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ClippedStream.cs
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UDMF on top!
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2008-06-01 20:25:46 +00:00 |
Configuration.cs
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Configuration files are now read and written in UTF8 format (compatible with old ASCII configurations)
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2009-02-10 10:25:09 +00:00 |
DeserializerStream.cs
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@ Optimized reading/writing strings in MapSet serialization
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2009-02-20 18:51:31 +00:00 |
DirectoryFileEntry.cs
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performance improvement in directory/pk3 structure reading
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2009-01-22 22:22:02 +00:00 |
DirectoryFilesList.cs
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Added support for textures, flats and sprites in subdirectories when loading from PK3 or Directory
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2009-02-09 23:34:20 +00:00 |
DoomFlatReader.cs
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Fixed sprite offsets (for PNGs we just use zero offset)
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2009-03-18 10:19:44 +00:00 |
DoomMapSetIO.cs
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Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning.
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2009-03-01 09:15:58 +00:00 |
DoomPictureReader.cs
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Added support for sprite X/Y offsets in original doom picture data format
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2009-03-15 17:00:37 +00:00 |
FileImageReader.cs
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Fixed sprite offsets (for PNGs we just use zero offset)
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2009-03-18 10:19:44 +00:00 |
HexenMapSetIO.cs
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Removed some unneeded punctuation in error/warning messages and hidden the "conversion was needed" warning.
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2009-03-01 09:15:58 +00:00 |
IImageReader.cs
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Added support for sprite X/Y offsets in original doom picture data format
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2009-03-15 17:00:37 +00:00 |
IMapSetIO.cs
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- added proper text rendering
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2008-05-13 14:24:35 +00:00 |
IReadWriteStream.cs
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@ Optimized reading/writing strings in MapSet serialization
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2009-02-20 18:51:31 +00:00 |
Lump.cs
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Fixed a crash when sprite/texture names longer than 8 bytes are referenced
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2009-03-29 15:34:37 +00:00 |
MapSetIO.cs
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working on script editor
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2008-11-13 16:21:11 +00:00 |
SerializerStream.cs
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@ Optimized reading/writing strings in MapSet serialization
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2009-02-20 18:51:31 +00:00 |
UniversalCollection.cs
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UDMF on top!
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2008-06-01 20:25:46 +00:00 |
UniversalEntry.cs
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UDMF on top!
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2008-06-01 20:25:46 +00:00 |
UniversalMapSetIO.cs
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Fixed major bug in MapSet IO implementations (how can I have missed this?!)
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2008-11-10 21:06:02 +00:00 |
UniversalParser.cs
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Added hexadecimal value reading in UDMF parser
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2009-03-11 20:49:53 +00:00 |
UniversalStreamReader.cs
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Added hexadecimal value reading in UDMF parser
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2009-03-11 20:49:53 +00:00 |
UniversalStreamWriter.cs
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fixed fuzzy thing angle business
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2009-01-12 19:21:01 +00:00 |
UnknownImageReader.cs
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Fixed sprite offsets (for PNGs we just use zero offset)
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2009-03-18 10:19:44 +00:00 |
WAD.cs
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- change a lot in the resources system
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2008-09-28 21:20:56 +00:00 |