mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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540 lines
No EOL
15 KiB
C#
Executable file
540 lines
No EOL
15 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Windows.Forms;
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using System.IO;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Config;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Threading.Tasks;
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using CodeImp.DoomBuilder.ZDoom;
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using System.Threading;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class ResourceOptionsForm : DelayedForm
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{
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// Variables
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private DataLocation res;
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private string startPath;
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private Controls.FolderSelectDialog dirdialog;
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private List<string> requiredarchives;
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// Properties
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public DataLocation ResourceLocation { get { return res; } }
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public GameConfiguration GameConfiguration { get; set; }
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//
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private bool _ischeckingrequiredarchives = false;
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private bool IsCheckingRequiredArchives
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{
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get
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{
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return _ischeckingrequiredarchives;
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}
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set
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{
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if (value)
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{
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apply.Enabled = false;
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cancel.Enabled = false;
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notfortesting.Enabled = false;
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dir_textures.Enabled = false;
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dir_flats.Enabled = false;
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ControlBox = false;
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checkingloader.Visible = true;
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}
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else
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{
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apply.Enabled = true;
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cancel.Enabled = true;
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notfortesting.Enabled = true;
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dir_textures.Enabled = true;
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dir_flats.Enabled = true;
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ControlBox = true;
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checkingloader.Visible = false;
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}
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_ischeckingrequiredarchives = value;
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}
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}
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// Constructor
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public ResourceOptionsForm(DataLocation settings, string caption, string startPath) //mxd. added startPath
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{
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// Initialize
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InitializeComponent();
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#if NO_WIN32
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// No easy way to have case-insesitivity for non-Windows platforms
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wadfiledialog.Filter = "Doom WAD Files (*.wad)|*.wad;*.Wad;*.wAd;*.WAd;*.waD;*.WaD;*.wAD;*.WAD";
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pk3filedialog.Filter = "Doom PK3/PKE/PK7 Files (*.pk3;*.pke;*.pk7;*.ipk3;*.ipk7)|" +
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"*.pk3;*.Pk3;*.pK3;*.PK3;" +
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"*.pke;*.Pke;*.pKe;*.PKe;*.pkE;*.PkE;*.pKE;*.PKE;" +
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"*.pk7;*.Pk7;*.pK7;*.PK7;" +
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"*.ipk3;*.iPk3;*.ipK3;*.iPK3;*.Ipk3;*.IPk3;*.IpK3;*.IPK3;" +
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"*.ipk7;*.iPk7;*.ipK7;*.iPK7;*.Ipk7;*.IPk7;*.IpK7;*.IPK7";
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#endif
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// Set caption
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this.Text = caption;
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//
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this.requiredarchives = new List<string>();
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// Apply settings from ResourceLocation
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this.res = settings;
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switch(res.type)
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{
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// Setup for WAD File
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case DataLocation.RESOURCE_WAD:
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wadlocation.Text = res.location;
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strictpatches.Checked = res.option1;
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break;
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// Setup for Directory
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case DataLocation.RESOURCE_DIRECTORY:
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dirlocation.Text = res.location;
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dir_textures.Checked = res.option1;
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dir_flats.Checked = res.option2;
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break;
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// Setup for PK3 File
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case DataLocation.RESOURCE_PK3:
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pk3location.Text = res.location;
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break;
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}
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// Select appropriate tab
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tabs.SelectedIndex = res.type;
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// Checkbox
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notfortesting.Checked = res.notfortesting;
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this.startPath = startPath;
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}
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protected override void OnClosing(CancelEventArgs e)
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{
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base.OnClosing(e);
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if (IsCheckingRequiredArchives) e.Cancel = true;
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}
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public static List<string> CheckRequiredArchives(GameConfiguration config, DataLocation loc, CancellationToken token)
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{
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#if DEBUG
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General.WriteLogLine(string.Format("CheckRequiredArchives (Config = {0})", config?.Name));
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#endif
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if (config == null)
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return new List<string>();
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try
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{
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DataReader dr = null;
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List<string> requiredarchives = new List<string>();
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HashSet<string> classes = null;
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switch (loc.type)
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{
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case DataLocation.RESOURCE_WAD:
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dr = new WADReader(loc, config, true) { Silent = true };
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break;
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case DataLocation.RESOURCE_DIRECTORY:
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dr = new DirectoryReader(loc, config, true) { Silent = true };
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break;
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case DataLocation.RESOURCE_PK3:
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dr = new PK3Reader(loc, config, true) { Silent = true };
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break;
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}
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token.ThrowIfCancellationRequested();
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foreach (var arc in config.RequiredArchives)
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{
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bool found = true;
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token.ThrowIfCancellationRequested();
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foreach (RequiredArchiveEntry e in arc.Entries)
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{
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token.ThrowIfCancellationRequested();
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if (e.Class != null)
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{
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if (classes == null)
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{
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classes = new HashSet<string>();
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// load ZScript
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var zscript = new ZScriptParser {
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NoWarnings = true,
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OnInclude = (parser, location) => {
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IEnumerable<TextResourceData> includeStreams = dr.GetZScriptData(location);
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foreach (TextResourceData data in includeStreams)
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{
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// Parse this data
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parser.Parse(data, false);
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//mxd. DECORATE lumps are interdepandable. Can't carry on...
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if (parser.HasError)
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break;
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}
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}
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};
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foreach (TextResourceData data in dr.GetZScriptData("ZSCRIPT"))
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{
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// Parse the data
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data.Stream.Seek(0, SeekOrigin.Begin);
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zscript.Parse(data, true);
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if (zscript.HasError)
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break;
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foreach (string cls in zscript.LastClasses)
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classes.Add(cls.ToLowerInvariant());
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}
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#if DEBUG
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if (zscript.HasError)
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General.WriteLogLine(string.Format("CRA({0}): ZScript error: {1}", loc.location, zscript.ErrorDescription));
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#endif
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// load DECORATE
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var decorate = new DecorateParser(zscript.AllActorsByClass) {
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NoWarnings = true,
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OnInclude = (parser, location) => {
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IEnumerable<TextResourceData> includeStreams = dr.GetDecorateData(location);
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foreach (TextResourceData data in includeStreams)
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{
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// Parse this data
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parser.Parse(data, false);
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//mxd. DECORATE lumps are interdepandable. Can't carry on...
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if (parser.HasError)
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break;
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}
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}
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};
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foreach (TextResourceData data in dr.GetDecorateData("DECORATE"))
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{
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// Parse the data
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data.Stream.Seek(0, SeekOrigin.Begin);
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decorate.Parse(data, true);
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if (decorate.HasError)
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break;
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foreach (string cls in decorate.LastClasses)
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classes.Add(cls.ToLowerInvariant());
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}
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#if DEBUG
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if (decorate.HasError)
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General.WriteLogLine(string.Format("CRA({0}): DECORATE error: {1}", loc.location, decorate.ErrorDescription));
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#endif
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}
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if (!classes.Contains(e.Class.ToLowerInvariant()))
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{
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#if DEBUG
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General.WriteLogLine(string.Format("CRA({2}): Does not contain class: {1} <- {0}", string.Join(",", classes), e.Class, loc.location));
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#endif
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found = false;
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break;
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}
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}
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if (e.Lump != null && !dr.FileExists(e.Lump))
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{
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#if DEBUG
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General.WriteLogLine(string.Format("CRA({1}): Does not contain lump: {0}", e.Lump, loc.location));
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#endif
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found = false;
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break;
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}
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}
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if (found)
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{
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requiredarchives.Add(arc.ID);
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}
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}
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dr.Dispose();
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return requiredarchives;
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}
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catch (OperationCanceledException)
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{
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throw;
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}
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catch (Exception e)
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{
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General.WriteLogLine(e.ToString());
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return new List<string>();
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}
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}
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private List<string> RunCheckRequiredArchives()
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{
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// thanks ms for making this a struct
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CancellationTokenSource dummySource = new CancellationTokenSource();
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List<string> output = CheckRequiredArchives(GameConfiguration, ToDataLocation(), dummySource.Token);
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dummySource.Dispose();
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return output;
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}
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private async void StartRequiredArchivesCheck()
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{
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IsCheckingRequiredArchives = true;
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try
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{
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requiredarchives = await Task.Run(() => RunCheckRequiredArchives());
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}
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catch
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{
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requiredarchives = new List<string>();
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}
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ApplyDefaultRequiredArchivesSetting();
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IsCheckingRequiredArchives = false;
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}
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private void ApplyDefaultRequiredArchivesSetting()
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{
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dir_textures.Checked = false;
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dir_flats.Checked = false;
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notfortesting.Checked = false;
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// if any of the detected required archives implies "not for testing" <20> disable it by default
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foreach (var arc in GameConfiguration.RequiredArchives)
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{
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if (requiredarchives.Contains(arc.ID) && arc.ExcludeFromTesting)
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notfortesting.Checked = true;
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}
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}
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private DataLocation ToDataLocation()
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{
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DataLocation res = new DataLocation();
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res.location = "";
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res.requiredarchives = requiredarchives;
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// Apply settings to ResourceLocation
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switch (tabs.SelectedIndex)
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{
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// Setup WAD File
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case DataLocation.RESOURCE_WAD:
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// Check if file is specified
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if ((wadlocation.Text.Length == 0) ||
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(!File.Exists(wadlocation.Text)))
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{
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break;
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}
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else
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{
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// Apply settings
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res.type = DataLocation.RESOURCE_WAD;
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res.location = wadlocation.Text;
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res.option1 = strictpatches.Checked;
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res.option2 = false;
