mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
b77b8e61d9
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures. Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation. Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides. Visual mode, UDMF: fixed a ton of bugs in Auto align functions. Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0. Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions. Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox. Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox. Texture size labels now are not shown for unknown textures. Most of texture size labels had incorrect bg color. ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
693 lines
26 KiB
C#
693 lines
26 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// Этот код создан программой.
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// Исполняемая версия:2.0.50727.4927
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//
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// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
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// повторной генерации кода.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace CodeImp.DoomBuilder.Properties {
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using System;
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/// <summary>
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/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
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/// </summary>
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// Этот класс создан автоматически классом StronglyTypedResourceBuilder
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// с помощью такого средства, как ResGen или Visual Studio.
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// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
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// с параметром /str или перестройте свой проект VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Перезаписывает свойство CurrentUICulture текущего потока для всех
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/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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internal static System.Drawing.Bitmap Add {
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get {
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object obj = ResourceManager.GetObject("Add", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Angle {
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get {
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object obj = ResourceManager.GetObject("Angle", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ArrowDown {
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get {
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object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ArrowUp {
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get {
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object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Check {
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get {
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object obj = ResourceManager.GetObject("Check", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap CLogo {
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get {
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object obj = ResourceManager.GetObject("CLogo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Close {
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get {
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object obj = ResourceManager.GetObject("Close", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ColorPick {
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get {
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object obj = ResourceManager.GetObject("ColorPick", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Copy {
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get {
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object obj = ResourceManager.GetObject("Copy", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Cut {
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get {
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object obj = ResourceManager.GetObject("Cut", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ErrorLarge {
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get {
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object obj = ResourceManager.GetObject("ErrorLarge", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Failed {
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get {
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object obj = ResourceManager.GetObject("Failed", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap File {
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get {
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object obj = ResourceManager.GetObject("File", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Filter {
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get {
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object obj = ResourceManager.GetObject("Filter", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap fog {
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get {
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object obj = ResourceManager.GetObject("fog", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Folder {
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get {
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object obj = ResourceManager.GetObject("Folder", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap fx {
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get {
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object obj = ResourceManager.GetObject("fx", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Grid2 {
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get {
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object obj = ResourceManager.GetObject("Grid2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Grid2_arrowup {
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get {
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object obj = ResourceManager.GetObject("Grid2_arrowup", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Grid4 {
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get {
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object obj = ResourceManager.GetObject("Grid4", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap GZDB_Logo_small {
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get {
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object obj = ResourceManager.GetObject("GZDB_Logo_small", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Icon GZDB2 {
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get {
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object obj = ResourceManager.GetObject("GZDB2", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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internal static System.Drawing.Bitmap Help {
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get {
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object obj = ResourceManager.GetObject("Help", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Hourglass {
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get {
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object obj = ResourceManager.GetObject("Hourglass", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap InfoLine {
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get {
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object obj = ResourceManager.GetObject("InfoLine", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Keyboard {
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get {
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object obj = ResourceManager.GetObject("Keyboard", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap KnownTextureSet {
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get {
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object obj = ResourceManager.GetObject("KnownTextureSet", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Light {
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get {
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object obj = ResourceManager.GetObject("Light", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Light_animate {
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get {
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object obj = ResourceManager.GetObject("Light_animate", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap List {
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get {
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object obj = ResourceManager.GetObject("List", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap List_Images {
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get {
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object obj = ResourceManager.GetObject("List_Images", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Marine {
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get {
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object obj = ResourceManager.GetObject("Marine", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap mergegeometry {
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get {
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object obj = ResourceManager.GetObject("mergegeometry", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap mergegeometry2 {
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get {
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object obj = ResourceManager.GetObject("mergegeometry2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap MissingTexture {
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get {
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object obj = ResourceManager.GetObject("MissingTexture", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap MLogo {
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get {
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object obj = ResourceManager.GetObject("MLogo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Model {
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get {
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object obj = ResourceManager.GetObject("Model", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Model_selected {
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get {
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object obj = ResourceManager.GetObject("Model_selected", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Monster2 {
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get {
