UltimateZoneBuilder/Source/Core
2015-11-28 23:31:54 +00:00
..
Actions Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account. 2015-09-01 19:44:03 +00:00
Compilers Fixed, ACC compiler: in some cases ACC errors were ignored. 2015-11-24 10:46:49 +00:00
Config Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
Controls Fixed, ACC compiler: in some cases ACC errors were ignored. 2015-11-24 10:46:49 +00:00
Data Fixed, ACS parser: fixed another crash when trying to load zero-length acs lump/file. 2015-11-28 23:31:54 +00:00
Editing Fixed, Visual mode: fixed a crash when undoing 3d floor creation. 2015-11-08 20:20:46 +00:00
General Fixed, ACS parser: fixed a crash when trying to load zero-length acs lump/file. 2015-11-28 20:59:32 +00:00
Geometry Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
GZBuilder Fixed, ACS parser: fixed another crash when trying to load zero-length acs lump/file. 2015-11-28 23:31:54 +00:00
IO Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
Map Fixed: in some cases the editor was unable to determine which sector a Thing is located in when such thing was placed on top of a linedef between 2 rectangular sectors. 2015-11-11 22:22:21 +00:00
Plugins Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
Properties Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
Rendering Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
Resources Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom. 2015-11-20 14:31:54 +00:00
Types UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
VisualModes Fixed, Visual mode: size override thing argument types were not taken into account when creating thing bounding box geometry. 2015-10-28 12:08:36 +00:00
Windows Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom. 2015-11-20 14:31:54 +00:00
ZDoom Fixed, ACS parser: fixed another crash when trying to load zero-length acs lump/file. 2015-11-28 23:31:54 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj MODELDEF support: model frame number is now taken into account when loading MD3 models. 2015-11-17 12:22:49 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00