mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
87 lines
2.4 KiB
INI
87 lines
2.4 KiB
INI
/*******************************************************************\
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Doom Builder Script highlighting definitions for LUA
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\*******************************************************************/
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casesensitive = 1;
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insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
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linecomment = "--";
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commentopen = "--[";
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commentclose = "]--";
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string = "\"";
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escape = "\\";
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terminator = ";";
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scopeopen = "";
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scopeclose = "";
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delimiters = " \n\r\t(){}[]:;!%^&*-+=.,<>/\?|\"'";
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functionopen = "(";
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functionclose = ")";
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argumentdelimiter = ",";
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keywordhelp = "";
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keywords
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{
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// Reserved keywords
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and = "and";
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break = "break";
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do = "do";
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else = "else";
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elseif = "elseif";
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end = "end";
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false = "false";
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for = "for";
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function = "function";
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if = "if";
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in = "in";
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local = "local";
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nil = "nil";
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not = "not";
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or = "or";
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repeat = "repeat";
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return = "return";
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then = "then";
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true = "true";
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until = "until";
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while = "while";
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type = "type(v);";
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// Debug methods
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ConsoleLine = "ConsoleLine(text)";
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// Scripting methods
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DelayedCall = "DelayedCall(delay, method, [arguments])";
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CancelCall = "CancelCall(callid)";
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// Object methods
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IsValidObjectID = "IsValidObjectID(id)";
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GetObjectType = "GetObjectType(id)";
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GetObjectAngle = "GetObjectAngle(id)";
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GetObjectPosition = "GetObjectPosition(id)";
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GetObjectsByTag = "GetObjectsByTag(tag)";
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// Player methods
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GetCurrentPlayers = "GetCurrentPlayers()";
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GetPlayerName = "GetPlayerName(id)";
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GetPlayerPlainTextName = "GetPlayerPlainTextName(id)";
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LookAtPlayer = "LookAtPlayer(id)";
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LookAtObject = "LookAtObject(playerid, targetid, speed)";
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LookAtPosition = "LookAtPosition(playerid, x, y, z, angle, speed)";
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// Map methods
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GetCeilingTexture = "GetCeilingTexture(tag)";
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GetFloorTexture = "GetFloorTexture(tag)";
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ChangeCeilingTexture = "ChangeCeilingTexture(tag, texture)";
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ChangeFloorTexture = "ChangeFloorTexture(tag, texture)";
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GetCeilingHeight = "GetCeilingHeight(tag)";
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GetFloorHeight = "GetFloorHeight(tag)";
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MoveCeiling = "MoveCeiling(tag, targetheight, speed)";
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MoveFloor = "MoveFloor(tag, targetheight, speed)";
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}
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constants
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{
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ACTIVATOR; // Object that activated the script
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GAMETYPE; // Game type of the game currently running
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SKILL; // Skill of the game currently running
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MAPPACK; // Current map pack name
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MAPNAME; // Current map name
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}
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