mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
deb43343bb
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions. Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases. Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset. Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls. Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations. Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. Nodebuilders: GL nodes were not properly handled by the editor. Main Window: the window is now moved into the view when stored position is ouside of screen bounds. Classic and Visual modes: changing thing pitch was ignored in some cases. Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing. Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing. Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic. Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way. Configurations: fixed an infinite loop crash when a file was trying to include() itself. UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these). ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog. ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog. Updated ZDoom ACC. Updated documentation. |
||
---|---|---|
.. | ||
Excluded | ||
gzdb | ||
a_template.html | ||
classiccontrols.html | ||
compilerconfigs.html | ||
configstructure.html | ||
configurations.html | ||
Contents.hhc | ||
default.css | ||
e_curvelinedefs.html | ||
e_drawgeometry.html | ||
e_editselection.html | ||
e_findreplace.html | ||
e_linedefs.html | ||
e_makesectors.html | ||
e_mapanalysis.html | ||
e_sectors.html | ||
e_things.html | ||
e_vertices.html | ||
e_visual.html | ||
editingmodes.html | ||
gameconfigs.html | ||
gc_basicsettings.html | ||
gc_decoratekeys.html | ||
gc_formatsettings.html | ||
gc_linedefsettings.html | ||
gc_resourcesettings.html | ||
gc_sectorsettings.html | ||
gc_thingsettings.html | ||
gz_introduction.html | ||
header.gif | ||
Index.hhk | ||
introduction.html | ||
Refmanual.hhp | ||
scriptingconfigs.html | ||
scripts.js | ||
template.html | ||
terminology.html | ||
userinterface.html | ||
w_customfields.html | ||
w_errorsandwarnings.html | ||
w_gameconfigurations.html | ||
w_gridsetup.html | ||
w_imagesbrowser.html | ||
w_linedefedit.html | ||
w_mainwindow.html | ||
w_mainwindow.png | ||
w_mapoptions.html | ||
w_openmapoptions.html | ||
w_preferences.html | ||
w_resourceoptions.html | ||
w_scripteditor.html | ||
w_scripteditor.png | ||
w_sectoredit.html | ||
w_textureset.html | ||
w_thingedit.html | ||
w_thingsfilters.html | ||
w_vertexedit.html |