.. |
ColorCollection.cs
|
Added support for Boom colormaps
|
2009-05-12 09:50:08 +00:00 |
ColorSetting.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
D3DDevice.cs
|
Fixed a rendering issue when resizing the main window
|
2009-05-14 19:23:27 +00:00 |
D3DShader.cs
|
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
|
2009-05-03 20:21:52 +00:00 |
Display2DShader.cs
|
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
|
2009-05-03 20:21:52 +00:00 |
FlatQuad.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
FlatVertex.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ID3DResource.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
IRenderer2D.cs
|
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
|
2009-07-12 09:58:05 +00:00 |
IRenderer3D.cs
|
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
|
2009-07-12 09:58:05 +00:00 |
PixelColor.cs
|
@ work in progress (do not use this revision for building/testing)
|
2009-05-01 20:31:17 +00:00 |
PixelColorBlock.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
Plotter.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
Presentation.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
Renderer.cs
|
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
|
2009-07-12 09:58:05 +00:00 |
Renderer2D.cs
|
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
|
2009-06-11 21:21:20 +00:00 |
Renderer3D.cs
|
- Added feature to toggle target highlight color on/off in Visual Mode.
|
2009-07-07 14:52:39 +00:00 |
RenderLayers.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
RenderPasses.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
ShaderManager.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
SurfaceBufferSet.cs
|
@ major change in the way sector surfaces are allocated and rendered for optimization
|
2009-06-04 20:21:31 +00:00 |
SurfaceEntry.cs
|
@ major change in the way sector surfaces are allocated and rendered for optimization
|
2009-06-04 20:21:31 +00:00 |
SurfaceManager.cs
|
@ commented out a piece of code that was for testing only
|
2009-06-19 07:53:39 +00:00 |
TextAlignment.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
TextFont.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
TextLabel.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
Things2DShader.cs
|
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
|
2009-05-03 20:21:52 +00:00 |
ViewMode.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
World3DShader.cs
|
- Fixed some visual mode editing bugs
|
2009-05-04 06:13:56 +00:00 |
WorldVertex.cs
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |