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Actions
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Compilers
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Config
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Added, MAPINFO parser: we can also get "skyflatname" gameinfo property while we at it.
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2015-05-23 21:40:21 +00:00 |
Controls
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Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
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2015-04-15 12:49:28 +00:00 |
Data
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Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes.
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2015-05-25 22:55:28 +00:00 |
Editing
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Fixed, MAPINFO parser: properties, written like '667=CuteCaco' were not parsed, while '667 = CuteCaco' worked fine.
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2015-05-18 18:49:15 +00:00 |
General
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Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
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2015-04-03 12:05:37 +00:00 |
Geometry
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Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly.
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2015-05-26 20:10:09 +00:00 |
GZBuilder
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Added, MAPINFO parser: we can also get "skyflatname" gameinfo property while we at it.
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2015-05-23 21:40:21 +00:00 |
IO
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UDMF: raised sector slope precision to 7 decimal places when saving a map.
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2015-01-11 19:42:57 +00:00 |
Map
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Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
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2015-04-15 12:49:28 +00:00 |
Plugins
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Fixed, internal: in some cases it was possible to get incorrect resource when using Plug.GetResourceStream().
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2015-04-10 21:48:12 +00:00 |
Properties
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Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
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2015-01-25 23:22:42 +00:00 |
Rendering
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
Resources
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
Types
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
VisualModes
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Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
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2015-02-12 22:04:49 +00:00 |
Windows
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Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment).
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2015-05-23 21:01:44 +00:00 |
ZDoom
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Fixed, MAPINFO parser: the parser was unable to handle DoomEdNum block's action special definitions.
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2015-04-29 08:36:10 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |