UltimateZoneBuilder/Source/Core/ZDoom/StateStructure.cs

152 lines
3.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using CodeImp.DoomBuilder.Compilers;
#endregion
namespace CodeImp.DoomBuilder.ZDoom
{
public sealed class StateStructure
{
#region ================== Constants
// Some odd thing in ZDoom
private const string IGNORE_SPRITE = "TNT1A0";
#endregion
#region ================== Variables
// All we care about is the first sprite in the sequence
private string firstsprite;
#endregion
#region ================== Properties
public string FirstSprite { get { return firstsprite; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal StateStructure(DecorateParser parser, string statename)
{
string lasttoken = "";
firstsprite = null;
// Skip whitespace
while(parser.SkipWhitespace(true))
{
// Read first token
string token = parser.ReadToken();
token = token.ToLowerInvariant();
// One of the flow control statements?
if((token == "loop") || (token == "stop") || (token == "wait") || (token == "fail"))
{
// Ignore flow control
}
// Label?
else if(token == ":")
{
// Rewind so that this label can be read again
parser.DataStream.Seek(-(lasttoken.Length + 1), SeekOrigin.Current);
// Done here
return;
}
// End of scope?
else if(token == "}")
{
// Rewind so that this scope end can be read again
parser.DataStream.Seek(-1, SeekOrigin.Current);
// Done here
return;
}
else
{
// First part of the sprite name
if(token == null)
{
parser.ReportError("Unexpected end of structure");
return;
}
// Frames of the sprite name
parser.SkipWhitespace(true);
string spriteframes = parser.ReadToken();
if(spriteframes == null)
{
parser.ReportError("Unexpected end of structure");
return;
}
// Label?
else if(spriteframes == ":")
{
// Rewind so that this label can be read again
parser.DataStream.Seek(-(token.Length + 1), SeekOrigin.Current);
// Done here
return;
}
// No first sprite yet?
if((firstsprite == null) && (spriteframes.Length > 0))
{
// Make the sprite name
firstsprite = token + spriteframes[0];
firstsprite = firstsprite.ToUpperInvariant();
// Ignore some odd ZDoom thing
if(IGNORE_SPRITE.StartsWith(firstsprite))
firstsprite = null;
}
// Continue until the end of the line
string t = "";
while((t != "\n") && (t != null))
{
parser.SkipWhitespace(false);
t = parser.ReadToken();
}
}
lasttoken = token;
}
}
#endregion
#region ================== Methods
#endregion
}
}