UltimateZoneBuilder/Build/Scripting/ZDoom_SBARINFO.cfg
MaxED 894279b4ba Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00

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3.3 KiB
INI

/*******************************************************************\
GZDoom Builder Script highlighting definitions for SBARINFO
\*******************************************************************/
// Editor settings
description = "ZDoom SBARINFO";
codepage = 0;
extensions = "txt";
casesensitive = false;
codeblockopen = "{";
codeblockclose = "}";
insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 35; // CPP-style, case-insensitive
keywordhelp = "http://zdoom.org/wiki/SBARINFO";
scripttype = "SBARINFO";
keywords
{
interpolate = "interpolate speed";
drawshadow = "drawshadow [xOffset], [yOffset]";
alignment = "alignment";
ammo = "ammo [class]";
hexenarmor = "hexenarmor [type], [slot]";
prefix = "prefix value, pad";
}
properties
{
Base;
completeborder;
CreatePopup;
Height;
InterpolateHealth;
InterpolateArmor;
LowerHealthCap;
MonospaceFonts;
Resolution;
StatusBar;
alpha;
aspectratio;
drawbar;
DrawGem;
DrawKeyBar;
DrawInventoryBar;
DrawImage;
DrawMugShot;
DrawNumber;
DrawSelectedInventory;
DrawShader;
DrawString;
DrawSwitchableImage;
else;
GameMode;
HasWeaponPiece;
IfHealth;
InInventory;
not;
InventoryBarNotVisible;
IsSelected;
PlayerClass;
PlayerType;
UsesAmmo;
UsesSecondaryAmmo;
WeaponAmmo;
mugshot;
IfInvulnerable;
IfWaterLevel;
IfCVarInt;
}
constants
{
statusbar;
mugshot;
nullimage;
true;
false;
none;
SlideInBottom;
pushup;
fade;
fullscreen;
normal;
automap;
inventory;
inventoryfullscreen;
popuplog;
popupkeys;
popupstatus;
forcescaled;
fullscreenoffsets;
reverse;
wiggle;
translatable;
armor;
vertical;
horizontal;
reverserows;
alwaysshow;
noartibox;
noarrows;
alwaysshowcounter;
translucent;
Doom;
Heretic;
Hexen;
HexenStrict;
Strife;
playericon;
armoricon;
weaponicon;
ammoicon1;
ammoicon2;
sigil;
xdeathface;
animatedgodmode;
disablegrin;
disableouch;
disablepain;
disablerampage;
health;
armorclass;
ammo1;
ammo2;
frags;
kills;
monsters;
items;
totalitems;
secrets;
score;
totalsecrets;
airtime;
ammocapacity;
ammo1capacity;
ammo2capacity;
poweruptime;
globalvar;
globalarray;
accuracy;
keys;
savepercent;
stamina;
fillzeros;
whennotzero;
alternateonempty;
artiflash;
alwaysshowcounter;
center;
centerbottom;
invulnerable;
keyslot;
armortype;
levelname;
levellump;
skillname;
playerclass;
playername;
ammo1tag;
ammo2tag;
weapontag;
inventorytag;
time;
logtext;
linebreaks;
normal;
pain;
ouch;
rampage;
god;
godanimated;
grin;
death;
xdeath;
custom;
health2;
healthspecial;
directional;
left;
right;
dontcap;
itemflash;
alticonfirst;
alternateonfail;
forcescale;
skipalticon;
skipicon;
skipready;
skipspawn;
auto;
cooperative;
singleplayer;
teamgame;
deathmatch;
weaponslot;
equal;
//Some default fonts
BIGFONT;
INDEXFONT;
SMALLFONT;
HUDFONT_DOOM;
INDEXFONT_DOOM;
HUDFONT_RAVEN;
INDEXFONT_RAVEN;
// Default font colors
Yellow;
Red;
Green;
Blue;
White;
Black;
untranslated;
Brick;
Tan;
Gray;
Grey;
Brown;
Gold;
Orange;
LightBlue;
Cream;
Olive;
DarkGreen;
DarkRed;
DarkBrown;
Purple;
DarkGray;
DarkGrey;
Cyan;
}