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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using System.Drawing;
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using System.ComponentModel;
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using CodeImp.DoomBuilder.Map;
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using SlimDX.Direct3D9;
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using SlimDX;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing.Imaging;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.VisualModes;
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#endregion
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namespace CodeImp.DoomBuilder.Rendering
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{
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public interface IRenderer3D
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{
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// Properties
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ProjectedFrustum2D Frustum2D { get; }
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bool DrawThingCages { get; set; }
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bool FullBrightness { get; set; }
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bool ShowSelection { get; set; }
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bool ShowHighlight { get; set; }
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// General methods
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void PositionAndLookAt(Vector3D pos, Vector3D lookat);
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// Presenting methods
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void Finish();
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bool Start();
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void StartGeometry();
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void FinishGeometry();
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// Rendering methods
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int CalculateBrightness(int level);
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void SetHighlightedObject(IVisualPickable obj);
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void AddSectorGeometry(VisualGeometry g);
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void AddThingGeometry(VisualThing t);
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void RenderCrosshair();
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void SetFogMode(bool usefog);
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void SetCrosshairBusy(bool busy);
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}
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}
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