UltimateZoneBuilder/Source/Native
2020-01-02 19:07:31 +01:00
..
OpenGL Lower depth bits requirement 2020-01-02 19:07:31 +01:00
Backend.cpp Rename the sampler filters so that they use the same naming convention as modern graphics APIs 2019-12-29 18:54:22 +01:00
Backend.h Rename the sampler filters so that they use the same naming convention as modern graphics APIs 2019-12-29 18:54:22 +01:00
BuilderNative.vcxproj Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
BuilderNative.vcxproj.filters Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
BuilderNative.vcxproj.user - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
exports.def Declare the uniform variables in C# 2019-12-21 02:14:42 +01:00
fasttrig.h Use C++ and SSE code to do matrix math 2019-12-19 03:12:44 +01:00
Matrix.cpp Add the license that applies to BuilderNative 2019-12-23 00:13:09 +01:00
Precomp.cpp Add the license that applies to BuilderNative 2019-12-23 00:13:09 +01:00
Precomp.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
RawMouse.cpp Add the license that applies to BuilderNative 2019-12-23 00:13:09 +01:00
RawMouse.h Add the license that applies to BuilderNative 2019-12-23 00:13:09 +01:00