UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
MaxED dfdcaaf696 MODELDEF support: model frame number is now taken into account when loading MD3 models.
MODELDEF support: model frame number / frame name are now taken into account when loading MD2 models.
Compiling: changed the way /LARGEADDRESSAWARE flag is applied so it works when building using VS and batch files.
2015-11-17 12:22:49 +00:00
..
AcsParserSE.cs Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure. 2015-11-13 21:42:41 +00:00
DecorateParserSE.cs Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. 2015-07-27 09:02:28 +00:00
GldefsParser.cs Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
MapinfoParser.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
ModeldefParser.cs Changed, Internal: ZDTextParser.ReadToken() now returns empty string instead of null when it's unable to read a token. This fixes many potential crashes when trying to parse malformed data (and hopefully doesn't bring new bugs...). 2015-06-18 19:45:39 +00:00
ModeldefParserSE.cs Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. 2015-07-27 09:02:28 +00:00
ModeldefStructure.cs MODELDEF support: model frame number is now taken into account when loading MD3 models. 2015-11-17 12:22:49 +00:00
ScriptTypeParserSE.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00