UltimateZoneBuilder/Source/Core/Controls/ImageSelectorControl.cs
MaxED 883527c37c Sector Edit form and Linedef Edit form now support float texture offsets.
Tag Statistics form: you can now double click on Sectors, Linedefs or Things cell to select them, and right click to open their properties.
Texture size labels were displayed incorrectly in some cases.
Rewritten VerticesMode.DeleteItem() once again...
Vertex Edit form now works in realtime mode.
Vertex Edit form: ceiling and floor vertex offsets can now be cleared.
Added StairSectorBuilder plugin (I suppose some external plugins will stop working in GZDB because I've changed ButtonStep to float in ButtonsNumericTextbox a couple revisions ago...).
Preferences form: action description is now scrollable.
Changed background color of Sector Edit form.
Vertex' ZCeiling and ZFloor properties are now managed internally.
2013-07-08 13:13:28 +00:00

245 lines
5.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
using System.Windows.Forms;
using SlimDX;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
/// <summary>
/// Abstract control that provides a list of images.
/// </summary>
public abstract partial class ImageSelectorControl : UserControl
{
#region ================== Variables
public event EventHandler OnValueChanged; //mxd
private Bitmap bmp;
//private bool ispressed;
private bool ismouseinside;
private MouseButtons button;
protected bool allowclear;
#endregion
#region ================== Properties
public string TextureName { get { return name.Text; } set { name.Text = value; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public ImageSelectorControl()
{
// Initialize
InitializeComponent();
}
// Setup
public virtual void Initialize()
{
// set the max length of texture names
name.MaxLength = General.Map.Config.MaxTextureNamelength;
}
#endregion
#region ================== Events
// When resized
private void ImageSelectorControl_Resize(object sender, EventArgs e)
{
// Fixed size
preview.Width = this.ClientSize.Width;
preview.Height = this.ClientSize.Height - name.Height - 4;
name.Width = this.ClientSize.Width;
name.Top = this.ClientSize.Height - name.Height;
}
// Layout change
private void ImageSelectorControl_Layout(object sender, LayoutEventArgs e)
{
ImageSelectorControl_Resize(sender, EventArgs.Empty);
}
// Image clicked
private void preview_Click(object sender, EventArgs e)
{
//ispressed = false;
preview.BackColor = SystemColors.Highlight;
ShowPreview(FindImage(name.Text));
if(button == MouseButtons.Right)
{
if(allowclear) name.Text = "-";
}
else if(button == MouseButtons.Left)
{
name.Text = BrowseImage(name.Text);
}
}
// Name text changed
private void name_TextChanged(object sender, EventArgs e)
{
// Show it centered
ShowPreview(FindImage(name.Text));
}
// Mouse pressed
private void preview_MouseDown(object sender, MouseEventArgs e)
{
button = e.Button;
if((button == MouseButtons.Left) || ((button == MouseButtons.Right) && allowclear))
{
//ispressed = true;
preview.BackColor = AdjustedColor(SystemColors.Highlight, 0.2f);
ShowPreview(FindImage(name.Text));
}
}
// Mouse released
private void preview_MouseUp(object sender, MouseEventArgs e)
{
//ispressed = false;
ShowPreview(FindImage(name.Text));
}
// Mouse leaves
private void preview_MouseLeave(object sender, EventArgs e)
{
//ispressed = false;
ismouseinside = false;
preview.BackColor = SystemColors.AppWorkspace;
}
// Mouse enters
private void preview_MouseEnter(object sender, EventArgs e)
{
ismouseinside = true;
preview.BackColor = SystemColors.Highlight;
ShowPreview(FindImage(name.Text));
}
// Mouse moves
private void preview_MouseMove(object sender, MouseEventArgs e)
{
if(!ismouseinside)
{
ismouseinside = true;
preview.BackColor = SystemColors.Highlight;
ShowPreview(FindImage(name.Text));
}
}
#endregion
#region ================== Methods
// This refreshes the control
new public void Refresh()
{
ShowPreview(FindImage(name.Text));
base.Refresh();
}
// This redraws the image preview
private void ShowPreview(Image image)
{
// Dispose old image
preview.BackgroundImage = null;
if(bmp != null)
{
bmp.Dispose();
bmp = null;
}
if(image != null)
{
// Show it centered
General.DisplayZoomedImage(preview, image);
preview.Refresh();
//mxd. Dispatch event
if(OnValueChanged != null)
OnValueChanged(this, EventArgs.Empty);
}
}
//mxd
protected void DisplayImageSize(float width, float height) {
if(!General.Settings.ShowTextureSizes || width == 0 || height == 0) {
labelSize.Visible = false;
return;
}
labelSize.Visible = true;
labelSize.Text = width + "x" + height;
}
// This must determine and return the image to show
protected abstract Image FindImage(string imagename);
// This must show the image browser and return the selected texture name
protected abstract string BrowseImage(string imagename);
// This determines the result value
public string GetResult(string original)
{
// Anyting entered?
if(name.Text.Trim().Length > 0)
{
// Return the new value
return name.Text;
}
else
{
// Nothing given, keep original value
return original;
}
}
// This brightens or darkens a color
private Color AdjustedColor(Color c, float amount)
{
Color4 cc = new Color4(c);
// Adjust color
cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f));
cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f));
cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f));
// Return result
return Color.FromArgb(cc.ToArgb());
}
// This clamps a value between 0 and 1
private float Saturate(float v)
{
if(v < 0f) return 0f; else if(v > 1f) return 1f; else return v;
}
#endregion
}
}