UltimateZoneBuilder/Source/Native/IndexBuffer.h
2019-12-22 23:44:58 +01:00

16 lines
170 B
C++

#pragma once
class RenderDevice;
class IndexBuffer
{
public:
~IndexBuffer();
GLuint GetBuffer();
RenderDevice* Device = nullptr;
private:
GLuint mBuffer = 0;
};