..
Angle2D.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
CurveTools.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
DrawnVertex.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
EarClipPolygon.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
EarClipVertex.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
InterpolationTools.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
LabelPositionInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Line2D.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
LinedefAngleSorter.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
LinedefSide.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
LinedefsTracePath.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Plane.cs
Sector Edit form, UDMF: added "Slopes" tab.
2014-10-17 11:55:08 +00:00
ProjectedFrustum2D.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
SidedefAngleSorter.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SidedefsTracePath.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Tools.cs
Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly.
2015-05-26 20:10:09 +00:00
Triangulation.cs
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
2015-09-25 13:20:53 +00:00
Vector2D.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Vector3D.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00