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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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127 lines
3.4 KiB
C#
Executable file
127 lines
3.4 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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/// <summary>
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/// Option in generalized types.
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/// </summary>
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public class GeneralizedOption
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Properties
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private string name;
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private List<GeneralizedBit> bits;
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private int bitstep; //mxd
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public int BitsStep { get { return bitstep; } } // mxd. Each subsequent value is incremented by this number
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#endregion
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#region ================== Properties
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public string Name { get { return name; } }
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public List<GeneralizedBit> Bits { get { return bits; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal GeneralizedOption(string structure, string cat, string name, IDictionary bitslist)
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{
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string fullpath;
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// Determine path
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if(cat.Length > 0) fullpath = structure + "." + cat;
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else fullpath = structure;
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// Initialize
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this.name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(name);
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this.bits = new List<GeneralizedBit>();
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// Go for all bits
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foreach(DictionaryEntry de in bitslist)
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{
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// Check if the item key is numeric
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int index;
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string key = de.Key.ToString();
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if (int.TryParse(key, NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite, CultureInfo.InvariantCulture, out index))
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{
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// Add to list
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this.bits.Add(new GeneralizedBit(index, de.Value.ToString()));
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}
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else
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{
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if (key == "name")
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this.name = de.Value.ToString();
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else
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General.ErrorLogger.Add(ErrorType.Warning, "Structure \"" + fullpath + "." + name + "\" contains invalid entries. The keys must be numeric.");
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}
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}
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// Sort the list
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bits.Sort();
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//mxd. Determine and check increment steps
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// biwa. Setting this to be in debug build only. There are valid scenarios where this isn't a problem, specifically MBF21,
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// where the "alternate damage mode" for sectors is made up of 3 bits.
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if(bits.Count > 1)
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{
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// Use the second bit as the structure's step
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bitstep = bits[1].Index;
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#if DEBUG
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// Check the rest of the values
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for(int i = 1; i < bits.Count; i++)
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{
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if(bits[i].Index - bits[i - 1].Index != bitstep)
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General.ErrorLogger.Add(ErrorType.Warning, "Structure \"" + fullpath + "." + name + "\" contains options with mixed increments (option \"" + bits[i].Title + "\" increment (" + (bits[i - 1].Index - bits[i].Index) + ") doesn't match the structure increment (" + bitstep + ")).");
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}
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#endif
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}
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This presents the item as string
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public override string ToString()
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{
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return name;
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}
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#endregion
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}
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}
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