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ColorCollection.cs
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
ColorSetting.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
D3DDevice.cs
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Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and OutsideFogColor properties are now used when first or last sector doesn't have "fadecolor" property when making a fade gradient.
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2015-02-20 13:22:43 +00:00 |
D3DShader.cs
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More code sanity changes (constructors of abstract classes should not be public or internal).
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2015-05-27 12:38:03 +00:00 |
Display2DShader.cs
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Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
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2013-12-23 09:51:52 +00:00 |
FlatQuad.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlatVertex.cs
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Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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2015-06-24 21:21:19 +00:00 |
ID3DResource.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
IRenderer2D.cs
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Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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2015-06-24 21:21:19 +00:00 |
IRenderer3D.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
PixelColor.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
PixelColorBlock.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Plotter.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Presentation.cs
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Hints and Draw Settings panels were not removed during map closing/switching, which resulted in duplicate panels.
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2014-01-17 13:48:06 +00:00 |
Renderer.cs
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More code sanity changes (constructors of abstract classes should not be public or internal).
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2015-05-27 12:38:03 +00:00 |
Renderer2D.cs
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Classic modes: added "Show models for current things filter only" model rendering mode.
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2015-06-27 09:10:24 +00:00 |
Renderer3D.cs
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Fixed, Visual mode: model visibility filtering was checked incorrectly when using "Show models for current things filter only" model rendering mode.
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2015-06-29 08:15:07 +00:00 |
RenderLayers.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
RenderPasses.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ShaderManager.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
SurfaceBufferSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SurfaceEntry.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SurfaceEntryCollection.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
SurfaceManager.cs
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Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
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2015-01-25 23:22:42 +00:00 |
SurfaceUpdate.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
TextAlignment.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextFont.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
TextLabel.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Things2DShader.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ViewMode.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
World3DShader.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
WorldVertex.cs
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Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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2015-06-24 21:21:19 +00:00 |