UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/ThingsMode.cs

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C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.GZBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Things Mode",
SwitchAction = "thingsmode", // Action name used to switch to this mode
ButtonImage = "ThingsMode.png", // Image resource name for the button
ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = true)]
public class ThingsMode : BaseClassicMode
{
#region ================== Constants
#endregion
#region ================== Variables
// Highlighted item
private Thing highlighted;
private Association[] association = new Association[Thing.NUM_ARGS];
private Association highlightasso = new Association();
// Interface
private bool editpressed;
private bool thinginserted;
private bool awaitingMouseClick; //mxd
#endregion
#region ================== Properties
public override object HighlightedObject { get { return highlighted; } }
#endregion
#region ================== Constructor / Disposer
#endregion
#region ================== Methods
public override void OnHelp()
{
General.ShowHelp("e_things.html");
}
// Cancel mode
public override void OnCancel()
{
base.OnCancel();
// Return to this mode
General.Editing.ChangeMode(new ThingsMode());
}
// Mode engages
public override void OnEngage()
{
base.OnEngage();
renderer.SetPresentation(Presentation.Things);
// Add toolbar buttons
General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
// Convert geometry selection to linedefs selection
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
General.Map.Map.SelectionType = SelectionType.Things;
updateSelectionInfo(); //mxd
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
// Remove toolbar buttons
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
// Going to EditSelectionMode?
if(General.Editing.NewMode is EditSelectionMode)
{
// Not pasting anything?
EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
if(!editmode.Pasting)
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
}
}
// Hide highlight info
General.Interface.HideInfo();
}
// This redraws the display
public override void OnRedrawDisplay()
{
renderer.RedrawSurface();
// Render lines and vertices
if(renderer.StartPlotter(true))
{
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
renderer.PlotVerticesSet(General.Map.Map.Vertices);
if (!panning) { //mxd
for (int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
if ((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
}
renderer.Finish();
}
// Render things
if(renderer.StartThings(true))
{
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
if(!panning) //mxd
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
if((highlighted != null) && !highlighted.IsDisposed)
{
if(!panning) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
}
//mxd
if(General.Settings.GZShowEventLines) {
List<Line3D> lines = GZBuilder.Data.LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
foreach(Line3D l in lines) {
renderer.RenderArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine);
}
}
renderer.Finish();
}
// Selecting?
if(selecting)
{
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
}
}
renderer.Present();
}
// This highlights a new item
protected void Highlight(Thing t)
{
bool completeredraw = false;
LinedefActionInfo action = null;
// Often we can get away by simply undrawing the previous
// highlight and drawing the new highlight. But if associations
// are or were drawn we need to redraw the entire display.
// Previous association highlights something?
if((highlighted != null) && (highlighted.Tag > 0)) completeredraw = true;
// Set highlight association
if(t != null)
highlightasso.Set(t.Position, t.Tag, UniversalType.ThingTag);
else
highlightasso.Set(new Vector2D(), 0, 0);
// New association highlights something?
if((t != null) && (t.Tag > 0)) completeredraw = true;
if(t != null)
{
// Check if we can find the linedefs action
if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
action = General.Map.Config.LinedefActions[t.Action];
}
// Determine linedef associations
for(int i = 0; i < Thing.NUM_ARGS; i++)
{
// Previous association highlights something?
if((association[i].type == UniversalType.SectorTag) ||
(association[i].type == UniversalType.LinedefTag) ||
(association[i].type == UniversalType.ThingTag)) completeredraw = true;
// Make new association
if(action != null)
association[i].Set(t.Position, t.Args[i], action.Args[i].Type);
else
association[i].Set(new Vector2D(), 0, 0);
// New association highlights something?
if((association[i].type == UniversalType.SectorTag) ||
(association[i].type == UniversalType.LinedefTag) ||
(association[i].type == UniversalType.ThingTag)) completeredraw = true;
}
// If we're changing associations, then we
// need to redraw the entire display
if(completeredraw)
{
// Set new highlight and redraw completely
highlighted = t;
General.Interface.RedrawDisplay();
}
else
{
// Update display
if(renderer.StartThings(false))
{
// Undraw previous highlight
if((highlighted != null) && !highlighted.IsDisposed)
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
// Set new highlight
highlighted = t;
// Render highlighted item
if((highlighted != null) && !highlighted.IsDisposed)
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
// Done
renderer.Finish();
renderer.Present();
}
}
// Show highlight info
if((highlighted != null) && !highlighted.IsDisposed)
General.Interface.ShowThingInfo(highlighted);
else
General.Interface.HideInfo();
}
// Selection
protected override void OnSelectBegin()
{
//mxd. Yep, it's kinda hackish...
