UltimateZoneBuilder/Source/Core/Data/HiResImage.cs

176 lines
5.5 KiB
C#
Executable file

#region ================== Namespaces
using System;
using System.Drawing;
using System.IO;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class HiResImage : ImageData
{
#region ================== Variables
private Vector2D sourcescale;
private Size sourcesize;
private bool overridesettingsapplied;
#endregion
#region ================== Properties
public override int Width { get { return sourcesize.Width; } }
public override int Height { get { return sourcesize.Height; } }
public override float ScaledWidth { get { return (float)Math.Round(sourcesize.Width * sourcescale.x); } }
public override float ScaledHeight { get { return (float)Math.Round(sourcesize.Height * sourcescale.y); } }
public override Vector2D Scale { get { return sourcescale; } }
#endregion
#region ================== Constructor / Disposer
public HiResImage(string name)
{
// Initialize
this.scale.x = General.Map.Config.DefaultTextureScale;
this.scale.y = General.Map.Config.DefaultTextureScale;
this.sourcescale = scale;
this.sourcesize = Size.Empty;
SetName(name);
// biwa. HiRes replacements always seem to use worldpanning. There is no documentation about it, but not
// setting it can cause issues (see https://github.com/jewalky/UltimateDoomBuilder/issues/432)
worldpanning = true;
// We have no destructor
GC.SuppressFinalize(this);
}
// Copy constructor
public HiResImage(HiResImage other)
{
// Initialize
this.scale = other.scale;
this.sourcescale = other.sourcescale;
this.sourcesize = other.sourcesize;
// biwa. HiRes replacements always seem to use worldpanning. There is no documentation about it, but not
// setting it can cause issues (see https://github.com/jewalky/UltimateDoomBuilder/issues/432)
worldpanning = true;
// Copy names
this.name = other.name;
this.filepathname = other.filepathname;
this.virtualname = other.virtualname;
this.displayname = other.displayname;
this.shortname = other.shortname;
this.longname = other.longname;
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
protected override void SetName(string name)
{
name = name.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
this.filepathname = name;
this.name = Path.GetFileNameWithoutExtension(name.ToUpperInvariant());
if(this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
this.virtualname = this.name;
this.displayname = this.name;
this.shortname = this.name;
this.longname = Lump.MakeLongName(this.name);
ComputeNamesWidth(); // biwa
}
internal void ApplySettings(ImageData overridden)
{
// Copy relevant names...
name = overridden.Name;
virtualname = overridden.VirtualName;
displayname = overridden.DisplayName;
isFlat = overridden.IsFlat;
hasLongName = overridden.HasLongName;
overridesettingsapplied = true;
overridden.LoadImageNow();
if(overridden.ImageState == ImageLoadState.Ready)
{
// Store source properteis
sourcesize = new Size(overridden.Width, overridden.Height);
sourcescale = overridden.Scale;
}
}
// This loads the image
protected override LocalLoadResult LocalLoadImage()
{
// Get the patch data stream
Bitmap bitmap = null;
string error = null;
string sourcelocation = string.Empty;
Stream data = General.Map.Data.GetHiResTextureData(shortname, ref sourcelocation);
if(data != null)
{
// Copy patch data to memory
byte[] membytes = new byte[(int)data.Length];
lock(data) //mxd
{
data.Seek(0, SeekOrigin.Begin);
data.Read(membytes, 0, (int)data.Length);
}
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
bitmap = ImageDataFormat.TryLoadImage(mem, (isFlat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE), General.Map.Data.Palette);
// Not loaded?
if(bitmap == null)
{
error = "Image lump \"" + Path.Combine(sourcelocation, filepathname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar)) + "\" data format could not be read, while loading HiRes texture \"" + this.Name + "\". Does this lump contain valid picture data at all?";
}
// Done
mem.Dispose();
}
else
{
error = "Image lump \"" + shortname + "\" could not be found, while loading HiRes texture \"" + this.Name + "\". Did you forget to include required resources?";
}
return new LocalLoadResult(bitmap, error, () =>
{
// Apply source overrides?
if (!sourcesize.IsEmpty)
{
scale = new Vector2D(ScaledWidth / width, ScaledHeight / height);
}
else
{
if (overridesettingsapplied)
General.ErrorLogger.Add(ErrorType.Warning, "Unable to get source texture dimensions while loading HiRes texture \"" + this.Name + "\".");
// Use our own size...
sourcesize = new Size(width, height);
}
});
}
#endregion
}
}