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AllTexturesSet.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ArgumentInfo.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
CompilerInfo.cs
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Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
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2019-12-14 23:43:20 +02:00 |
ConfigurationInfo.cs
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Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
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2019-12-25 19:45:19 +02:00 |
DefinedTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
EnumItem.cs
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2017-01-15 00:35:40 +02:00 |
EnumList.cs
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2017-01-15 00:35:40 +02:00 |
FlagTranslation.cs
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2017-01-15 00:35:40 +02:00 |
GameConfiguration.cs
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Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429.
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2020-06-20 15:13:49 +02:00 |
GameType.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedBit.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedCategory.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedOption.cs
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2017-01-15 00:35:40 +02:00 |
IFilledTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
INumberedTitle.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionCategory.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionInfo.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActivateInfo.cs
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2017-01-15 00:35:40 +02:00 |
MapLumpInfo.cs
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Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
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2017-02-14 20:27:10 +02:00 |
MatchingTextureSet.cs
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Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
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2020-06-04 16:16:09 +02:00 |
NodebuilderInfo.cs
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2017-01-15 00:35:40 +02:00 |
PasteOptions.cs
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2017-01-15 00:35:40 +02:00 |
ProgramConfiguration.cs
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Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default)
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2020-09-26 18:15:01 +02:00 |
ResourceTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
ScriptConfiguration.cs
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Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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2020-10-11 22:36:07 +02:00 |
ScriptDocumentSettings.cs
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2017-01-15 00:35:40 +02:00 |
SectorEffectData.cs
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2017-01-15 00:35:40 +02:00 |
SectorEffectInfo.cs
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2017-01-15 00:35:40 +02:00 |
SkillInfo.cs
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2017-01-15 00:35:40 +02:00 |
TagType.cs
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2017-01-15 00:35:40 +02:00 |
TextureSet.cs
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2017-01-15 00:35:40 +02:00 |
ThingCategory.cs
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
ThingsFlagsCompare.cs
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2017-01-15 00:35:40 +02:00 |
ThingTypeInfo.cs
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Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
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2020-10-19 21:42:34 +02:00 |
UniversalFieldInfo.cs
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2017-01-15 00:35:40 +02:00 |