UltimateZoneBuilder/Source/Core
2013-11-29 14:45:29 +00:00
..
Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Config Some fixes to sector brightness/heights override logic added in previous commit. 2013-11-21 11:51:48 +00:00
Controls Open Map Form was unable to pick game configuration when selected wad contained maps in several map formats. 2013-11-27 15:38:03 +00:00
Data Warning about missing DECORATE actors was shown twice. 2013-09-16 14:07:12 +00:00
Editing Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
General Edit forms: current selection is no longer cleared when the edit is canceled. 2013-11-29 12:24:47 +00:00
Geometry Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled. 2013-11-29 14:45:29 +00:00
GZBuilder Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
IO UDMF, Custom Fields: fixed a crash when trying to create undo snapshot for a custom field of type bool or string when the map's .dbs file is not present or it doesn't contain type info about said field. 2013-11-06 09:34:47 +00:00
Map Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled. 2013-11-29 14:45:29 +00:00
Plugins Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
Properties Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Rendering Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
Resources Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
Types Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualModes Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
Windows Edit forms: current selection is no longer cleared when the edit is canceled. 2013-11-29 12:24:47 +00:00
ZDoom Script editor: fixed a crash when trying to compile one-line script. 2013-11-18 12:36:42 +00:00
Builder.csproj Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00