UltimateZoneBuilder/Source/Plugins/NodesViewer/BuilderPlug.cs
2013-03-18 13:52:27 +00:00

100 lines
2.3 KiB
C#

#region ================== Copyright (c) 2012 Pascal vd Heiden
/*
* Copyright (c) 2012 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.Plugins.NodesViewer
{
public class BuilderPlug : Plug
{
#region ================== Variables
// Objects
private static BuilderPlug me;
#endregion
#region ================== Properties
// Properties
public static BuilderPlug Me { get { return me; } }
public override string Name { get { return "NodesViewer"; } }
public override int MinimumRevision { get { return 1545; } }
#endregion
#region ================== Initialize / Dispose
// This event is called when the plugin is initialized
public override void OnInitialize()
{
base.OnInitialize();
General.Actions.BindMethods(this);
// Keep a static reference
me = this;
}
// Preferences changed
public override void OnClosePreferences(PreferencesController controller)
{
base.OnClosePreferences(controller);
}
// This is called when the plugin is terminated
public override void Dispose()
{
// Clean up
General.Actions.UnbindMethods(this);
base.Dispose();
}
#endregion
#region ================== Methods
// This returns a unique temp filename
public static string MakeTempFilename(string extension)
{
string filename;
string chars = "abcdefghijklmnopqrstuvwxyz1234567890";
Random rnd = new Random();
int i;
do
{
// Generate a filename
filename = "";
for(i = 0; i < 8; i++) filename += chars[rnd.Next(chars.Length)];
filename = Path.Combine(General.TempPath, filename + extension);
}
// Continue while file is not unique
while(File.Exists(filename) || Directory.Exists(filename));
// Return the filename
return filename;
}
#endregion
}
}