mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 12:51:20 +00:00
413 lines
No EOL
10 KiB
INI
Executable file
413 lines
No EOL
10 KiB
INI
Executable file
// ***********************************************************
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// * *
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// * These values are mainly for UDMF Eternity *
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// * *
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// ***********************************************************
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common
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{
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// Some common settings
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include("Common.cfg");
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// Default testing parameters
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include("Test_params.cfg", "eternity");
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// Action special help (mxd)
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actionspecialhelp = "http://eternity.youfailit.net/wiki/Detailed_parameterized_linedef_specification";
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// FIXME: this info is not on the wiki, but in things.edf
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// Thing class help (mxd)
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thingclasshelp = "https://github.com/team-eternity/eternity/blob/master/base/doom/things.edf";
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// Default nodebuilder configurations
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defaultsavecompiler = "zdbsp_normal";
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defaulttestcompiler = "zdbsp_fast";
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// Generalized actions
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// generalizedlinedefs is true for Doom format and false for
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// the other two, so it's not here.
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generalizedsectors = true;
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//mxd. Maximum safe map size check (0 means skip check)
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safeboundary = 0;
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// Texture loading options
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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scaledtextureoffsets = true;
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//mxd. Sidedefs compression
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// ioanch FIXME: what does this do? I made it false
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sidedefcompressionignoresaction = false;
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// Texture sources
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textures
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{
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include("Doom_misc.cfg", "textures");
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include("ZDoom_misc.cfg", "textures"); // works for Eternity too
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}
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//mxd. HiRes sources
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hires
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{
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include("ZDoom_misc.cfg", "hires");
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}
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// Patch sources
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patches
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{
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include("Doom_misc.cfg", "patches");
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}
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// Sprite sources
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sprites
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{
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include("Doom_misc.cfg", "sprites");
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}
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// Flat sources
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flats
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{
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include("Doom_misc.cfg", "flats");
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}
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// Colormap sources
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colormaps
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{
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include("Boom_misc.cfg", "colormaps");
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}
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//mxd. Voxel sources
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// Not in Eternity
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// voxels
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// {
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// include("ZDoom_misc.cfg", "voxels");
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// }
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// Generalized sector types
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gen_sectortypes
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{
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include("ZDoom_generalized.cfg", "gen_sectortypes"); // same as in ZDOOM
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}
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//mxd. Built-in Damage types
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// ioanch: From base/things.edf
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damagetypes = "Fist Pistol Shotgun Chaingun Plasma BFG BFG_Splash Chainsaw SShotgun BetaBFG BFGBurst Slime Lava Crush Telefrag Falling Suicide Barrel Splash Quake Rocket R_Splash BFG11k_Splash Grenade Hit PlayerMisc Fire";
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compatibility
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{
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fixnegativepatchoffsets = true;
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fixmaskedpatchoffsets = true;
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}
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}
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mapformat_doom
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{
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mixtexturesflats = true;
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// The format interface handles the map data format
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formatinterface = "DoomMapSetIO";
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maplumpnames
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{
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include("Doom_misc.cfg", "doommaplumpnames");
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include("Boom_misc.cfg", "boommaplumpnames");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
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// Default flags for first new thing
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defaultthingflags
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{
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include("Doom_misc.cfg", "defaultthingflags");
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}
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// Door making
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include("ZDoom_misc.cfg", "doormaking_doom");
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// Generalized actions
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generalizedlinedefs = true;
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generalizedsectors = true;
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// GENERALIZED LINEDEF TYPES
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gen_linedeftypes
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{
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include("Boom_generalized.cfg", "gen_linedeftypes");
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}
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// GENERALIZED SECTOR TYPES
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gen_sectortypes
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{
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include("Boom_generalized.cfg", "gen_sectortypes");
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include("Eternity_generalized.cfg", "gen_sectortypes");
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("Doom_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("Doom_sectors.cfg");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("Doom_misc.cfg", "linedefflags");
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include("Boom_misc.cfg", "linedefflags");
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include("Eternity_misc.cfg", "linedefflags");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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include("Doom_misc.cfg", "linedefflagstranslation");
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include("Boom_misc.cfg", "linedefflagstranslation");
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include("Eternity_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("Doom_linedefs.cfg");
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include("Boom_linedefs.cfg");
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include("Eternity_linedefs.cfg", "doom");
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}
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// THING FLAGS
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thingflags
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{
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include("Doom_misc.cfg", "thingflags");
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include("Boom_misc.cfg", "thingflags");
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include("Eternity_misc.cfg", "thingflags");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("Doom_misc.cfg", "thingflagstranslation");
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include("Boom_misc.cfg", "thingflagstranslation");
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include("Eternity_misc.cfg", "thingflagstranslation");
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}
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("Doom_misc.cfg", "thingflagscompare");
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include("Boom_misc.cfg", "thingflagscompare");
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}
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// Things flags masks
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include("Doom_misc.cfg", "thingflagsmasks");
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}
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// ***********************************************************
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// * *
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// * Text map format *
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// * *
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// ***********************************************************
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mapformat_udmf
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{
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// The format interface handles the map data format
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formatinterface = "UniversalMapSetIO";
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//mxd. The default script compiler to use
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defaultscriptcompiler = "zdoom_acs.cfg";
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// Enables support for long (> 8 chars) texture names
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// WARNING: this should only be enabled for UDMF game configurations!
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// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
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longtexturenames = true;
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// Enables setting brightness for floor and ceiling independently from each other
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distinctfloorandceilingbrightness = true;
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// Default nodebuilder configurations
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defaultsavecompiler = "zdbsp_udmf_normal";
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defaulttestcompiler = "zdbsp_udmf_fast";
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// ioanch: eternity
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engine = "eternity"; // override that so that DB2 uses the correct namespace
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maplumpnames
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{
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include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
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include("ZDoom_misc.cfg", "udmfmaplumpnames");
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include("UDMF_misc.cfg", "udmfmaplumpnames_end");
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}
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// eternity
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universalfields
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{
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include("Eternity_misc.cfg", "universalfields");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = false;
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// Special linedefs
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include("ZDoom_misc.cfg", "speciallinedefs_udmf"); // same in EE
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// Default flags for first new thing
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defaultthingflags
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{
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include("Eternity_misc.cfg", "defaultthingflags_udmf");
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}
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// Door making
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include("Eternity_misc.cfg", "doormaking_udmf");
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// Generalized actions
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generalizedlinedefs = false;
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generalizedsectors = true;
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// GENERALIZED SECTOR TYPES
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gen_sectortypes
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{
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include("Eternity_generalized.cfg", "gen_sectortypes_udmf");
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}
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// SECTOR FLAGS
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sectorflags
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{
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include("Eternity_misc.cfg", "sectorflags_udmf");
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}
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// Sector portal flags (ceiling)
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ceilingportalflags
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{
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portal_ceil_disabled = "Disabled";
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portal_ceil_blocksound = "Block sound";
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portal_ceil_nopass = "Impassable";
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portal_ceil_norender = "Not rendered";
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portal_ceil_attached = "Attach to linked portal";
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portal_ceil_useglobaltex = "Use global texture";
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}
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// Sector portal flags (floor)
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floorportalflags
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{
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portal_floor_disabled = "Disabled";
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portal_floor_blocksound = "Block sound";
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portal_floor_nopass = "Impassable";
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portal_floor_norender = "Not rendered";
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portal_floor_attached = "Attach to linked portal";
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portal_floor_useglobaltex = "Use global texture";
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}
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// Sector portal renderstyles
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sectorportalrenderstyles
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{
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none = "None";
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translucent = "Translucent";
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additive = "Additive";
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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include("ZDoom_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("Eternity_misc.cfg", "sectors_udmf");
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}
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// SECTOR RENSERSTYLES
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sectorrenderstyles
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{
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include("UDMF_misc.cfg", "sectorrenderstyles");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("Eternity_misc.cfg", "linedefflags_udmf");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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include("Eternity_misc.cfg", "linedefactivations_udmf");
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}
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//mxd. Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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include("Doom_misc.cfg", "linedefflagstranslation");
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include("Hexen_misc.cfg", "linedefflagstranslation");
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include("ZDoom_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF RENSERSTYLES
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linedefrenderstyles
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{
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include("UDMF_misc.cfg", "linedefrenderstyles");
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}
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//SIDEDEF FLAGS
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sidedefflags
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{
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include("Eternity_misc.cfg", "sidedefflags");
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}
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// THING FLAGS
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thingflags
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{
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include("Eternity_misc.cfg", "thingflags_udmf");
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}
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// THING RENSERSTYLES
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thingrenderstyles
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{
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include("UDMF_misc.cfg", "thingrenderstyles");
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}
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("Eternity_misc.cfg", "thingflagscompare_udmf");
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}
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//mxd. Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("Doom_misc.cfg", "thingflagstranslation");
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include("Hexen_misc.cfg", "thingflagstranslation");
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include("ZDoom_misc.cfg", "thingflagstranslation");
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}
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// Things flags masks
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include("Hexen_misc.cfg", "thingflagsmasks");
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// LINEDEF TYPES
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linedeftypes
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{
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include("Hexen_linedefs.cfg");
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include("Eternity_linedefs.cfg", "udmf");
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}
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} |