UltimateZoneBuilder/Source/Images/ResourceLocationList.cs
2007-09-29 15:43:59 +00:00

88 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using System.Collections.Specialized;
namespace CodeImp.DoomBuilder.Images
{
internal class ResourceLocationList : List<ResourceLocation>
{
#region ================== Constructors
// This creates a new list
public ResourceLocationList()
{
}
// This creates a list from a configuration structure
public ResourceLocationList(Configuration cfg, string path)
{
IDictionary resinfo, rlinfo;
ResourceLocation res;
// Go for all items in the map info
resinfo = cfg.ReadSetting(path, new ListDictionary());
foreach(DictionaryEntry rl in resinfo)
{
// Item is a structure?
if(rl.Value is IDictionary)
{
// Create resource location
rlinfo = (IDictionary)rl.Value;
res = new ResourceLocation();
// Copy information from Configuration to ResourceLocation
if(rlinfo.Contains("type") && (rlinfo["type"] is int)) res.type = (int)rlinfo["type"];
if(rlinfo.Contains("location") && (rlinfo["location"] is string)) res.location = (string)rlinfo["location"];
if(rlinfo.Contains("textures") && (rlinfo["textures"] is bool)) res.textures = (bool)rlinfo["textures"];
if(rlinfo.Contains("flats") && (rlinfo["flats"] is bool)) res.flats = (bool)rlinfo["flats"];
// Add resource
Add(res);
}
}
}
#endregion
#region ================== Methods
// This merges two lists together
public static ResourceLocationList Combined(ResourceLocationList a, ResourceLocationList b)
{
ResourceLocationList result = new ResourceLocationList();
result.AddRange(a);
result.AddRange(b);
return result;
}
// This writes the list to configuration
public void WriteToConfig(Configuration cfg, string path)
{
IDictionary resinfo, rlinfo;
// Fill structure
resinfo = new ListDictionary();
for(int i = 0; i < this.Count; i++)
{
// Create structure for resource
rlinfo = new ListDictionary();
rlinfo.Add("type", this[i].type);
rlinfo.Add("location", this[i].location);
rlinfo.Add("textures", this[i].textures);
rlinfo.Add("flats", this[i].flats);
// Add structure
resinfo.Add("resource" + i.ToString(CultureInfo.InvariantCulture), rlinfo);
}
// Write to config
cfg.WriteSetting(path, resinfo);
}
#endregion
}
}