UltimateZoneBuilder/Build/UDBScript/Scripts/Examples/applysectorsidedeftextures.js

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1.6 KiB
JavaScript

`#version 4`;
`#name Apply textures to selected surfaces`;
`#description Applies LAVA1 to the selected floors/ceilings, and FIREBLU1 to the selected upper/middle/lower sidedefs. Mostly useful in visual mode`;
// Get all selected or highlighted sectors and sidedefs
let elements = UDB.Map.getSelectedOrHighlightedSectors().concat(UDB.Map.getSidedefsFromSelectedOrHighlightedLinedefs());
// Since the array might contain both selected sectors and highlighted sidedefs (or vice versa)
// we have to filter the array, so that we really only work on the correct map elements, i.e.
// either the single highlighted one, or all selected ones
elements.filter(e => {
if( elements.length == 1 ||
(e instanceof UDB.Sector && (e.floorSelected || e.ceilingSelected)) ||
(e instanceof UDB.Sidedef && (e.upperSelected || e.middleSelected || e.lowerSelected))
) return true;
return false;
}).forEach(e => {
// Check for each sector and sidedef which part is selected/highlighted and
// apply the textures accordingly
if(e instanceof UDB.Sector)
{
if(e.floorSelected || e.floorHighlighted)
e.floorTexture = 'LAVA1';
if(e.ceilingSelected || e.ceilingHighlighted)
e.ceilingTexture = 'LAVA1';
}
else if(e instanceof UDB.Sidedef)
{
if(e.lowerSelected || e.lowerHighlighted)
e.lowerTexture = 'FIREBLU1';
if(e.middleSelected || e.middleHighlighted)
e.middleTexture = 'FIREBLU1';
if(e.upperSelected || e.upperHighlighted)
e.upperTexture = 'FIREBLU1';
}
});