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object obj = ResourceManager.GetObject("Monster2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Monster3 {
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get {
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object obj = ResourceManager.GetObject("Monster3", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap NewMap {
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get {
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object obj = ResourceManager.GetObject("NewMap", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap NewScript {
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get {
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object obj = ResourceManager.GetObject("NewScript", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap OpenMap {
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get {
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object obj = ResourceManager.GetObject("OpenMap", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap OpenScript {
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get {
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object obj = ResourceManager.GetObject("OpenScript", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Paste {
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get {
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object obj = ResourceManager.GetObject("Paste", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap PasteSpecial {
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get {
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object obj = ResourceManager.GetObject("PasteSpecial", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Pin {
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get {
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object obj = ResourceManager.GetObject("Pin", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Prefab {
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get {
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object obj = ResourceManager.GetObject("Prefab", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Prefab2 {
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get {
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object obj = ResourceManager.GetObject("Prefab2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Properties {
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get {
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object obj = ResourceManager.GetObject("Properties", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Question {
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get {
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object obj = ResourceManager.GetObject("Question", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Redo {
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get {
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object obj = ResourceManager.GetObject("Redo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Reset {
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get {
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object obj = ResourceManager.GetObject("Reset", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap SaveAll {
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get {
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object obj = ResourceManager.GetObject("SaveAll", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap SaveMap {
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get {
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object obj = ResourceManager.GetObject("SaveMap", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap SaveScript {
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get {
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object obj = ResourceManager.GetObject("SaveScript", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Script2 {
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get {
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object obj = ResourceManager.GetObject("Script2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap ScriptCompile {
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get {
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object obj = ResourceManager.GetObject("ScriptCompile", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static byte[] ScriptConstant {
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get {
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object obj = ResourceManager.GetObject("ScriptConstant", resourceCulture);
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return ((byte[])(obj));
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}
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}
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internal static byte[] ScriptError {
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get {
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object obj = ResourceManager.GetObject("ScriptError", resourceCulture);
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return ((byte[])(obj));
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}
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}
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internal static System.Drawing.Bitmap ScriptHelp {
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get {
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object obj = ResourceManager.GetObject("ScriptHelp", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static byte[] ScriptKeyword {
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get {
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object obj = ResourceManager.GetObject("ScriptKeyword", resourceCulture);
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return ((byte[])(obj));
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}
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}
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internal static System.Drawing.Bitmap ScriptPalette {
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get {
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object obj = ResourceManager.GetObject("ScriptPalette", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap SearchClear {
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get {
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object obj = ResourceManager.GetObject("SearchClear", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap SlimDX_small {
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get {
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object obj = ResourceManager.GetObject("SlimDX_small", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Splash3_small {
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||
get {
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object obj = ResourceManager.GetObject("Splash3_small", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Splash3_trans {
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||
get {
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||
object obj = ResourceManager.GetObject("Splash3_trans", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Status0 {
|
||
get {
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||
object obj = ResourceManager.GetObject("Status0", resourceCulture);
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||
return ((System.Drawing.Bitmap)(obj));
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||
}
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}
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internal static System.Drawing.Bitmap Status1 {
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||
get {
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object obj = ResourceManager.GetObject("Status1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Status10 {
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||
get {
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object obj = ResourceManager.GetObject("Status10", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Status11 {
|
||
get {
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||
object obj = ResourceManager.GetObject("Status11", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap Status12 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Status12", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Status2 {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Status2", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap TagStatistics {
|
||
get {
|
||
object obj = ResourceManager.GetObject("TagStatistics", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Test {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Test", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Text {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Text", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap treeview {
|
||
get {
|
||
object obj = ResourceManager.GetObject("treeview", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Undo {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Undo", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap UnknownImage {
|
||
get {
|
||
object obj = ResourceManager.GetObject("UnknownImage", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Unpin {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Unpin", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ViewBrightness {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ViewBrightness", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ViewNormal {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ViewNormal", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ViewTextureCeiling {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ViewTextureCeiling", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap ViewTextureFloor {
|
||
get {
|
||
object obj = ResourceManager.GetObject("ViewTextureFloor", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap VisualVertices {
|
||
get {
|
||
object obj = ResourceManager.GetObject("VisualVertices", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Warning {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Warning", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap WarningLarge {
|
||
get {
|
||
object obj = ResourceManager.GetObject("WarningLarge", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap WarningOff {
|
||
get {
|
||
object obj = ResourceManager.GetObject("WarningOff", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Zoom {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Zoom", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
|
||
internal static System.Drawing.Bitmap Zoom_arrowup {
|
||
get {
|
||
object obj = ResourceManager.GetObject("Zoom_arrowup", resourceCulture);
|
||
return ((System.Drawing.Bitmap)(obj));
|
||
}
|
||
}
|
||
}
|
||
}
|