mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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76559ae881
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support. MAPINFO: added "#include" directive support. MAPINFO: added "$gzdb_skip" special comment support. DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property. Game configurations: added "class" property to the most of ZDoom things. Actions: removed "Reload MAPINFO" action. Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
85 lines
1.8 KiB
C#
85 lines
1.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Globalization;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class EnumItem : IComparable<EnumItem>
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private readonly string value;
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private readonly string title;
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#endregion
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#region ================== Properties
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public string Value { get { return value; } }
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public string Title { get { return title; } }
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#endregion
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#region ================== Constructor
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// Constructor
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public EnumItem(string value, string title)
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{
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// Initialize
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this.value = value;
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this.title = title;
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}
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#endregion
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#region ================== Methods
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// String representation
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public override string ToString()
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{
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return title;
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}
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//mxd. This compares against another activate info
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public int CompareTo(EnumItem other)
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{
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int thisval = GetIntValue();
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int otherval = other.GetIntValue();
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if(thisval < otherval) return -1;
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if(thisval > otherval) return 1;
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return 0;
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}
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// This returns the value as int
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public int GetIntValue()
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{
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int result;
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return int.TryParse(value, NumberStyles.Integer, CultureInfo.InvariantCulture, out result) ? result : 0;
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}
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#endregion
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}
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}
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