..
Actions
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
Compilers
Added, Tag Explorer plugin, UDMF: added multiple tags support.
2016-03-14 00:01:21 +00:00
Config
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2016-04-04 12:09:38 +00:00
Controls
Cosmetic: updated ColorControl appearance.
2016-04-01 13:00:22 +00:00
Data
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
Editing
Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
2016-03-24 09:25:54 +00:00
General
Classic modes: rewritten and optimized some parts of text label rendering logic.
2016-03-30 23:25:03 +00:00
Geometry
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
GZBuilder
Fixed, Classic modes: thing sprite should always be rendered when it's size is affected by "Fixed Things Scale" option or FixedSize setting.
2016-04-01 22:23:05 +00:00
IO
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
2016-03-29 14:38:07 +00:00
Map
Fixed: HiRes images should not be used on surfaces with long texture names.
2016-03-23 14:52:33 +00:00
Plugins
Cosmetic: changed ' to " in some more Error and Warning messages.
2016-03-08 20:41:06 +00:00
Properties
Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
2016-03-17 23:58:08 +00:00
Rendering
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2016-04-04 12:09:38 +00:00
Resources
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
Types
Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
2016-04-04 12:09:38 +00:00
VisualModes
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2016-03-23 21:26:26 +00:00
Windows
Added text label font settings (Preferences -> Interface tab).
2016-04-01 14:32:56 +00:00
ZDoom
Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
2016-03-25 14:06:00 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00