UltimateZoneBuilder/Source/Core/Data/FileImage.cs
Magnus Norddahl 3bbe76b225 Remove DevIL dependency
Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00

179 lines
6.3 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Controls;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class FileImage : ImageData
{
#region ================== Variables
private readonly int probableformat;
#endregion
#region ================== Constructor / Disposer
// Constructor
public FileImage(string name, string filepathname, bool asflat)
{
// Initialize
this.isFlat = asflat; //mxd
if (asflat)
{
probableformat = ImageDataFormat.DOOMFLAT;
this.scale.x = General.Map.Config.DefaultFlatScale;
this.scale.y = General.Map.Config.DefaultFlatScale;
}
else
{
probableformat = ImageDataFormat.DOOMPICTURE;
this.scale.x = General.Map.Config.DefaultTextureScale;
this.scale.y = General.Map.Config.DefaultTextureScale;
}
SetName(name, filepathname);
// We have no destructor
GC.SuppressFinalize(this);
}
// Constructor
public FileImage(string name, string filepathname, bool asflat, float scalex, float scaley)
{
// Initialize
this.scale.x = scalex;
this.scale.y = scaley;
this.isFlat = asflat; //mxd
probableformat = (asflat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE);
SetName(name, filepathname);
// We have no destructor
GC.SuppressFinalize(this);
}
//mxd. Constructor for loading internal images
internal FileImage(string name, string filepathname)
{
probableformat = ImageDataFormat.DOOMPICTURE;
SetName(name, filepathname, true, 1);
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
//mxd: name is relative path to the image ("\Textures\sometexture.png")
//mxd: filepathname is absolute path to the image ("D:\Doom\MyCoolProject\Textures\sometexture.png")
//mxd: also, zdoom uses '/' as directory separator char.
//mxd: and doesn't recognize long texture names in a root folder / pk3/7 root
//[ZZ] and doesn't work with flats in Doom format (added SetName call to post-load to validate this)
// biwa. It works (again?) with Doom flat format
private void SetName(string name, string filepathname)
{
//SetName(name, filepathname, General.Map.Config.UseLongTextureNames, (probableformat == ImageDataFormat.DOOMFLAT) ? -1 : 0);
SetName(name, filepathname, General.Map.Config.UseLongTextureNames, 0);
}
// prevent long texture names by forcelongtexturename=-1
private void SetName(string name, string filepathname, bool uselongtexturenames, int forcelongtexturename)
{
name = name.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
if (forcelongtexturename < 0 || (forcelongtexturename == 0 && (!uselongtexturenames || string.IsNullOrEmpty(Path.GetDirectoryName(name)))))
{
this.name = Path.GetFileNameWithoutExtension(name.ToUpperInvariant());
if (this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
this.virtualname = Path.Combine(Path.GetDirectoryName(name), this.name).Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
this.displayname = this.name;
this.shortname = this.name;
hasLongName = false;
}
else
{
this.name = name;
this.virtualname = name;
this.displayname = Path.GetFileNameWithoutExtension(name);
this.shortname = this.displayname.ToUpperInvariant();
if (this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
hasLongName = true;
}
this.longname = Lump.MakeLongName(this.name, uselongtexturenames);
this.filepathname = filepathname;
ComputeNamesWidth(); // biwa
}
// This loads the image
protected override LocalLoadResult LocalLoadImage()
{
// Load file data
Bitmap bitmap = null;
string error = null;
MemoryStream filedata = null;
try
{
filedata = new MemoryStream(File.ReadAllBytes(filepathname));
}
catch (IOException)
{
error = "Image file \"" + filepathname + "\" could not be read, while loading image \"" + this.Name + "\". Consider reloading resources.";
}
if (filedata != null)
{
// Get a reader for the data
bitmap = ImageDataFormat.TryLoadImage(filedata, probableformat, General.Map.Data.Palette);
// Not loaded?
if (bitmap == null)
{
error = "Image file \"" + filepathname + "\" data format could not be read, while loading image \"" + this.Name + "\". Is this a valid picture file at all?";
}
filedata.Dispose();
}
return new LocalLoadResult(bitmap, error);
}
#endregion
}
}