if(awaitingMouseClick) {
awaitingMouseClick = false;
ThingPointAtCursor();
return;
}
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
renderer.Finish();
renderer.Present();
}
}
base.OnSelectBegin();
}
// End selection
protected override void OnSelectEnd()
{
// Not ending from a multi-selection?
if(!selecting)
{
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
//mxd. Flip selection
highlighted.Selected = !highlighted.Selected;
// Update display
if(renderer.StartThings(false))
{
// Render highlighted item
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
renderer.Finish();
renderer.Present();
}
//mxd
} else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0) {
General.Map.Map.ClearSelectedThings();
General.Interface.RedrawDisplay();
}
updateSelectionInfo(); //mxd
}
base.OnSelectEnd();
}
// Start editing
protected override void OnEditBegin()
{
thinginserted = false;
// Item highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Edit pressed in this mode
editpressed = true;
// Highlighted item not selected?
if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0)))
{
// Make this the only selection
General.Map.Map.ClearSelectedThings();
highlighted.Selected = true;
General.Interface.RedrawDisplay();
}
// Update display
if(renderer.StartThings(false))
{
// Redraw highlight to show selection
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), 1.0f);
renderer.Finish();
renderer.Present();
}
}
else
{
// Mouse in window?
if(mouseinside && !selecting) //mxd. We don't want to insert a thing when multiselecting
{
// Edit pressed in this mode
editpressed = true;
thinginserted = true;
// Insert a new item and select it for dragging
General.Map.UndoRedo.CreateUndo("Insert thing");
Thing t = InsertThing(mousemappos);
if (t == null)
{
General.Map.UndoRedo.WithdrawUndo();
}
else
{
General.Map.Map.ClearSelectedThings();
t.Selected = true;
Highlight(t);
General.Interface.RedrawDisplay();
}
}
}
base.OnEditBegin();
}
// Done editing
protected override void OnEditEnd()
{
// Edit pressed in this mode?
if(editpressed)
{
// Anything selected?
ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
if(selected.Count > 0)
{
if(General.Interface.IsActiveWindow)
{
// Edit only when preferred
if(!thinginserted || BuilderPlug.Me.EditNewThing)
{
//mxd. Show realtime thing edit dialog
General.Interface.OnEditFormValuesChanged += new EventHandler(thingEditForm_OnValuesChanged);
General.Interface.ShowEditThings(selected);
General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
// When a single thing was selected, deselect it now
if(selected.Count == 1) {
General.Map.Map.ClearSelectedThings();
General.Interface.RedrawDisplay();
}
}
}
}
updateSelectionInfo(); //mxd
}
editpressed = false;
base.OnEditEnd();
}
//mxd
private void thingEditForm_OnValuesChanged(object sender, EventArgs e) {
// Update things filter
General.Map.ThingsFilter.Update();
// Update entire display
General.Interface.RedrawDisplay();
}
// Mouse moves
public override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(panning) return; //mxd. Skip all this jass while panning
//mxd
if(selectpressed && !editpressed && !selecting) {
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos;
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) {
// Start multiselecting
StartMultiSelection();
}
}
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
{
// Find the nearest thing within highlight range
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
if(t != null) {
if(t != highlighted) {
//toggle selected state
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
t.Selected = true;
else if (General.Interface.CtrlState)
t.Selected = false;
else
t.Selected = !t.Selected;
highlighted = t;
updateSelectionInfo(); //mxd
// Update entire display
General.Interface.RedrawDisplay();
}
} else if(highlighted != null) {
highlighted = null;
Highlight(null);
// Update entire display
General.Interface.RedrawDisplay();
}
}
else if(e.Button == MouseButtons.None) // Not holding any buttons?
