UltimateZoneBuilder/Source/Core/ZDoom/VoxeldefParser.cs
MaxED dbcc57b7a6 Fixed, Script Editor: file was marked as changed when changing script configurations.
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location.
Fixed, Script Editor: in some cases incorrect error line number was shown.
Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote.
Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures.
Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window.
Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed.
Updated SharpCompress library to v.0.11.2.0.
2015-12-17 10:07:28 +00:00

161 lines
4.2 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.IO;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.GZBuilder.Data;
using SlimDX;
#endregion
namespace CodeImp.DoomBuilder.ZDoom
{
public sealed class VoxeldefParser : ZDTextParser
{
private Dictionary<string, ModelData> entries; //sprite name, entry
internal Dictionary<string, ModelData> Entries { get { return entries; } }
public override bool Parse(Stream stream, string sourcefilename)
{
base.Parse(stream, sourcefilename);
entries = new Dictionary<string, ModelData>(StringComparer.Ordinal);
string prevToken = string.Empty;
List<string> spriteNames = new List<string>();
string modelName = string.Empty;
// Continue until at the end of the stream
while(SkipWhitespace(true))
{
string token = ReadToken();
if(!string.IsNullOrEmpty(token))
{
token = StripTokenQuotes(token).ToLowerInvariant();
if(token == ",") //previous token was a sprite name
{
if(!string.IsNullOrEmpty(prevToken) && !spriteNames.Contains(prevToken)) spriteNames.Add(prevToken);
prevToken = token.ToUpperInvariant();
}
else if(token == "=") //next token should be a voxel model name
{
if(!string.IsNullOrEmpty(prevToken) && !spriteNames.Contains(prevToken)) spriteNames.Add(prevToken);
SkipWhitespace(true);
token = ReadToken();
if(string.IsNullOrEmpty(token))
{
ReportError("Expected voxel name");
return false;
}
modelName = StripTokenQuotes(token).ToLowerInvariant();
}
else if(token == "{") //read the settings
{
ModelData mde = new ModelData { IsVoxel = true };
float scale = 1.0f;
float angleoffset = 0;
while(SkipWhitespace(true))
{
token = ReadToken();
if(!string.IsNullOrEmpty(token))
{
token = StripTokenQuotes(token).ToLowerInvariant();
if(token == "}") //store data
{
if(!string.IsNullOrEmpty(modelName) && spriteNames.Count > 0)
{
mde.ModelNames.Add(modelName);
mde.SetTransform(Matrix.RotationZ(Angle2D.DegToRad(angleoffset)), Matrix.Identity, new Vector3(scale));
foreach(string s in spriteNames)
{
if(entries.ContainsKey(s)) //TODO: is this a proper behaviour?
{
entries[s] = mde;
}
else
{
entries.Add(s, mde);
}
}
//reset local data
modelName = string.Empty;
prevToken = string.Empty;
spriteNames.Clear();
}
break;
}
else if(token == "overridepalette")
{
mde.OverridePalette = true;
}
else if(token == "angleoffset")
{
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
if(token != "=")
{
ReportError("expected '=', but got '" + token + "'");
return false;
}
token = StripTokenQuotes(ReadToken());
if(!ReadSignedFloat(token, ref angleoffset))
{
// Not numeric!
ReportError("expected AngleOffset value, but got '" + token + "'");
return false;
}
}
else if(token == "scale")
{
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
if(token != "=")
{
ReportError("expected '=', but got '" + token + "'");
return false;
}
token = StripTokenQuotes(ReadToken());
if(!ReadSignedFloat(token, ref scale))
{
// Not numeric!
ReportError("expected Scale value, but got '" + token + "'");
return false;
}
}
prevToken = token.ToUpperInvariant();
}
}
}
else
{
prevToken = token.ToUpperInvariant();
}
}
}
return entries.Count > 0;
}
protected override string GetLanguageType()
{
return "VOXELDEF";
}
}
}