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BaseVisualGeometrySector.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
BaseVisualGeometrySidedef.cs
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Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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2023-10-14 22:30:29 +02:00 |
BaseVisualMode.cs
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Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
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2023-10-21 16:11:35 +02:00 |
BaseVisualSector.cs
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- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309.
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2019-11-01 17:23:41 +01:00 |
BaseVisualSlope.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
BaseVisualThing.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
BaseVisualVertex.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
Effect3DFloor.cs
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Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
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2023-09-17 17:23:27 +02:00 |
EffectBrightnessLevel.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectCopySlope.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectGlowingFlat.cs
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
EffectLineSlope.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
EffectPlaneCopySlope.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectThingLineSlope.cs
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- Fixed several issues where slopes were not shown correctly in visual mode
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2019-10-06 21:56:55 +02:00 |
EffectThingSlope.cs
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
EffectThingVertexSlope.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
EffectTransferCeilingBrightness.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectTransferFloorBrightness.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectUDMFVertexOffset.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
IVisualEventReceiver.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
NullVisualEventReceiver.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
SectorData.cs
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Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
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2022-05-10 00:10:55 +03:00 |
SectorEffect.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SectorLevel.cs
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Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
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2022-05-10 00:10:55 +03:00 |
SectorLevelComparer.cs
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
SectorLevelType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SlopeArcher.cs
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Some code cleanup
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2020-06-08 20:58:00 +02:00 |
TexturePlane.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
ThingData.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VertexData.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualActionResult.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualCeiling.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
VisualFloor.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
VisualFogBoundary.cs
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
VisualLower.cs
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Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
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2023-11-19 16:53:36 +01:00 |
VisualMiddle3D.cs
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Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
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2021-10-21 20:25:56 +02:00 |
VisualMiddleBack.cs
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Fixed a bug where the effective size of scaled textures was too small under certain circumstances
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2020-07-11 18:43:49 +02:00 |
VisualMiddleDouble.cs
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Visual Mode: more skewing fixes
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2023-11-19 16:56:13 +01:00 |
VisualMiddleSingle.cs
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Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
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2023-11-19 16:53:36 +01:00 |
VisualSidedefParts.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualSidedefSlope.cs
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Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
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2022-03-05 10:37:00 +01:00 |
VisualUpper.cs
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Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
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2023-11-19 16:53:36 +01:00 |
VisualVertexSlope.cs
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Visual Mode: prevent crash if no potential slope handles are found (#949)
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2023-09-02 14:21:40 +02:00 |
WallPolygon.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |