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41 lines
No EOL
1.6 KiB
JavaScript
41 lines
No EOL
1.6 KiB
JavaScript
`#version 4`;
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`#name Apply textures to selected surfaces`;
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`#description Applies LAVA1 to the selected floors/ceilings, and FIREBLU1 to the selected upper/middle/lower sidedefs. Mostly useful in visual mode`;
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// Get all selected or highlighted sectors and sidedefs
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let elements = UDB.Map.getSelectedOrHighlightedSectors().concat(UDB.Map.getSidedefsFromSelectedOrHighlightedLinedefs());
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// Since the array might contain both selected sectors and highlighted sidedefs (or vice versa)
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// we have to filter the array, so that we really only work on the correct map elements, i.e.
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// either the single highlighted one, or all selected ones
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elements.filter(e => {
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if( elements.length == 1 ||
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(e instanceof UDB.Sector && (e.floorSelected || e.ceilingSelected)) ||
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(e instanceof UDB.Sidedef && (e.upperSelected || e.middleSelected || e.lowerSelected))
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) return true;
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return false;
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}).forEach(e => {
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// Check for each sector and sidedef which part is selected/highlighted and
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// apply the textures accordingly
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if(e instanceof UDB.Sector)
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{
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if(e.floorSelected || e.floorHighlighted)
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e.floorTexture = 'LAVA1';
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if(e.ceilingSelected || e.ceilingHighlighted)
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e.ceilingTexture = 'LAVA1';
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}
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else if(e instanceof UDB.Sidedef)
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{
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if(e.lowerSelected || e.lowerHighlighted)
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e.lowerTexture = 'FIREBLU1';
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if(e.middleSelected || e.middleHighlighted)
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e.middleTexture = 'FIREBLU1';
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if(e.upperSelected || e.upperHighlighted)
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e.upperTexture = 'FIREBLU1';
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}
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}); |