UltimateZoneBuilder/Source/Plugins/BuilderModes/General/BuilderPlug.cs
MaxED deb65258ae Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. 
Fixed, general interface: "Full Brightness" button state was not updated during map loading.
Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
Cosmetic: added a bunch of new icons.
Cosmetic: changed Visual mode crosshair.
2015-08-27 20:46:49 +00:00

695 lines
26 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.BuilderModes.Interface;
using CodeImp.DoomBuilder.BuilderModes.IO;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.GZBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class BuilderPlug : Plug
{
#region ================== API Declarations
[DllImport("user32.dll")]
internal static extern int GetWindowLong(IntPtr hWnd, int nIndex);
#endregion
#region ================== Constants
internal const int WS_HSCROLL = 0x100000;
internal const int WS_VSCROLL = 0x200000;
internal const int GWL_STYLE = -16;
#endregion
#region ================== Variables
// Static instance
private static BuilderPlug me;
// Main objects
private MenusForm menusform;
private CurveLinedefsForm curvelinedefsform;
private FindReplaceForm findreplaceform;
private ErrorCheckForm errorcheckform;
private PreferencesForm preferencesform;
// Dockers
private UndoRedoPanel undoredopanel;
private Docker undoredodocker;
private SectorDrawingOptionsPanel drawingOverridesPanel; //mxd
private Docker drawingOverridesDocker; //mxd
// Settings
private int showvisualthings; // 0 = none, 1 = sprite only, 2 = sprite caged
private bool usegravity;
private int changeheightbysidedef; // 0 = nothing, 1 = change ceiling, 2 = change floor
private bool editnewthing;
private bool editnewsector;
private bool additiveselect;
private bool autoclearselection;
private bool visualmodeclearselection;
private string copiedtexture;
private string copiedflat;
private Point copiedoffsets;
private VertexProperties copiedvertexprops;
private SectorProperties copiedsectorprops;
private SidedefProperties copiedsidedefprops;
private LinedefProperties copiedlinedefprops;
private ThingProperties copiedthingprops;
private bool viewselectionnumbers;
private bool viewselectioneffects; //mxd
private float stitchrange;
private float highlightrange;
private float highlightthingsrange;
private float splitlinedefsrange;
private bool usehighlight;
private bool autodragonpaste;
private bool autoAlignTextureOffsetsOnCreate;//mxd
private bool dontMoveGeometryOutsideMapBoundary;//mxd
private bool autoDrawOnEdit; //mxd
private bool marqueSelectTouching; //mxd. Select elements partially/fully inside of marque selection?
private bool syncSelection; //mxd. Sync selection between Visual and Classic modes.
private bool lockSectorTextureOffsetsWhileDragging; //mxd
private bool dragThingsInSectorsMode; //mxd
#endregion
#region ================== Properties
public override string Name { get { return "GZDoom Builder"; } } //mxd
public static BuilderPlug Me { get { return me; } }
// It is only safe to do this dynamically because we compile and distribute both
// the core and this plugin together with the same revision number! In third party
// plugins this should just contain a fixed number.
public override int MinimumRevision { get { return Assembly.GetExecutingAssembly().GetName().Version.Revision; } }
public MenusForm MenusForm { get { return menusform; } }
public CurveLinedefsForm CurveLinedefsForm { get { return curvelinedefsform ?? (curvelinedefsform = new CurveLinedefsForm()); } }
public FindReplaceForm FindReplaceForm { get { return findreplaceform ?? (findreplaceform = new FindReplaceForm()); } }
public ErrorCheckForm ErrorCheckForm { get { return errorcheckform ?? (errorcheckform = new ErrorCheckForm()); } }
public PreferencesForm PreferencesForm { get { return preferencesform; } }
// Settings
public int ShowVisualThings { get { return showvisualthings; } set { showvisualthings = value; } }
public bool UseGravity { get { return usegravity; } set { usegravity = value; } }
public int ChangeHeightBySidedef { get { return changeheightbysidedef; } }
public bool EditNewThing { get { return editnewthing; } }
public bool EditNewSector { get { return editnewsector; } }
public bool AdditiveSelect { get { return additiveselect; } }
public bool AutoClearSelection { get { return autoclearselection; } }
public bool VisualModeClearSelection { get { return visualmodeclearselection; } }
public string CopiedTexture { get { return copiedtexture; } set { copiedtexture = value; } }
public string CopiedFlat { get { return copiedflat; } set { copiedflat = value; } }
public Point CopiedOffsets { get { return copiedoffsets; } set { copiedoffsets = value; } }
public VertexProperties CopiedVertexProps { get { return copiedvertexprops; } set { copiedvertexprops = value; } }
public SectorProperties CopiedSectorProps { get { return copiedsectorprops; } set { copiedsectorprops = value; } }
public SidedefProperties CopiedSidedefProps { get { return copiedsidedefprops; } set { copiedsidedefprops = value; } }
public LinedefProperties CopiedLinedefProps { get { return copiedlinedefprops; } set { copiedlinedefprops = value; } }
public ThingProperties CopiedThingProps { get { return copiedthingprops; } set { copiedthingprops = value; } }
public bool ViewSelectionNumbers { get { return viewselectionnumbers; } set { viewselectionnumbers = value; } }
public bool ViewSelectionEffects { get { return viewselectioneffects; } set { viewselectioneffects = value; } } //mxd
public float StitchRange { get { return stitchrange; } internal set { stitchrange = value; } }
public float HighlightRange { get { return highlightrange; } }
public float HighlightThingsRange { get { return highlightthingsrange; } }
public float SplitLinedefsRange { get { return splitlinedefsrange; } }
public bool UseHighlight {
get {
return usehighlight;
}
set {
usehighlight = value;
General.Map.Renderer3D.ShowSelection = usehighlight;
General.Map.Renderer3D.ShowHighlight = usehighlight;
}
}
public bool AutoDragOnPaste { get { return autodragonpaste; } set { autodragonpaste = value; } }
public bool AutoDrawOnEdit { get { return autoDrawOnEdit; } set { autoDrawOnEdit = value; } } //mxd
public bool AutoAlignTextureOffsetsOnCreate { get { return autoAlignTextureOffsetsOnCreate; } set { autoAlignTextureOffsetsOnCreate = value; } } //mxd
public bool DontMoveGeometryOutsideMapBoundary { get { return dontMoveGeometryOutsideMapBoundary; } set { DontMoveGeometryOutsideMapBoundary = value; } } //mxd
public bool MarqueSelectTouching { get { return marqueSelectTouching; } set { marqueSelectTouching = value; } } //mxd
public bool SyncSelection { get { return syncSelection; } set { syncSelection = value; } } //mxd
public bool LockSectorTextureOffsetsWhileDragging { get { return lockSectorTextureOffsetsWhileDragging; } internal set { lockSectorTextureOffsetsWhileDragging = value; } } //mxd
public bool DragThingsInSectorsMode { get { return dragThingsInSectorsMode; } internal set { dragThingsInSectorsMode = value; } } //mxd
#endregion
#region ================== Initialize / Dispose
// When plugin is initialized
public override void OnInitialize()
{
// Setup
me = this;
// Settings
showvisualthings = 2;
usegravity = false;
usehighlight = true;
LoadSettings();
// Load menus form and register it
menusform = new MenusForm();
menusform.Register();
menusform.TextureOffsetLock.Checked = lockSectorTextureOffsetsWhileDragging; //mxd
menusform.DragThingsInSelectedSectors.Checked = dragThingsInSectorsMode; //mxd
// Load Undo\Redo docker
undoredopanel = new UndoRedoPanel();
undoredodocker = new Docker("undoredo", "Undo / Redo", undoredopanel);
General.Interface.AddDocker(undoredodocker);
//mxd. Create Overrides docker
drawingOverridesPanel = new SectorDrawingOptionsPanel();
drawingOverridesDocker = new Docker("drawingoverrides", "Draw Settings", drawingOverridesPanel);
//mxd
General.Actions.BindMethods(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!IsDisposed)
{
// Clean up
General.Interface.RemoveDocker(undoredodocker);
undoredopanel.Dispose();
drawingOverridesPanel.Dispose(); //mxd
menusform.Unregister();
menusform.Dispose();
menusform = null;
curvelinedefsform.Dispose();
curvelinedefsform = null;
findreplaceform.Dispose();
findreplaceform = null;
errorcheckform.Dispose();
errorcheckform = null;
// Done
me = null;
base.Dispose();
}
}
#endregion
#region ================== Methods
// This loads the plugin settings
private void LoadSettings()
{
changeheightbysidedef = General.Settings.ReadPluginSetting("changeheightbysidedef", 0);
editnewthing = General.Settings.ReadPluginSetting("editnewthing", true);
editnewsector = General.Settings.ReadPluginSetting("editnewsector", false);
additiveselect = General.Settings.ReadPluginSetting("additiveselect", false);
autoclearselection = General.Settings.ReadPluginSetting("autoclearselection", false);
visualmodeclearselection = General.Settings.ReadPluginSetting("visualmodeclearselection", false);
viewselectionnumbers = General.Settings.ReadPluginSetting("viewselectionnumbers", true);
viewselectioneffects = General.Settings.ReadPluginSetting("viewselectioneffects", true); //mxd
stitchrange = General.Settings.ReadPluginSetting("stitchrange", 20);
highlightrange = General.Settings.ReadPluginSetting("highlightrange", 20);
highlightthingsrange = General.Settings.ReadPluginSetting("highlightthingsrange", 10);
splitlinedefsrange = General.Settings.ReadPluginSetting("splitlinedefsrange", 10);
autodragonpaste = General.Settings.ReadPluginSetting("autodragonpaste", false);
autoDrawOnEdit = General.Settings.ReadPluginSetting("autodrawonedit", true); //mxd
autoAlignTextureOffsetsOnCreate = General.Settings.ReadPluginSetting("autoaligntextureoffsetsoncreate", false); //mxd
dontMoveGeometryOutsideMapBoundary = General.Settings.ReadPluginSetting("dontmovegeometryoutsidemapboundary", false); //mxd
syncSelection = General.Settings.ReadPluginSetting("syncselection", false); //mxd
lockSectorTextureOffsetsWhileDragging = General.Settings.ReadPluginSetting("locktextureoffsets", false); //mxd
dragThingsInSectorsMode = General.Settings.ReadPluginSetting("dragthingsinsectorsmode", true); //mxd
}
//mxd. Save settings, which can be changed via UI
private void SaveSettings()
{
General.Settings.WritePluginSetting("locktextureoffsets", lockSectorTextureOffsetsWhileDragging);
General.Settings.WritePluginSetting("viewselectionnumbers", viewselectionnumbers);
General.Settings.WritePluginSetting("viewselectioneffects", viewselectioneffects);
General.Settings.WritePluginSetting("dragthingsinsectorsmode", dragThingsInSectorsMode);
}
#endregion
#region ================== Events
// When floor surface geometry is created for classic modes
public override void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
{
ImageData img = General.Map.Data.GetFlatImage(s.LongFloorTexture);
if((img != null) && img.IsImageLoaded)
{
//mxd. Merged from GZDoomEditing plugin
if(General.Map.UDMF)
{
// Fetch ZDoom fields
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningfloor", 0.0f),
s.Fields.GetValue("ypanningfloor", 0.0f));
Vector2D scale = new Vector2D(s.Fields.GetValue("xscalefloor", 1.0f),
s.Fields.GetValue("yscalefloor", 1.0f));
float rotate = s.Fields.GetValue("rotationfloor", 0.0f);
int color, light;
bool absolute;
//mxd. Apply GLDEFS override?
if(General.Map.Data.GlowingFlats.ContainsKey(s.LongFloorTexture)
&& (General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullbright || General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullblack))
{
color = -1;
light = (General.Map.Data.GlowingFlats[s.LongFloorTexture].Fullbright ? 255 : 0);
absolute = true;
}
else
{
color = s.Fields.GetValue("lightcolor", -1);
light = s.Fields.GetValue("lightfloor", 0);
absolute = s.Fields.GetValue("lightfloorabsolute", false);
}
// Setup the vertices with the given settings
SetupSurfaceVertices(vertices, s, img, offset, scale, rotate, color, light, absolute);
}
else
{
// Make scalars
float sw = 1.0f / img.ScaledWidth;
float sh = 1.0f / img.ScaledHeight;
// Make proper texture coordinates
for(int i = 0; i < vertices.Length; i++)
{
vertices[i].u = vertices[i].u * sw;
vertices[i].v = -vertices[i].v * sh;
}
}
}
}
// When ceiling surface geometry is created for classic modes
public override void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
{
ImageData img = General.Map.Data.GetFlatImage(s.LongCeilTexture);
if((img != null) && img.IsImageLoaded)
{
//mxd. Merged from GZDoomEditing plugin
if(General.Map.UDMF)
{
// Fetch ZDoom fields
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningceiling", 0.0f),
s.Fields.GetValue("ypanningceiling", 0.0f));
Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0f),
s.Fields.GetValue("yscaleceiling", 1.0f));
float rotate = s.Fields.GetValue("rotationceiling", 0.0f);
int color, light;
bool absolute;
//mxd. Apply GLDEFS override?
if(General.Map.Data.GlowingFlats.ContainsKey(s.LongCeilTexture)
&& (General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullbright || General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullblack))
{
color = -1;
light = (General.Map.Data.GlowingFlats[s.LongCeilTexture].Fullbright ? 255 : 0);
absolute = true;
}
else
{
color = s.Fields.GetValue("lightcolor", -1);
light = s.Fields.GetValue("lightceiling", 0);
absolute = s.Fields.GetValue("lightceilingabsolute", false);
}
// Setup the vertices with the given settings
SetupSurfaceVertices(vertices, s, img, offset, scale, rotate, color, light, absolute);
}
else
{
// Make scalars
float sw = 1.0f / img.ScaledWidth;
float sh = 1.0f / img.ScaledHeight;
// Make proper texture coordinates
for(int i = 0; i < vertices.Length; i++)
{
vertices[i].u = vertices[i].u * sw;
vertices[i].v = -vertices[i].v * sh;
}
}
}
}
// When the editing mode changes
public override bool OnModeChange(EditMode oldmode, EditMode newmode)
{
// Show the correct menu for the new mode
menusform.ShowEditingModeMenu(newmode);
return base.OnModeChange(oldmode, newmode);
}
// When the Preferences dialog is shown
public override void OnShowPreferences(PreferencesController controller)
{
base.OnShowPreferences(controller);
// Load preferences
preferencesform = new PreferencesForm();
preferencesform.Setup(controller);
}
// When the Preferences dialog is closed
public override void OnClosePreferences(PreferencesController controller)
{
base.OnClosePreferences(controller);
// Apply settings that could have been changed
LoadSettings();
// Unload preferences
preferencesform.Dispose();
preferencesform = null;
}
// New map created
public override void OnMapNewEnd()
{
base.OnMapNewEnd();
undoredopanel.SetBeginDescription("New Map");
undoredopanel.UpdateList();
//mxd
General.Interface.AddDocker(drawingOverridesDocker);
drawingOverridesPanel.Setup();
}