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res.notfortesting = notfortesting.Checked;
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}
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break;
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// Setup Directory
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case DataLocation.RESOURCE_DIRECTORY:
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// Check if directory is specified
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if ((dirlocation.Text.Length == 0) ||
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(!Directory.Exists(dirlocation.Text)))
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{
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break;
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}
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else
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{
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// Apply settings
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res.type = DataLocation.RESOURCE_DIRECTORY;
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res.location = dirlocation.Text;
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res.option1 = dir_textures.Checked;
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res.option2 = dir_flats.Checked;
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res.notfortesting = notfortesting.Checked;
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}
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break;
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// Setup PK3 File
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case DataLocation.RESOURCE_PK3:
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// Check if file is specified
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if ((pk3location.Text.Length == 0) ||
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(!File.Exists(pk3location.Text)))
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{
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break;
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}
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else
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{
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// Apply settings
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res.type = DataLocation.RESOURCE_PK3;
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res.location = pk3location.Text;
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res.option1 = false;
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res.option2 = false;
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res.notfortesting = notfortesting.Checked;
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}
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break;
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}
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return res;
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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res = ToDataLocation();
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if (res.location == "")
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{
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switch (tabs.SelectedIndex)
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{
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case DataLocation.RESOURCE_WAD:
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MessageBox.Show(this, "Please select a valid WAD File resource.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
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break;
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case DataLocation.RESOURCE_PK3:
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MessageBox.Show(this, "Please select a valid PK3, PKE, or PK7 File resource.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
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break;
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case DataLocation.RESOURCE_DIRECTORY:
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MessageBox.Show(this, "Please select a valid directory resource.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
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break;
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}
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}
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else
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{
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Just hide
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Browse WAD File clicked
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private void browsewad_Click(object sender, EventArgs e)
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{
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// Browse for WAD File
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if(wadfiledialog.ShowDialog(this) == DialogResult.OK)
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{
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// Use this file
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wadlocation.Text = wadfiledialog.FileName;
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StartRequiredArchivesCheck();
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}
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}
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// Browse Directory clicked
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private void browsedir_Click(object sender, EventArgs e)
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{
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// Browse for Directory
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dirdialog = new Controls.FolderSelectDialog();
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dirdialog.Title = "Select Resource Folder";
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if (string.IsNullOrEmpty(dirlocation.Text) || !Directory.Exists(dirlocation.Text))
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{
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//mxd
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if (!string.IsNullOrEmpty(startPath))
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{
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string startDir = Path.GetDirectoryName(startPath);
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if (Directory.Exists(startDir)) dirdialog.InitialDirectory = startDir + '\\';
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}
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}
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else
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{
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dirdialog.InitialDirectory = dirlocation.Text;
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}
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if (dirdialog.ShowDialog(this.Handle))
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{
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// Use this directory
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dirlocation.Text = dirdialog.FileName;
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StartRequiredArchivesCheck();
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dirdialog = null;
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}
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}
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// Browse PK3 File clicked
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private void browsepk3_Click(object sender, EventArgs e)
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{
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// Browse for PK3 File
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if(pk3filedialog.ShowDialog(this) == DialogResult.OK)
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{
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// Use this file
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pk3location.Text = pk3filedialog.FileName;
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StartRequiredArchivesCheck();
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}
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}
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// Link clicked
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private void pk3_link_Click(object sender, LinkLabelLinkClickedEventArgs e)
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{
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General.OpenWebsite("http://www.zdoom.org/wiki/Using_ZIPs_as_WAD_replacement");
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}
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private void pke_link_Click(object sender, LinkLabelLinkClickedEventArgs e)
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{
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General.OpenWebsite("https://eternity.youfailit.net/wiki/ZIP");
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}
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// Help
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private void ResourceOptionsForm_HelpRequested(object sender, HelpEventArgs hlpevent)
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{
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General.ShowHelp("w_resourceoptions.html");
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hlpevent.Handled = true;
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}
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private void wadlocation_Enter(object sender, EventArgs e)
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{
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// Stop textbox control from getting focus
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browsewad.Focus();
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}
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private void dirlocation_Enter(object sender, EventArgs e)
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{
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// Stop textbox control from getting focus
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browsedir.Focus();
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}
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private void pk3location_Enter(object sender, EventArgs e)
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{
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// Stop textbox control from getting focus
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browsepk3.Focus();
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}
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}
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} |