UltimateZoneBuilder/Source/Core
2015-02-19 20:50:03 +00:00
..
Actions Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Compilers Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Config DECORATE: added "$argN" special comment. It can be used to specify default argument names. 2015-02-04 18:02:03 +00:00
Controls Fixed, Edit Selection: in some cases thing angles were updated incorrectly when things with "FixedRotation" game configuration property were among selected things. 2015-02-06 21:03:20 +00:00
Data Linedefs mode, UDMF: added "Apply 'lightfog' flag" action. 2015-02-01 18:44:30 +00:00
Editing Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values. 2015-02-06 09:01:33 +00:00
General Added some more boilerplate to MapManager.CompileLump() 2015-01-29 08:18:11 +00:00
Geometry Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options. 2015-02-19 13:00:19 +00:00
GZBuilder Fixed, MODELDEF parser: looks like INHERITACTORPITCH and INHERITACTORROLL flags affect only pitch/roll set in the map editor, not "PitchOffset" and "RollOffset" MODELDEF properties... 2015-02-19 17:59:45 +00:00
IO UDMF: raised sector slope precision to 7 decimal places when saving a map. 2015-01-11 19:42:57 +00:00
Map Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options. 2015-02-19 13:00:19 +00:00
Plugins Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
Properties Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
Rendering Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
Resources Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type. 2015-01-10 23:12:19 +00:00
Types Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
VisualModes Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn. 2015-02-12 22:04:49 +00:00
Windows Fixed a typo in one of the Preferences window's tool-tips. 2015-02-19 20:50:03 +00:00
ZDoom Fixed, TEXTURES parser: fixed incorrect stream rewinding when reading "Blend" patch property without a tint amount. 2015-02-19 13:50:17 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00