// Map opened
public override void OnMapOpenEnd()
{
base.OnMapOpenEnd();
undoredopanel.SetBeginDescription("Opened Map");
undoredopanel.UpdateList();
//mxd
General.Interface.AddDocker(drawingOverridesDocker);
drawingOverridesPanel.Setup();
General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
}
// Map closed
public override void OnMapCloseEnd()
{
base.OnMapCloseEnd();
undoredopanel.UpdateList();
//mxd
General.Interface.RemoveDocker(drawingOverridesDocker);
//mxd. Save settings
SaveSettings();
}
// Redo performed
public override void OnRedoEnd()
{
base.OnRedoEnd();
undoredopanel.UpdateList();
}
// Undo performed
public override void OnUndoEnd()
{
base.OnUndoEnd();
undoredopanel.UpdateList();
}
// Undo created
public override void OnUndoCreated()
{
base.OnUndoCreated();
undoredopanel.UpdateList();
}
// Undo withdrawn
public override void OnUndoWithdrawn()
{
base.OnUndoWithdrawn();
undoredopanel.UpdateList();
}
#endregion
#region ================== Tools
//mxd. merged from GZDoomEditing plugin
// This applies the given values on the vertices
private static void SetupSurfaceVertices(FlatVertex[] vertices, Sector s, ImageData img, Vector2D offset,
Vector2D scale, float rotate, int color, int light, bool absolute)
{
// Prepare for math!
rotate = Angle2D.DegToRad(rotate);
Vector2D texscale = new Vector2D(1.0f / img.ScaledWidth, 1.0f / img.ScaledHeight);
if(!absolute) light = s.Brightness + light;
PixelColor lightcolor = PixelColor.FromInt(color);
PixelColor brightness = PixelColor.FromInt(General.Map.Renderer2D.CalculateBrightness(light));
PixelColor finalcolor = PixelColor.Modulate(lightcolor, brightness);
color = finalcolor.WithAlpha(255).ToInt();
// Do the math for all vertices
for(int i = 0; i < vertices.Length; i++)
{
Vector2D pos = new Vector2D(vertices[i].x, vertices[i].y);
pos = pos.GetRotated(rotate);
pos.y = -pos.y;
pos = (pos + offset) * scale * texscale;
vertices[i].u = pos.x;
vertices[i].v = pos.y;
vertices[i].c = color;
}
}
// This finds all class types that inherits from the given type
public Type[] FindClasses(Type t)
{
List<Type> found = new List<Type>();
// Get all exported types
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
foreach(Type it in types)
{
// Compare types
if(t.IsAssignableFrom(it)) found.Add(it);
}
// Return list
return found.ToArray();
}
// This renders the associated sectors/linedefs with the indication color
public static void PlotAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
{
// Tag must be above zero
if(General.GetByIndex(asso.Tags, 0) < 1) return;
// Sectors?
switch(asso.Type)
{
case UniversalType.SectorTag: {
foreach(Sector s in General.Map.Map.Sectors)
{
if(!asso.Tags.Overlaps(s.Tags))continue;
renderer.PlotSector(s, General.Colors.Indication);
if(!General.Settings.GZShowEventLines) continue;
Vector2D end = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2));
eventlines.Add(new Line3D(asso.Center, end)); //mxd
}
break;
}
case UniversalType.LinedefTag: {
foreach(Linedef l in General.Map.Map.Linedefs)
{
if(!asso.Tags.Overlaps(l.Tags)) continue;
renderer.PlotLinedef(l, General.Colors.Indication);
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, l.GetCenterPoint())); //mxd
}
break;
}
}
}
// This renders the associated things with the indication color
public static void RenderAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
{
// Tag must be above zero
if(General.GetByIndex(asso.Tags, 0) < 1) return;
// Things?
