UltimateZoneBuilder/Build
MaxED 88e5e790e7 Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree.
Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form).
Fixed, Textures Browser form: resources tree showed textures count even when browsing flats.
Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats).
Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models.
Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one.
Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES".
Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked).
Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked).
Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list.
Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
2014-10-07 00:23:02 +00:00
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Compilers Updated ZDoom ACC. 2014-09-23 08:33:42 +00:00
Configurations Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags. 2014-09-29 20:49:41 +00:00
Plugins Moving to new SVN (Part II)... 2013-03-18 13:59:05 +00:00
Scripting Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
Setup GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
Snippets/acs Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
Sprites Screenshots Folder can now be set in the Preferences. 2014-08-07 10:20:35 +00:00
DevIL.dll GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
GPL.txt @ GPL in Windows style newlines (CR LF instead of LF only) 2010-08-30 19:43:09 +00:00
GZBuilder.cfg Aaaaand I did it totally wrong in 1957. Here's what should've been done: 2014-05-19 08:38:53 +00:00
Scintilla.dll Fixed tabs in script editor 2009-05-06 19:08:37 +00:00
SharpCompress.3.5.dll GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
SlimDX.dll GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
Trackbar.dll graphical interface fixes 2009-01-02 18:27:08 +00:00