mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
116 lines
2.5 KiB
C#
116 lines
2.5 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[EditMode(DisplayName = "Visual Mode",
|
|
SwitchAction = "visualmode", // Action name used to switch to this mode
|
|
ButtonImage = "VisualMode.png", // Image resource name for the button
|
|
ButtonOrder = 0, // Position of the button (lower is more to the left)
|
|
UseByDefault = true)]
|
|
|
|
public class BaseVisualMode : VisualMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public BaseVisualMode()
|
|
{
|
|
// Initialize
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This creates a visual sector
|
|
protected override VisualSector CreateVisualSector(Sector s)
|
|
{
|
|
return new BaseVisualSector(s);
|
|
}
|
|
|
|
// This draws a frame
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
// Start drawing
|
|
if(renderer.Start())
|
|
{
|
|
// Begin with geometry
|
|
renderer.StartGeometry();
|
|
|
|
// This renders all visible sectors
|
|
base.OnRedrawDisplay();
|
|
|
|
// Done rendering geometry
|
|
renderer.FinishGeometry();
|
|
|
|
// Present!
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|