{
// Find the nearest thing within highlight range
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
// Highlight if not the same
if(t != highlighted)
Highlight(t);
}
}
// Mouse leaves
public override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
// Highlight nothing
Highlight(null);
}
//mxd
protected override void OnPaintSelectBegin() {
highlighted = null;
base.OnPaintSelectBegin();
}
// Mouse wants to drag
protected override void OnDragStart(MouseEventArgs e)
{
base.OnDragStart(e);
// Edit button used?
if(General.Actions.CheckActionActive(null, "classicedit"))
{
// Anything highlighted?
if((highlighted != null) && !highlighted.IsDisposed)
{
// Highlighted item not selected?
if(!highlighted.Selected)
{
// Select only this sector for dragging
General.Map.Map.ClearSelectedThings();
highlighted.Selected = true;
}
// Start dragging the selection
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || canDrag()) //mxd
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos));
}
}
}
//mxd. Check if any selected thing is outside of map boundary
private bool canDrag() {
ICollection<Thing> selectedthings = General.Map.Map.GetSelectedThings(true);
int unaffectedCount = 0;
foreach(Thing t in selectedthings) {
// Make sure the vertex is inside the map boundary
if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary
|| t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary) {
t.Selected = false;
unaffectedCount++;
}
}
if(unaffectedCount == selectedthings.Count) {
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!");
General.Interface.RedrawDisplay();
return false;
}
if(unaffectedCount > 0)
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
return true;
}
// This is called wheh selection ends
protected override void OnEndMultiSelection()
{
bool selectionvolume = ((Math.Abs(base.selectionrect.Width) > 0.1f) && (Math.Abs(base.selectionrect.Height) > 0.1f));
if(selectionvolume)
{
//mxd
if(marqueSelectionMode == MarqueSelectionMode.SELECT) {
// Go for all vertices
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
t.Selected = selectionrect.Contains(t.Position.x, t.Position.y);
} else if(marqueSelectionMode == MarqueSelectionMode.ADD) {
// Go for all vertices
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
t.Selected |= selectionrect.Contains(t.Position.x, t.Position.y);
} else if(marqueSelectionMode == MarqueSelectionMode.SUBTRACT) {
// Go for all vertices
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
} else { //should be Intersect
// Go for all vertices
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
if(!selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
}
updateSelectionInfo(); //mxd
}
base.OnEndMultiSelection();
// Clear overlay
if(renderer.StartOverlay(true)) renderer.Finish();
// Redraw
General.Interface.RedrawDisplay();
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection()
{
base.OnUpdateMultiSelection();
// Render selection
if(renderer.StartOverlay(true))
{
RenderMultiSelection();
renderer.Finish();
renderer.Present();
}
}
// When copying
public override bool OnCopyBegin()
{
// No selection made? But we have a highlight!
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
{
// Make the highlight the selection
highlighted.Selected = true;
}
return base.OnCopyBegin();
}
//mxd
protected override void updateSelectionInfo() {
if(General.Map.Map.SelectedThingsCount > 0)
General.Interface.DisplayStatus(StatusType.Selection, General.Map.Map.SelectedThingsCount + (General.Map.Map.SelectedThingsCount == 1 ? " thing" : " things") + " selected.");
else
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
}
#endregion
#region ================== Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties()
{
// Determine source things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0)
sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null)
{
sel = new List<Thing>();
sel.Add(highlighted);
}
if(sel != null)
{
// Copy properties from first source thing
BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0));
General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties.");
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties()
{
if(BuilderPlug.Me.CopiedThingProps != null)
{
// Determine target things
ICollection<Thing> sel = null;
if(General.Map.Map.SelectedThingsCount > 0)
sel = General.Map.Map.GetSelectedThings(true);
else if(highlighted != null)
{
sel = new List<Thing>();
sel.Add(highlighted);
}
if(sel != null)
{
// Apply properties to selection
General.Map.UndoRedo.CreateUndo("Paste thing properties");
foreach(Thing t in sel)
{
BuilderPlug.Me.CopiedThingProps.Apply(t);
t.UpdateConfiguration();
}
General.Interface.DisplayStatus(StatusType.Action, "Pasted thing properties.");
// Update and redraw
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
General.Interface.RefreshInfo();
General.Interface.RedrawDisplay();
}
}
}
// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection()
{
// Clear selection
General.Map.Map.ClearAllSelected();
// Redraw
General.Interface.RedrawDisplay();
}
// This creates a new thing at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public virtual void InsertThing()
{
// Mouse in window?
if(mouseinside)
{
// Insert new thing
General.Map.UndoRedo.CreateUndo("Insert thing");
Thing t = InsertThing(mousemappos);
if (t == null)
{
General.Map.UndoRedo.WithdrawUndo();
return;
}
// Edit the thing?
