "Translucent" / "Additive" renderstyles support for models.
2015-12-01 14:51:45 +00:00
Documents
Things Edit window, UDMF: added control for "floatbobphase" property.
2015-11-29 18:50:35 +00:00
Help
Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
2015-11-03 08:54:56 +00:00
Resources
Added, Texture Browser: wad resources now have subgroups.
2015-03-22 20:43:05 +00:00
Setup
Changed: the editor will now show more detailed messages when unable to initialize DirectX 9.
2015-10-23 14:51:37 +00:00
Source
Fixed, Visual mode, "Auto-align textures" actions, UDMF: vertical offsets of non-wrapped middle textures should not be clamped.
2015-12-02 13:55:15 +00:00
Tests
@ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo)
2011-12-04 22:24:01 +00:00
Builder.sln
Visual mode: noticeable performance boost (rendering now works ~40% faster).
2015-10-02 14:47:34 +00:00
ChangelogMaker.exe
Added ChangelogMaker tool, updated MakeSVNRelease.bat
2014-09-30 13:29:02 +00:00
Clean Rebuild.bat
MODELDEF support: model frame number is now taken into account when loading MD3 models.
2015-11-17 12:22:49 +00:00
CompileHelp.bat
Script Editor: added a simple snippets system.
2014-05-13 09:43:58 +00:00
MakeRelease.bat
MODELDEF support: model frame number is now taken into account when loading MD3 models.
2015-11-17 12:22:49 +00:00
MakeSVNRelease.bat
MODELDEF support: model frame number is now taken into account when loading MD3 models.
2015-11-17 12:22:49 +00:00
VersionFromSVN.exe
Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly.
2015-10-26 11:58:33 +00:00