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Actions
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Compilers
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Config
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DECORATE: added "$argN" special comment. It can be used to specify default argument names.
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2015-02-04 18:02:03 +00:00 |
Controls
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Fixed, Edit Selection: in some cases thing angles were updated incorrectly when things with "FixedRotation" game configuration property were among selected things.
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2015-02-06 21:03:20 +00:00 |
Data
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Linedefs mode, UDMF: added "Apply 'lightfog' flag" action.
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2015-02-01 18:44:30 +00:00 |
Editing
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
General
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Added some more boilerplate to MapManager.CompileLump()
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2015-01-29 08:18:11 +00:00 |
Geometry
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Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
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2015-02-19 13:00:19 +00:00 |
GZBuilder
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Fixed, MODELDEF parser: looks like INHERITACTORPITCH and INHERITACTORROLL flags affect only pitch/roll set in the map editor, not "PitchOffset" and "RollOffset" MODELDEF properties...
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2015-02-19 17:59:45 +00:00 |
IO
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UDMF: raised sector slope precision to 7 decimal places when saving a map.
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2015-01-11 19:42:57 +00:00 |
Map
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Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
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2015-02-19 13:00:19 +00:00 |
Plugins
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Draw modes: linedef length labels no longer overlap linedefs.
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2014-11-12 11:22:14 +00:00 |
Properties
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Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
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2015-01-25 23:22:42 +00:00 |
Rendering
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Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
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2015-01-25 23:22:42 +00:00 |
Resources
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Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
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2015-01-10 23:12:19 +00:00 |
Types
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
VisualModes
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Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
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2015-02-12 22:04:49 +00:00 |
Windows
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Fixed a typo in one of the Preferences window's tool-tips.
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2015-02-19 20:50:03 +00:00 |
ZDoom
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Fixed, TEXTURES parser: fixed incorrect stream rewinding when reading "Blend" patch property without a tint amount.
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2015-02-19 13:50:17 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
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2015-01-25 23:22:42 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |