mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 07:31:36 +00:00
0e78e6d39f
Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used. Added, Edit Effect window: normal and generalized effects can now be set at the same time. Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed. Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed. Fixed, Select Similar window: Tab control was incorrectly anchored. Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format. Fixed: HiRes textures, which didn't override any texture or flat were not loaded. Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used. Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
311 lines
No EOL
8.3 KiB
C#
311 lines
No EOL
8.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class EffectBrowserForm : DelayedForm
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{
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// Constants
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private const int MAX_OPTIONS = 8;
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// Variables
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private int selectedeffect;
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private readonly ComboBox[] options;
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private readonly ListViewItem[] allitems; //mxd
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private readonly bool addanyeffect;
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// Properties
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public int SelectedEffect { get { return selectedeffect; } }
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// Constructor
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public EffectBrowserForm(int effect, bool addanyeffect)
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{
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// Initialize
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InitializeComponent();
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//mxd. Show "Any action" item?
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this.addanyeffect = addanyeffect;
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// Make array references for controls
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options = new[] { option0, option1, option2, option3, option4, option5, option6, option7 };
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Label[] optionlbls = { option0label, option1label, option2label, option3label,
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option4label, option5label, option6label, option7label };
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// Using generalized effects?
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int nongeneralizedeffect = effect; //mxd
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if(General.Map.Config.GeneralizedEffects)
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{
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// Go for all options, bigger steps first (mxd)
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for(int i = MAX_OPTIONS - 1; i > -1; i--)
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{
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// Option used in selected category?
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if(i < General.Map.Config.GenEffectOptions.Count)
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{
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GeneralizedOption o = General.Map.Config.GenEffectOptions[i];
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// Setup controls
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optionlbls[i].Text = o.Name + ":";
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options[i].Items.Clear();
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options[i].Items.AddRange(o.Bits.ToArray());
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// Show option
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options[i].Visible = true;
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optionlbls[i].Visible = true;
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if(effects.SelectedItems.Count == 0)
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{
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// Go for all bits
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foreach(GeneralizedBit ab in o.Bits)
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{
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// Select this setting if matches
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if((effect & ab.Index) == ab.Index)
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{
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options[i].SelectedItem = ab;
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nongeneralizedeffect -= ab.Index; //mxd
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if(ab.Index > 0) break; //mxd
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}
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}
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}
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}
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else
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{
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// Hide option
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options[i].Visible = false;
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optionlbls[i].Visible = false;
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}
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}
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}
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else
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{
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// Remove generalized tab
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tabs.TabPages.Remove(tabgeneralized);
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}
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//mxd. Go for all predefined effects
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bool selected = CreateEffects(nongeneralizedeffect) && General.Map.Config.GeneralizedEffects; //mxd
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allitems = new ListViewItem[effects.Items.Count]; //mxd
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effects.Items.CopyTo(allitems, 0); //mxd
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// Open the generalized tab when given effect is generalized
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if(!selected && General.Map.Config.GeneralizedEffects) tabs.SelectedTab = tabgeneralized;
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}
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// This browses for an effect
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// Returns the new effect or the same effect when cancelled
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public static int BrowseEffect(IWin32Window owner, int effect) { return BrowseEffect(owner, effect, false); } //mxd
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public static int BrowseEffect(IWin32Window owner, int effect, bool addanyeffect)
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{
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EffectBrowserForm f = new EffectBrowserForm(effect, addanyeffect);
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if(f.ShowDialog(owner) == DialogResult.OK) effect = f.SelectedEffect;
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f.Dispose();
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return effect;
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}
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//mxd
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private bool CreateEffects(int effect)
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{
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bool selected = false;
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if(addanyeffect)
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{
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ListViewItem n = effects.Items.Add("-1");
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n.SubItems.Add("Any effect");
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n.Tag = new SectorEffectInfo(-1, "Any effect", false, false);
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if(effect == -1)
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{
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selected = true;
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n.Selected = true;
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}
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}
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foreach(SectorEffectInfo si in General.Map.Config.SortedSectorEffects)
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{
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// Create effect
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ListViewItem n = effects.Items.Add(si.Index.ToString());
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n.SubItems.Add(si.Title);
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n.Tag = si;
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if(si.Index == effect)
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{
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selected = true;
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n.Selected = true;
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}
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}
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return selected;
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}
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//mxd
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private void FilterEffects(string text)
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{
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List<ListViewItem> filtereditems = new List<ListViewItem>();
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HashSet<string> added = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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// First add nodes, which titles start with given text
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foreach(ListViewItem i in allitems)
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{
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SectorEffectInfo si = i.Tag as SectorEffectInfo;
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if(si != null && si.Title.ToUpperInvariant().StartsWith(text))
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{
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filtereditems.Add(i);
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added.Add(si.Title);
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}
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}
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// Then add nodes, which titles contain given text
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foreach(ListViewItem i in allitems)
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{
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SectorEffectInfo si = i.Tag as SectorEffectInfo;
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if(si != null && !added.Contains(si.Title) && si.Title.ToUpperInvariant().Contains(text))
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{
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filtereditems.Add(i);
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added.Add(si.Title);
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}
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}
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effects.BeginUpdate();
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effects.Items.Clear();
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effects.Items.AddRange(filtereditems.ToArray());
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effects.EndUpdate();
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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// Presume no result
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selectedeffect = 0;
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//mxd. Add predefined effect?
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if((effects.SelectedItems.Count > 0) && (effects.SelectedItems[0].Tag is SectorEffectInfo))
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{
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// Our result
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selectedeffect = ((SectorEffectInfo)effects.SelectedItems[0].Tag).Index;
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}
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//mxd. Add generalized effects? (Don't add when "Any effect" is selected)
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if(selectedeffect != -1 && General.Map.Config.GeneralizedEffects)
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{
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// Go for all options
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for(int i = 0; i < MAX_OPTIONS; i++)
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{
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// Option used?
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if(i < General.Map.Config.GenEffectOptions.Count)
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{
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// Add selected bits
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if(options[i].SelectedIndex > -1)
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selectedeffect += (options[i].SelectedItem as GeneralizedBit).Index;
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}
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else
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{
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break; //mxd
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}
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}
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}
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// Done
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Leave
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Double-clicked on item
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private void effects_DoubleClick(object sender, EventArgs e)
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{
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// Effect selected?
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if((effects.SelectedItems.Count > 0) && (effects.SelectedItems[0].Tag is SectorEffectInfo))
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{
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if(apply.Enabled) apply_Click(this, EventArgs.Empty);
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}
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}
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//mxd
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private void tbFilter_TextChanged(object sender, EventArgs e)
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{
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if(!string.IsNullOrEmpty(tbFilter.Text.Trim()))
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{
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FilterEffects(tbFilter.Text.ToUpperInvariant());
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}
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else
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{
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effects.Items.Clear();
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CreateEffects(effects.SelectedItems.Count > 0 ? ((SectorEffectInfo)effects.SelectedItems[0].Tag).Index : 0);
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}
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}
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//mxd. Switch focus to effects list?
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private void tbFilter_KeyUp(object sender, KeyEventArgs e)
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{
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if(e.KeyCode == Keys.Down && effects.Items.Count > 0)
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{
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effects.Items[0].Selected = true;
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effects.Focus();
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}
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}
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//mxd
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private void btnClearFilter_Click(object sender, EventArgs e)
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{
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tbFilter.Clear();
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}
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//mxd
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private void EffectBrowserForm_Shown(object sender, EventArgs e)
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{
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if(tabs.SelectedTab == tabeffects) tbFilter.Focus();
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}
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//mxd
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private void effects_MouseEnter(object sender, EventArgs e)
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{
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effects.Focus();
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}
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//mxd. Transfer focus to Filter textbox
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private void effects_KeyPress(object sender, KeyPressEventArgs e)
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{
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tbFilter.Focus();
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if(e.KeyChar == '\b') // Any better way to check for Backspace?..
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{
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if(!string.IsNullOrEmpty(tbFilter.Text) && tbFilter.SelectionStart > 0 && tbFilter.SelectionLength == 0)
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{
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int s = tbFilter.SelectionStart - 1;
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tbFilter.Text = tbFilter.Text.Remove(s, 1);
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tbFilter.SelectionStart = s;
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}
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}
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else
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{
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tbFilter.AppendText(e.KeyChar.ToString(CultureInfo.InvariantCulture));
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}
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}
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}
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} |