mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
c0fbf5e71e
Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time. Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded. Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar. Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar. Game configurations: removed "gamedetect" block, because it was unused by the editor. Updated documentation ("Map Format Settings" page).
64 lines
2.2 KiB
INI
64 lines
2.2 KiB
INI
/*************************************************************\
|
|
Doom Builder 2 Game Configuration for ZDoom-compatible port
|
|
\*************************************************************/
|
|
|
|
// This is required to prevent accidental use of a different configuration
|
|
type = "Doom Builder 2 Game Configuration";
|
|
|
|
// This is the title to show for this game
|
|
game = "ZDoom: Strife (Doom format)";
|
|
|
|
// This is the simplified game engine/sourceport name
|
|
engine = "zdoom";
|
|
|
|
// *******************************************************
|
|
// * *
|
|
// * Note: all the elements that could be factorized *
|
|
// * because they were common to ZDoom, GZDoom and *
|
|
// * Zandronum have been moved to ZDoom_common.cfg. *
|
|
// * *
|
|
// *******************************************************
|
|
|
|
// STANDARD ZDOOM SETTINGS
|
|
// Settings common to all games and all map formats
|
|
include("Includes\\ZDoom_common.cfg", "common");
|
|
|
|
// Settings common to Doom map format
|
|
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
|
include("Includes\\Strife_misc.cfg", "mapformat_doom");
|
|
|
|
// Settings common to Strife games
|
|
include("Includes\\Game_Strife.cfg");
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Includes\\Strife_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// THING TYPES
|
|
// Each engine has its own additional thing types
|
|
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
|
|
thingtypes
|
|
{
|
|
// Basic game actors
|
|
include("Includes\\Strife_things.cfg");
|
|
// Additional ZDoom actors for that game
|
|
include("Includes\\ZDoom_things.cfg", "strife");
|
|
// Standard ZDoom actors
|
|
include("Includes\\ZDoom_things.cfg", "zdoom");
|
|
}
|
|
|
|
// ENUMERATIONS
|
|
// Each engine has its own additional thing types
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
enums
|
|
{
|
|
// Basic game enums
|
|
include("Includes\\Doom_misc.cfg", "enums");
|
|
// Standard ZDoom enums
|
|
include("Includes\\ZDoom_misc.cfg", "enums");
|
|
// Additional ZDoom enums for that game
|
|
include("Includes\\ZDoom_misc.cfg", "enums_strife");
|
|
}
|