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BaseVisualGeometrySector.cs
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Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things.
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2015-01-27 14:29:23 +00:00 |
BaseVisualGeometrySidedef.cs
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Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode).
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2015-01-29 21:41:16 +00:00 |
BaseVisualMode.cs
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Visual mode, "Raise Floor/Ceiling to adjacent sector", "Lower Floor/Ceiling to adjacent sector": things with "absolutez" flag should be handled differently.
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2015-01-30 19:24:06 +00:00 |
BaseVisualSector.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
BaseVisualThing.cs
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Fixed, Visual mode: a case when thing's height was bigger than distance between floor and ceiling's planes is now handled the same way as in ZDoom.
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2015-01-30 08:10:49 +00:00 |
BaseVisualVertex.cs
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Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things.
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2015-01-27 14:29:23 +00:00 |
Effect3DFloor.cs
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Textures with names starting with "-" were not processed correctly.
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2013-07-31 12:38:47 +00:00 |
EffectBrightnessLevel.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectCopySlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectLineSlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectPlaneCopySlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectThingLineSlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectThingSlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectThingVertexSlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectUDMFVertexOffset.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
IVisualEventReceiver.cs
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Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things.
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2015-01-27 14:29:23 +00:00 |
NullVisualEventReceiver.cs
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Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things.
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2015-01-27 14:29:23 +00:00 |
SectorData.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
SectorEffect.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevel.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevelComparer.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevelType.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
TexturePlane.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ThingData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VertexData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualActionResult.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualCeiling.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
VisualFloor.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
VisualLower.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
VisualMiddle3D.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
VisualMiddleBack.cs
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Fit Textures action: texture repeats can now be negative.
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2014-12-23 12:32:08 +00:00 |
VisualMiddleDouble.cs
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Fit Textures action: texture repeats can now be negative.
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2014-12-23 12:32:08 +00:00 |
VisualMiddleSingle.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
VisualSidedefParts.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
VisualUpper.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
WallPolygon.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |