mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-05-02 15:00:58 +00:00
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
13 lines
283 B
C#
13 lines
283 B
C#
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
namespace CodeImp.DoomBuilder.GZBuilder.Data
|
|
{
|
|
public class GlowingFlatData
|
|
{
|
|
public PixelColor Color;
|
|
public float Height;
|
|
public int Brightness = 255;
|
|
public bool Fullbright;
|
|
public bool CalculateTextureColor;
|
|
}
|
|
}
|