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ClipboardStreamReader.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ClipboardStreamWriter.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ClippedStream.cs
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Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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2017-03-03 20:33:40 +02:00 |
Configuration.cs
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Implemented alternate fix for Linux paths (2)
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2019-12-14 23:52:12 +02:00 |
DeserializerStream.cs
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2017-01-15 00:35:40 +02:00 |
DirectoryFileEntry.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DirectoryFilesList.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DoomColormapReader.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
DoomFlatReader.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
DoomMapSetIO.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DoomPictureReader.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
FileImageReader.cs
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Keep stream open so that the image loaders can be chained
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2020-03-19 19:54:54 +01:00 |
HexenMapSetIO.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
IImageReader.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
IMapSetIO.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
IReadWriteStream.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Lump.cs
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Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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2017-03-03 20:33:40 +02:00 |
MapSetIO.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SerializerStream.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
UniversalCollection.cs
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2017-01-15 00:35:40 +02:00 |
UniversalEntry.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
UniversalMapSetIO.cs
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Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
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2020-03-29 21:44:29 +02:00 |
UniversalParser.cs
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Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
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2018-03-25 01:40:31 +02:00 |
UniversalStreamReader.cs
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Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
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2018-03-25 01:40:31 +02:00 |
UniversalStreamWriter.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
WAD.cs
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Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
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2017-02-14 15:25:16 +02:00 |