mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-01 08:01:32 +00:00
4dd8877eba
- create undo for flipping linedefs/sidedefs
359 lines
8.2 KiB
C#
359 lines
8.2 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Interface;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[EditMode(SwitchAction = "thingsmode", // Action name used to switch to this mode
|
|
ButtonDesc = "Things Mode", // Description on the button in toolbar/menu
|
|
ButtonImage = "ThingsMode.png", // Image resource name for the button
|
|
ButtonOrder = int.MinValue + 3)] // Position of the button (lower is more to the left)
|
|
|
|
public class ThingsMode : ClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
public const float THING_HIGHLIGHT_RANGE = 10f;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Highlighted item
|
|
private Thing highlighted;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public ThingsMode()
|
|
{
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Return to this mode
|
|
General.Map.ChangeMode(new ThingsMode());
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Hide highlight info
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// This redraws the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.RenderThing(highlighted, General.Colors.Highlight);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.SetThingsRenderOrder(true);
|
|
renderer.RenderThingSet(General.Map.Map.Things);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Selecting?
|
|
if(selecting)
|
|
{
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// This highlights a new item
|
|
protected void Highlight(Thing t)
|
|
{
|
|
// Update display
|
|
if(renderer.StartThings(false))
|
|
{
|
|
// Undraw previous highlight
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted));
|
|
|
|
// Set new highlight
|
|
highlighted = t;
|
|
|
|
// Render highlighted item
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
renderer.RenderThing(highlighted, General.Colors.Highlight);
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Show highlight info
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
General.Interface.ShowThingInfo(highlighted);
|
|
else
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// Selection
|
|
protected override void OnSelect()
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Flip selection
|
|
highlighted.Selected = !highlighted.Selected;
|
|
|
|
// Update display
|
|
if(renderer.StartThings(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted));
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Start making a selection
|
|
StartMultiSelection();
|
|
}
|
|
|
|
base.OnSelect();
|
|
}
|
|
|
|
// End selection
|
|
protected override void OnEndSelect()
|
|
{
|
|
// Not ending from a multi-selection?
|
|
if(!selecting)
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Update display
|
|
if(renderer.StartThings(false))
|
|
{
|
|
// Render highlighted item
|
|
renderer.RenderThing(highlighted, General.Colors.Highlight);
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
}
|
|
|
|
base.OnEndSelect();
|
|
}
|
|
|
|
// Start editing
|
|
protected override void OnEdit()
|
|
{
|
|
// Item highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Make this the only selection
|
|
General.Map.Map.ClearSelectedThings();
|
|
highlighted.Selected = true;
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// Update display
|
|
if(renderer.StartThings(false))
|
|
{
|
|
// Redraw highlight to show selection
|
|
renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted));
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
base.OnEdit();
|
|
}
|
|
|
|
// Done editing
|
|
protected override void OnEndEdit()
|
|
{
|
|
// Anything selected?
|
|
ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
|
|
if(selected.Count > 0)
|
|
{
|
|
// Show thing edit dialog
|
|
// TODO
|
|
|
|
// When a single thing was selected, deselect it now
|
|
if(selected.Count == 1) General.Map.Map.ClearSelectedThings();
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
base.OnEndEdit();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
// Not holding any buttons?
|
|
if(e.Button == MouseButtons.None)
|
|
{
|
|
// Find the nearest vertex within highlight range
|
|
Thing t = General.Map.Map.NearestThingSquareRange(mousemappos, THING_HIGHLIGHT_RANGE / renderer.Scale);
|
|
|
|
// Highlight if not the same
|
|
if(t != highlighted) Highlight(t);
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Interface.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this sector for dragging
|
|
General.Map.Map.ClearSelectedThings();
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
// Start dragging the selection
|
|
General.Map.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos));
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
// Go for all things
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
t.Selected = ((t.Position.x >= selectionrect.Left) &&
|
|
(t.Position.y >= selectionrect.Top) &&
|
|
(t.Position.x <= selectionrect.Right) &&
|
|
(t.Position.y <= selectionrect.Bottom));
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
// Clear overlay
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|