.. |
AllTexturesSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ArgumentInfo.cs
|
Added string support for spotlight colors
|
2018-02-04 05:16:52 +02:00 |
CompilerInfo.cs
|
Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
|
2019-12-14 23:43:20 +02:00 |
ConfigurationInfo.cs
|
Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
|
2020-12-23 16:43:59 +01:00 |
DefinedTextureSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EnumItem.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
EnumList.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
FlagTranslation.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GameConfiguration.cs
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
GameType.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GeneralizedBit.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GeneralizedCategory.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
GeneralizedOption.cs
|
Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects)
|
2021-09-04 09:12:16 +02:00 |
IFilledTextureSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
INumberedTitle.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
LinedefActionCategory.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
LinedefActionInfo.cs
|
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
|
2021-09-03 18:31:36 +02:00 |
LinedefActivateInfo.cs
|
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
|
2021-03-22 10:41:21 +01:00 |
MapLumpInfo.cs
|
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
|
2017-02-14 20:27:10 +02:00 |
MatchingTextureSet.cs
|
Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
|
2020-06-04 16:16:09 +02:00 |
NodebuilderInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
PasteOptions.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ProgramConfiguration.cs
|
Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
|
2021-08-24 21:33:57 +02:00 |
ResourceTextureSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ScriptConfiguration.cs
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
ScriptDocumentSettings.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SectorEffectData.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SectorEffectInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SkillInfo.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
StaticLimits.cs
|
VPO limit configurable for Visplane Explorer (#546)
|
2021-04-08 21:41:40 +02:00 |
TagType.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TextureSet.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ThingCategory.cs
|
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
|
2017-03-09 19:09:08 +02:00 |
ThingsFlagsCompare.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
ThingTypeInfo.cs
|
Added DeHackEd support (#617)
|
2021-09-05 14:59:31 +02:00 |
UniversalFieldInfo.cs
|
Started to add support for arbitrary UDMF field associations (#401)
|
2021-03-14 15:58:40 +01:00 |