switch(asso.Type)
{
case UniversalType.ThingTag:
foreach(Thing t in General.Map.Map.Things)
{
if(!asso.Tags.Contains(t.Tag)) continue;
renderer.RenderThing(t, General.Colors.Indication, Presentation.THINGS_ALPHA);
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, t.Position)); //mxd
}
break;
case UniversalType.SectorTag:
foreach(Sector s in General.Map.Map.Sectors)
{
if(!asso.Tags.Overlaps(s.Tags)) continue;
int highlightedColor = General.Colors.Highlight.WithAlpha(128).ToInt();
FlatVertex[] verts = new FlatVertex[s.FlatVertices.Length];
s.FlatVertices.CopyTo(verts, 0);
for(int i = 0; i < verts.Length; i++) verts[i].c = highlightedColor;
renderer.RenderGeometry(verts, null, true);
}
break;
}
}
// This renders the associated sectors/linedefs with the indication color
public static void PlotReverseAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
{
// Tag must be above zero
if(General.GetByIndex(asso.Tags, 0) < 1) return;
// Doom style referencing to sectors?
if(General.Map.Config.LineTagIndicatesSectors && (asso.Type == UniversalType.SectorTag))
{
// Linedefs
foreach(Linedef l in General.Map.Map.Linedefs)
{
// Any action on this line?
if(l.Action <= 0 || !asso.Tags.Overlaps(l.Tags)) continue;
renderer.PlotLinedef(l, General.Colors.Indication);
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd
}
}
// Linedefs
foreach(Linedef l in General.Map.Map.Linedefs)
{
// Known action on this line?
if((l.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(l.Action))
{
LinedefActionInfo action = General.Map.Config.LinedefActions[l.Action];
if( ((action.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[0]))) ||
((action.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[1]))) ||
((action.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[2]))) ||
((action.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[3]))) ||
((action.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(l.Args[4]))))
{
renderer.PlotLinedef(l, General.Colors.Indication);
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd
}
}
}
}
// This renders the associated things with the indication color
public static void RenderReverseAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
{
// Tag must be above zero
if(General.GetByIndex(asso.Tags, 0) < 1) return;
// Things
foreach(Thing t in General.Map.Map.Things)
{
// Known action on this thing?
if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
{
LinedefActionInfo action = General.Map.Config.LinedefActions[t.Action];
if( ((action.Args[0].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[0]))) ||
((action.Args[1].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[1]))) ||
((action.Args[2].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[2]))) ||
((action.Args[3].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[3]))) ||
((action.Args[4].Type == (int)asso.Type) && (asso.Tags.Contains(t.Args[4]))))
{
renderer.RenderThing(t, General.Colors.Indication, Presentation.THINGS_ALPHA);
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(t.Position, asso.Center)); //mxd
}
}
}
}
#endregion
#region ================== Actions (mxd)
[BeginAction("exporttoobj")]
private void ExportToObj()
{
// Convert geometry selection to sectors
General.Map.Map.ConvertSelection(SelectionType.Sectors);
//get sectors
ICollection<Sector> sectors = General.Map.Map.SelectedSectorsCount == 0 ? General.Map.Map.Sectors : General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "OBJ export failed. Map has no sectors!");
return;
}
//show settings form
WavefrontSettingsForm form = new WavefrontSettingsForm(General.Map.Map.SelectedSectorsCount == 0 ? -1 : sectors.Count);
if(form.ShowDialog() == DialogResult.OK)
{
WavefrontExportSettings data = new WavefrontExportSettings(Path.GetFileNameWithoutExtension(form.FilePath), Path.GetDirectoryName(form.FilePath), form.ObjScale, form.UseGZDoomScale, form.ExportTextures);
WavefrontExporter e = new WavefrontExporter();
e.Export(sectors, data);
}
}
[BeginAction("pastepropertiesoptions")]
private void ShowPastePropertiesOptions()
{
var form = new PastePropertiesOptionsForm();
form.ShowDialog(Form.ActiveForm);
}
#endregion
}
}