UltimateZoneBuilder/Source/Config/ConfigurationInfo.cs

165 lines
5.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.Config
{
internal class ConfigurationInfo : IComparable<ConfigurationInfo>
{
#region ================== Variables
private string name;
private string filename;
private string settingskey;
private string defaultlumpname;
private string nodebuildersave;
private string nodebuildertest;
private DataLocationList resources;
private string testprogram;
private string testparameters;
private List<ThingsFilter> thingsfilters;
#endregion
#region ================== Properties
public string Name { get { return name; } }
public string Filename { get { return filename; } }
public string DefaultLumpName { get { return defaultlumpname; } }
public string NodebuilderSave { get { return nodebuildersave; } set { nodebuildersave = value; } }
public string NodebuilderTest { get { return nodebuildertest; } set { nodebuildertest = value; } }
public DataLocationList Resources { get { return resources; } }
public string TestProgram { get { return testprogram; } set { testprogram = value; } }
public string TestParameters { get { return testparameters; } set { testparameters = value; } }
internal ICollection<ThingsFilter> ThingsFilters { get { return thingsfilters; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public ConfigurationInfo(Configuration cfg, string filename)
{
// Initialize
this.filename = filename;
this.settingskey = Path.GetFileNameWithoutExtension(filename).ToLower();
// Load settings from game configuration
this.name = cfg.ReadSetting("game", "<unnamed game>");
this.defaultlumpname = cfg.ReadSetting("defaultlumpname", "");
// Load settings from program configuration
this.nodebuildersave = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuildersave", "");
this.nodebuildertest = General.Settings.ReadSetting("configurations." + settingskey + ".nodebuildertest", "");
this.testprogram = General.Settings.ReadSetting("configurations." + settingskey + ".testprogram", "");
this.testparameters = General.Settings.ReadSetting("configurations." + settingskey + ".testparameters", "");
this.resources = new DataLocationList(General.Settings.Config, "configurations." + settingskey + ".resources");
// Make list of things filters
thingsfilters = new List<ThingsFilter>();
IDictionary cfgfilters = General.Settings.ReadSetting("configurations." + settingskey + ".thingsfilters", new Hashtable());
foreach(DictionaryEntry de in cfgfilters)
{
thingsfilters.Add(new ThingsFilter(General.Settings.Config, "configurations." + settingskey + ".thingsfilters." + de.Key));
}
}
// Constructor
private ConfigurationInfo()
{
}
#endregion
#region ================== Methods
// This compares it to other ConfigurationInfo objects
public int CompareTo(ConfigurationInfo other)
{
// Compare
return name.CompareTo(other.name);
}
// This saves the settings to program configuration
public void SaveSettings()
{
// Write to configuration
General.Settings.WriteSetting("configurations." + settingskey + ".nodebuildersave", nodebuildersave);
General.Settings.WriteSetting("configurations." + settingskey + ".nodebuildertest", nodebuildertest);
General.Settings.WriteSetting("configurations." + settingskey + ".testprogram", testprogram);
General.Settings.WriteSetting("configurations." + settingskey + ".testparameters", testparameters);
resources.WriteToConfig(General.Settings.Config, "configurations." + settingskey + ".resources");
// Write filters to configuration
for(int i = 0; i < thingsfilters.Count; i++)
{
thingsfilters[i].WriteSettings(General.Settings.Config,
"configurations." + settingskey + ".thingsfilters.filter" + i.ToString(CultureInfo.InvariantCulture));
}
}
// String representation
public override string ToString()
{
return name;
}
// This clones the object
public ConfigurationInfo Clone()
{
ConfigurationInfo ci = new ConfigurationInfo();
ci.name = this.name;
ci.filename = this.filename;
ci.settingskey = this.settingskey;
ci.nodebuildersave = this.nodebuildersave;
ci.nodebuildertest = this.nodebuildertest;
ci.resources = new DataLocationList();
ci.resources.AddRange(this.resources);
ci.testprogram = this.testprogram;
ci.testparameters = this.testparameters;
return ci;
}
// This applies settings from an object
public void Apply(ConfigurationInfo ci)
{
this.name = ci.name;
this.filename = ci.filename;
this.settingskey = ci.settingskey;
this.nodebuildersave = ci.nodebuildersave;
this.nodebuildertest = ci.nodebuildertest;
this.resources = new DataLocationList();
this.resources.AddRange(ci.resources);
this.testprogram = ci.testprogram;
this.testparameters = ci.testparameters;
}
#endregion
}
}