UltimateZoneBuilder/Source/Core/Compilers/NodesCompiler.cs
MaxED dbcc57b7a6 Fixed, Script Editor: file was marked as changed when changing script configurations.
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location.
Fixed, Script Editor: in some cases incorrect error line number was shown.
Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote.
Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures.
Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window.
Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed.
Updated SharpCompress library to v.0.11.2.0.
2015-12-17 10:07:28 +00:00

152 lines
4.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Diagnostics;
using System.IO;
using CodeImp.DoomBuilder.Config;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.Compilers
{
internal sealed class NodesCompiler : Compiler
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public NodesCompiler(CompilerInfo info) : base(info, true)
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// This runs the compiler with a file as input.
public override bool Run()
{
ProcessStartInfo processinfo;
Process process;
TimeSpan deltatime;
// Create parameters
string args = this.parameters;
args = args.Replace("%FI", inputfile);
args = args.Replace("%FO", outputfile);
// Setup process info
processinfo = new ProcessStartInfo();
processinfo.Arguments = args;
//processinfo.FileName = Path.Combine(this.tempdir.FullName, info.ProgramFile);
processinfo.FileName = Path.Combine(info.Path, info.ProgramFile); //mxd
processinfo.CreateNoWindow = true; //mxd. was false
processinfo.ErrorDialog = false;
processinfo.UseShellExecute = false; //mxd. was true
processinfo.WindowStyle = ProcessWindowStyle.Hidden;
processinfo.WorkingDirectory = this.workingdir;
//mxd
processinfo.RedirectStandardError = true;
processinfo.RedirectStandardOutput = true;
// Output info
General.WriteLogLine("Running compiler...");
General.WriteLogLine("Program: " + processinfo.FileName);
General.WriteLogLine("Arguments: " + processinfo.Arguments);
try
{
// Start the compiler
process = Process.Start(processinfo);
}
catch(Exception e)
{
// Unable to start the compiler
General.ShowErrorMessage("Unable to start the compiler (" + info.Name + "). " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
return false;
}
//mxd
string outErr = process.StandardError.ReadToEnd().Trim().Replace("\b", "");
string outMsg = process.StandardOutput.ReadToEnd().Trim().Replace("\b", "");
// Wait for compiler to complete
process.WaitForExit();
//mxd
bool errorsInNormalOurput = (outMsg.Length > 0 && outMsg.ToLowerInvariant().IndexOf("error") != -1);
//zdbsp actually writes building process here, not error info
bool errorsInErrorOutput = (outErr.Length > 0 && outErr.ToLowerInvariant().IndexOf("error") != -1);
deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks);
General.WriteLogLine("Compiler process has finished" + (errorsInNormalOurput || errorsInErrorOutput ? " with errors." : ".")); //mxd
General.WriteLogLine("Compile time: " + deltatime.TotalSeconds.ToString("########0.00") + " seconds");
//mxd
if (process.ExitCode > 0 || errorsInNormalOurput || errorsInErrorOutput)
{
if (errorsInNormalOurput)
{
ReportError(new CompilerError(outMsg));
General.WriteLogLine("Normal output: " + outMsg);
}
if (errorsInErrorOutput)
{
ReportError(new CompilerError(outErr));
General.WriteLogLine("Error output: " + outErr);
}
return false;
}
return true;
}
#endregion
}
}