if(BuilderPlug.Me.EditNewThing)
{
// Redraw screen
General.Interface.RedrawDisplay();
List<Thing> things = new List<Thing>(1);
things.Add(t);
General.Interface.ShowEditThings(things);
}
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
// Update things filter
General.Map.ThingsFilter.Update();
// Redraw screen
General.Interface.RedrawDisplay();
}
}
// This creates a new thing
private Thing InsertThing(Vector2D pos)
{
if (pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
{
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
return null;
}
// Create thing
Thing t = General.Map.Map.CreateThing();
if(t != null)
{
General.Settings.ApplyDefaultThingSettings(t);
t.Move(pos);
t.UpdateConfiguration();
// Update things filter so that it includes this thing
General.Map.ThingsFilter.Update();
// Snap to grid enabled?
if(General.Interface.SnapToGrid)
{
// Snap to grid
t.SnapToGrid();
}
else
{
// Snap to map format accuracy
t.SnapToAccuracy();
}
}
return t;
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem()
{
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
// Anything to do?
if(selected.Count > 0)
{
// Make undo
if(selected.Count > 1)
{
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things.");
}
else
{
General.Map.UndoRedo.CreateUndo("Delete thing");
General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing.");
}
// Dispose selected things
foreach(Thing t in selected) t.Dispose();
// Update cache values
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
OnMouseMove(e);
// Redraw screen
General.Interface.RedrawDisplay();
}
}
//mxd
[BeginAction("thingaligntowall")]
public void AlignThingsToWall() {
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
if(selected.Count == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
List<Thing> toAlign = new List<Thing>();
foreach(Thing t in selected)
if(t.IsModel) toAlign.Add(t);
if(toAlign.Count == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "This action only works for things with models!");
return;
}
// Make undo
if(toAlign.Count > 1) {
General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things.");
} else {
General.Map.UndoRedo.CreateUndo("Align thing");
General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing.");
}
//align things
int thingsCount = General.Map.Map.Things.Count;
foreach(Thing t in toAlign) {
List<Linedef> excludedLines = new List<Linedef>();
bool aligned = false;
do{
Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines);
aligned = Tools.TryAlignThingToLine(t, l);
if(!aligned) {
excludedLines.Add(l);
if(excludedLines.Count == thingsCount) {
ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type);
General.ErrorLogger.Add(ErrorType.Warning, "Unable to align Thing <20>" + t.Index + " (" + tti.Title + ") to any linedef in a map!");
aligned = true;
}
}
} while(!aligned);
}
// Update cache values
General.Map.IsChanged = true;
// Redraw screen
General.Interface.RedrawDisplay();
}
[BeginAction("thinglookatcursor")]
public void ThingPointAtCursor() {
// Make list of selected things
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
selected.Add(highlighted);
if(selected.Count == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
return;
}
//check mouse position
if(!mousemappos.IsFinite()) {
awaitingMouseClick = true;
General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!");
return;
}
awaitingMouseClick = false;
// Make undo
if(selected.Count > 1) {
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things");
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
} else {
General.Map.UndoRedo.CreateUndo("Rotate thing");
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
}
//change angle
if(General.Interface.CtrlState) { //point away
foreach(Thing t in selected) {
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
if(info == null || info.Category == null || info.Category.Arrow == 0)
continue;
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI);
}
} else { //point at
foreach(Thing t in selected) {
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
if(info == null || info.Category == null || info.Category.Arrow == 0)
continue;
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position));
}
}
// Update cache values
General.Map.IsChanged = true;
// Redraw screen
General.Interface.RedrawDisplay();
}
//mxd
[BeginAction("thingsselectinsectors")]
public void SelectThingsInSelectedSectors() {
General.Map.Map.ConvertSelection(SelectionType.Sectors);
if(General.Map.Map.SelectedSectorsCount == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "No Sectors are Selected!");
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
return;
}
int selectedCount = 0;
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
foreach(Thing t in General.Map.Map.Things) {
t.DetermineSector();
if(!t.Selected && t.Sector != null && sectors.Contains(t.Sector)) {
t.Selected = true;
selectedCount++;
}
}
General.Interface.DisplayStatus(StatusType.Info, "Selected " + selectedCount + (selectedCount == 1 ? " Thing" : " Things"));
General.Map.Map.ConvertSelection(SelectionType.Linedefs);
// Redraw screen
General.Interface.RedrawDisplay();
}
#endregion
}
}